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Elin:Gods: Difference between revisions

m
Edited some of the favor messages to the EN version
m (→‎Gods: Fixed the level limit for the Flame of Strife bonus. Upper limit unknown, but at least 1-5.)
m (Edited some of the favor messages to the EN version)
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{{Beta}}
{{Beta}}


Worship provides many bonuses to the player. The gods of Elin each have their own domains and relationships with each other.  
Worship provides many bonuses to the player. The Gods of Elin each have their own domains and relationships with each other.  


Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.  
Bonuses from worship scale with how long you have been worshipping the deity in question, as well as your favor with him or her.  
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|-
|-
|45 ~ 75%
|45 ~ 75%
|You felt peace of mind.
|You feel a sense of peace.
|-
|-
|75 ~ 99%
|75 ~ 99%
|You felt God was close by.
| You feel as if your God is right beside you.
|-
|-
|100%
|100%
|You felt oneness with God.  
|You felt oneness with God.
|}
|}


=== Altar conversion ===
===Altar conversion ===
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's favor gain. Failure will result in punishment. Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.   
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's favor gain. Failure will result in punishment. Attempts to convert altars dedicated to Eyth will never fail as the altar is considered empty.   


Special altars like Mani's machine altar in Aqui Teola and Kizuami and Horome's shrines in Mifu Village and Nefu Village cannot be converted.  
Special altars like Mani's machine altar in Aqui Teola and Kizuami and Horome's shrines in Mifu Village and Nefu Village cannot be converted.  


==Rewards==
==Rewards ==


=== Pets ===
===Pets ===
The first reward a god offers will be a pet. This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.
The first reward a god offers will be a pet. This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding.


