2,315
edits
m (added npc only domain) |
(→Strategy: clarified translation) |
||
| Line 57: | Line 57: | ||
==Strategy == | ==Strategy == | ||
Witches are a class-centered about the magic device skill. They can perform in a support role, throwing potions to either heal and buff allies or damage and debuff enemies. Alternatively, they can choose to blast away with more offensive | Witches are a class-centered about the magic device skill. They can perform in a support role, throwing potions to either heal and buff allies or damage and debuff enemies. Alternatively, they can choose to blast away with more offensive canes and rods, leveraging their magic device skill into damage. Note that in the patch note translations, both canes and rods are often translated to English as "wand," even though rod and cane are the names used in game. Which one is being referenced can typically be determined by context. Canes can be crafted; rods cannot. Canes use mana; rods do not. Canes do not cast a specific spell; rods do. Canes do not have limited charges; rods do. Witches are also capable of more conventional spellcasting, but are not as good at it as a dedicated wizard would be.Witches can brew bonus potions from alchemy to make up for the number they will be tossing around. Reliance on magic device makes witches resilient to statuses like silence and dim, at the expense of needing to carry around large quantities of items. | ||
While witches have access to the throwing skill, they do not have the strength growths required to deal good damage with throwing weapons alone, at least at the outset. | While witches have access to the throwing skill, they do not have the strength growths required to deal good damage with throwing weapons alone, at least at the outset. | ||
| Line 68: | Line 68: | ||
The first thing early-game witches should do is craft a wand at the carpentry table, granting them a ranged attack based in magic device. The starting little girl can be transformed into a broom and ridden for a large speed boost. Since a witch has few defensive abilities at the outset, keeping distance and pelting enemies with wands is a strategy made easy by the speed from riding a broom. Witches can also opt to pursue the weightlifting skill and strength in order to increase their carrying capacity, given all the items they will be expected to carry around. | The first thing early-game witches should do is craft a wand at the carpentry table, granting them a ranged attack based in magic device. The starting little girl can be transformed into a broom and ridden for a large speed boost. Since a witch has few defensive abilities at the outset, keeping distance and pelting enemies with wands is a strategy made easy by the speed from riding a broom. Witches can also opt to pursue the weightlifting skill and strength in order to increase their carrying capacity, given all the items they will be expected to carry around. | ||
==Suggested Races == | ==Suggested Races == | ||
Races that have magical potential do well as witches. | Races that have magical potential do well as witches. | ||