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!Mana
!Mana
!Speed
!Speed
!Ability
! Ability
! colspan="2" |Trait
! colspan="2" |Trait
! colspan="2" |Feat
! colspan="2" |Feat
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| rowspan="2" |Cute Fairy
| rowspan="2" |Cute Fairy
| rowspan="2" |Male
| rowspan="2" |Male
| rowspan="2" |Archer
| rowspan="2" |Archer  
| rowspan="2" |21
| rowspan="2" |21  
| rowspan="2" |17
| rowspan="2" |17  
| rowspan="2" |25
| rowspan="2" |25  
| rowspan="2" |19
| rowspan="2" |19  
| rowspan="2" |15
| rowspan="2" |15  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |10
| rowspan="2" |10  
| rowspan="2" |10
| rowspan="2" |10  
| rowspan="2" |50
| rowspan="2" |50
| rowspan="2" |150
| rowspan="2" |150
| rowspan="2" |141
| rowspan="2" |141  
| rowspan="2" |Mind Arrow, Slow, Eye of Dimness, Levitation, Summon Tentacle
| rowspan="2" | Mind Arrow, Slow, Eye of Dimness, Levitation, Summon Tentacle
| rowspan="2" |Elemental Dust 2  
| rowspan="2" |Elemental Dust 2
| rowspan="2" |Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Res ++
| rowspan="2" |Magic, Dark, Nerve, Nether, Sound, Mind, Chaos Res ++  
|Fairy Belly
|Fairy Belly
|Spits out seeds after eating.
| Spits out seeds after eating.
| rowspan="2" |Tentacles have 4 hands and 180 life. They pull nearby enemies close and entangle them in place.
| rowspan="2" |Tentacles have 4 hands and 180 life. They pull nearby enemies close and entangle them in place.
|-
|-
|Ranged Mastery 2  
|Ranged Mastery 2
|Increased effectiveness of ranged weapons.
|Increased effectiveness of ranged weapons.
|-
|-
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| rowspan="2" |Golden Knight
| rowspan="2" |Golden Knight
| rowspan="2" |Female
| rowspan="2" |Female
| rowspan="2" |Warrior
| rowspan="2" | Warrior  
| rowspan="2" |26
| rowspan="2" |26  
| rowspan="2" |27
| rowspan="2" |27  
| rowspan="2" |14
| rowspan="2" |14  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |15
| rowspan="2" |15  
| rowspan="2" |10
| rowspan="2" |10  
| rowspan="2" |12
| rowspan="2" |12
| rowspan="2" |100
| rowspan="2" |100
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Can survive fatal blows (exact mechanics unknown).
Can survive fatal blows (exact mechanics unknown).
|-
|-
|Weapon Mastery 2  
|Weapon Mastery 2
|Increased Effectiveness of melee weapons.
|Increased Effectiveness of melee weapons.
|-
|-
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| rowspan="2" |Exile
| rowspan="2" |Exile
| rowspan="2" |Male
| rowspan="2" |Male
| rowspan="2" |Wizard
| rowspan="2" |Wizard  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |17
| rowspan="2" |17  
| rowspan="2" |16
| rowspan="2" |16  
| rowspan="2" |25
| rowspan="2" |25  
| rowspan="2" |25
| rowspan="2" |25  
| rowspan="2" |10
| rowspan="2" |10
| rowspan="2" |100
| rowspan="2" |100
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|Continuous Casting
|Continuous Casting
|Number or magic projectiles +1
|Number or magic projectiles +1
| rowspan="2" |Has innate magic, dark and nether immunities. With his faith bonuses, he can eventually be immune to 6 elements.
| rowspan="2" |Has innate magic, dark and nether immunities. With his faith bonuses, he can eventually be immune to 6 elements.  
|-
|-
|Magic Mastery 2  
|Magic Mastery 2
|Specialized Domains +2
|Specialized Domains +2
|-
|-
| rowspan="4" |[[Elin:Mani of Machine|Mani of Machine]]
| rowspan="4" |[[Elin:Mani of Machine|Mani of Machine]]
| rowspan="4" |Android
| rowspan="4" | Android
| rowspan="4" |Male
| rowspan="4" |Male
| rowspan="4" |Gunner
| rowspan="4" |Gunner  
| rowspan="4" |11
| rowspan="4" |11  
| rowspan="4" |13
| rowspan="4" |13  
| rowspan="4" |18
| rowspan="4" |18  
| rowspan="4" |24
| rowspan="4" |24  
| rowspan="4" |19
| rowspan="4" |19  
| rowspan="4" |17
| rowspan="4" |17  
| rowspan="4" |16
| rowspan="4" |16  
| rowspan="4" |11
| rowspan="4" |11
| rowspan="4" |100
| rowspan="4" |100
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Immune to Daze, Bleeding  
Immune to Daze, Bleeding  
|Continuous Shooting
|Continuous Shooting
|Number of projectiles fired +2, Reload time reduced
| Number of projectiles fired +2, Reload time reduced
| rowspan="4" |Reboot is instant and recovers about 25% health.
| rowspan="4" | Reboot is instant and recovers about 25% health.
Recharges when sleeping.
Recharges when sleeping.
|-
|-
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|You can reboot yourself upon death.
|You can reboot yourself upon death.
|-
|-
|Thief's Luck 1  
|Thief's Luck 1
| +10 Luck
| +10 Luck
|-
|-
|Ranged Mastery 1  
|Ranged Mastery 1
|Increased effectiveness of ranged weapons
|Increased effectiveness of ranged weapons
|-
|-
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|12
|12
|50
|50
|150
|150  
|171
|171
|Nether Arrow, Bane, Eye of Insanity
|Nether Arrow, Bane, Eye of Insanity
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| rowspan="2" |Defender
| rowspan="2" |Defender
| rowspan="2" |Male
| rowspan="2" |Male
| rowspan="2" |Paladin
| rowspan="2" | Paladin  
| rowspan="2" |22
| rowspan="2" |22  
| rowspan="2" |23
| rowspan="2" |23  
| rowspan="2" |10
| rowspan="2" |10  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |16
| rowspan="2" |16  
| rowspan="2" |12
| rowspan="2" |12  
| rowspan="2" |20
| rowspan="2" |20
| rowspan="2" |100
| rowspan="2" |100
| rowspan="2" |150
| rowspan="2" |150
| rowspan="2" |101
| rowspan="2" |101  
| rowspan="2" |Cure Critical Wounds, Holy Veil, Lay on Hands
| rowspan="2" | Cure Critical Wounds, Holy Veil, Lay on Hands
| rowspan="2" |
| rowspan="2" |
| rowspan="2" |
| rowspan="2" |
|Devout 2
|Devout 2
|Increase benefit from god's favour.
| Increase benefit from god's favour.
| rowspan="2" |Lay on hands recharges after sleeping.
| rowspan="2" |Lay on hands recharges after sleeping.
Innately immune to holy.
Innately immune to holy.
|-
|-
|Defensive Instinct 1  
|Defensive Instinct 1
|Lay on hands available when worshipping Jure.
|Lay on hands available when worshipping Jure.
|-
|-
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| rowspan="3" |Black Angel
| rowspan="3" |Black Angel
| rowspan="3" |Female
| rowspan="3" |Female
| rowspan="3" |Archer
| rowspan="3" |Archer  
| rowspan="3" |21
| rowspan="3" |21  
| rowspan="3" |16
| rowspan="3" |16  
| rowspan="3" |23
| rowspan="3" |23  
| rowspan="3" |19
| rowspan="3" |19  
| rowspan="3" |14
| rowspan="3" |14  
| rowspan="3" |12
| rowspan="3" |12  
| rowspan="3" |12
| rowspan="3" |12  
| rowspan="3" |11
| rowspan="3" |11
| rowspan="3" |100
| rowspan="3" |100
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|Continuous Shooting
|Continuous Shooting
|Number of arrows fired +1, Reload time reduced
|Number of arrows fired +1, Reload time reduced
| rowspan="3" |Boost threshold is at about 25%.
| rowspan="3" | Boost threshold is at about 25%.
Cannot boost while ridden or as a symbiote.
Cannot boost while ridden or as a symbiote.
|-
|-
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| rowspan="2" |White Vixen
| rowspan="2" |White Vixen
| rowspan="2" |Female
| rowspan="2" |Female
| rowspan="2" |Wizard
| rowspan="2" |Wizard  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |10
| rowspan="2" |10  
| rowspan="2" |10
| rowspan="2" |10  
| rowspan="2" |17
| rowspan="2" |17  
| rowspan="2" |16
| rowspan="2" |16  
| rowspan="2" |26
| rowspan="2" |26  
| rowspan="2" |27
| rowspan="2" |27  
| rowspan="2" |11
| rowspan="2" |11  
| rowspan="2" |80
| rowspan="2" |80
| rowspan="2" |150
| rowspan="2" |150
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|Miko
|Miko
|You draw power from cursed equipment.
|You draw power from cursed equipment.
| rowspan="2" |Cursed equipment must be gifted (held and right click), destroyed on gift. Grants small amount of XP to a random spell proportional to item value. Doomed items grant more XP.
| rowspan="2" | Cursed equipment must be gifted (held and right click), destroyed on gift. Grants small amount of XP to a random spell proportional to item value. Doomed items grant more XP.
Innately immune to holy.
Innately immune to holy.
|-
|-
|Magic Mastery 2  
|Magic Mastery 2
|Specialized Domains +2
|Specialized Domains +2
|-
|-
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| rowspan="3" |Fox Maid
| rowspan="3" |Fox Maid
| rowspan="3" |Female
| rowspan="3" |Female
| rowspan="3" |Paladin
| rowspan="3" | Paladin  
| rowspan="3" |22
| rowspan="3" |22  
| rowspan="3" |23
| rowspan="3" |23  
| rowspan="3" |10
| rowspan="3" |10  
| rowspan="3" |11
| rowspan="3" |11  
| rowspan="3" |11
| rowspan="3" |11  
| rowspan="3" |16
| rowspan="3" |16  
| rowspan="3" |12
| rowspan="3" |12  
| rowspan="3" |20
| rowspan="3" |20  
| rowspan="3" |80
| rowspan="3" |80
| rowspan="3" |150
| rowspan="3" |150
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| rowspan="3" |Fluffy Tail
| rowspan="3" |Fluffy Tail
| rowspan="3" |Increased speed when not wearing waist gear.
| rowspan="3" |Increased speed when not wearing waist gear.
|Celestial Fox
| Celestial Fox
|Life + 15, Speed +5, Dark, Magic, Holy Res+, Evolves with each additional tail.
|Life + 15, Speed +5, Dark, Magic, Holy Res+, Evolves with each additional tail.
| rowspan="3" |The level of the feat increases as the maid levels up, conferring additional bonus stats (15 life, 5 speed, and 1 holy, darkness and magic resistance per feat level). Sprite does not change from "evolution". Reaching 9 tails took about 150 hours of playtime.
| rowspan="3" | The level of the feat increases as the maid levels up, conferring additional bonus stats (15 life, 5 speed, and 1 holy, darkness and magic resistance per feat level). Sprite does not change from "evolution". Reaching 9 tails took about 150 hours of playtime.
While hero is single-target and not party-cast, she can target allies with it.
While hero is single-target and not party-cast, she can target allies with it.
|-
|-
|Defensive Instinct 1  
|Defensive Instinct 1
|Lay on hands available when worshipping Jure
|Lay on hands available when worshipping Jure
|-
|-
|Devout 2  
|Devout 2
|Increase benefit from god's favour.
| Increase benefit from god's favour.
|-
|-
|[[Elin:Elin of Harmony|Elin of Harmony]]
|[[Elin:Elin of Harmony|Elin of Harmony]]
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Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.
Placing water on an altar of a god one is not aligned with will curse it instead, and the cursed water can be blended with an item to curse it.


==Relation==
== Relation==
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.
Gods begin the game indifferent to the player. The relation value can be negative or positive. Turning apostate from one god to the other reduces relation by a small amount from the god one is forsaking, but has no change in relation for the god of new worship. Certain actions seem to passively change the relation with gods, but offerings change relation more actively.


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</gallery>
</gallery>


===Major Gods===
===Major Gods ===
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.
Major deities of the pantheon. While not as prominent as the Seven Pillars, they hold sway over sizeable domains and have a good number of followers.


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