Jump to content

Elin:Items: Difference between revisions

added a material's trait Lv.,added expanations of how trait works, added a list for quallity Lv.
m (→‎Trait list: High Purity)
(added a material's trait Lv.,added expanations of how trait works, added a list for quallity Lv.)
Line 8: Line 8:
Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits.
Items have traits such as 【Fair Quality】, 【Sweet】, and 【Soothing】, and are given various effects according to their traits.


Some traits change their names according to their level, but traits with only one type of name also increase in level.
Some traits change their names according to their level.


Move the cursor over the item and press the x key to see detailed information about the trait.
Move the cursor over the item and press the x key to see detailed information about the trait.


===Trait list===
===Trait list===
See '''[[Elin:Food|food]]''' for traits related to food.
See '''[[Elin:Food|food]]''' for traits related to food. The levels of traits are for the items without pluses.
{| class="wikitable"
{| class="wikitable"
!Trait
!Trait
Line 41: Line 41:
Bed Comfort
Bed Comfort
|Affect the effectiveness of bandages and other recovery items?
|Affect the effectiveness of bandages and other recovery items?
Affect the amount of bed recovery?
Affects the amount of bed recovery
|
|
|Slightly Soothing
|Slightly Soothing
(feywood, bamboo )
|Soothing
|Soothing
(birch, cherryblossom, cotton )
|Pleasant
|Pleasant
(silk, fir)
|Very Pleasant
|Very Pleasant
|Extremely Pleasant
|Extremely Pleasant
Line 55: Line 58:
|
|
|Concerning
|Concerning
(birch, cherryblossom)
|Eye-Catching
|Eye-Catching
(willow, coralwood)
|Beartiful
|Beartiful
(cashmere, palulu)
|Cute
|Cute
|Creepy Cute
|Creepy Cute
Line 67: Line 73:
'''Affects the copy fee of the item'''
'''Affects the copy fee of the item'''
|Boring
|Boring
(hemp [Lv.-2])
|
|
|Unusual
|Unusual
(pearl, mahogany)
|Rare
|Rare
(gold, spider silk, feywood)
|Super Rare
|Super Rare
|Ultra Rare
|Ultra Rare
Line 84: Line 93:
|
|
|High Purity
|High Purity
[earth/sun/mana crystals, ramune, etc.]
|
|
|
|
Line 89: Line 99:
|eco
|eco
|Lighten
|Lighten
|The traits of the '''[[Elin:Ecopo|Eco Mark]]'''. The item is lighter.
|The traits of the '''[[Elin:Ecopo|Eco Mark]]'''. makes items lighter.
|
|
|Gentle on Ylva
|Gentle on Ylva
Line 98: Line 108:
|
|
|}
|}
=== Inherited Traits ===
An item created in crafting other than cooking inherits traits from its ingredients.
If there are same types of traits with different Lv., the product only inherits the higher one.
For exmaple, fusuma created from a non-leveled gold texture and pearl plank inherits Lv.4 rarity from gold.
An item also retains traits when hit with a material hammer.
Its traits lose the Lv.s originated in the material the item used to be made of, and then gain the traits Lv.s  of  the material hammer.
=== Enhanced Traits of Farming and Ranching Products ===
Trees and cotton flowers increases the Lv. of traits as their seed levels grow larger.
Also, monsters with higher Lv. give you items(i.e. fiber) with increased trait Lv..
In both of case, the trait Lv. is capped at Lv.7.
An instance for understanding / making use of the mechanic of traits : Making an optimal bed
{{Collapse top|lang=EN}}
<u>Making a spiderweb with Lv.10 comfort and Lv.-2 Rarity</u>
'''Warning:''' there are multiple types of spiderwebs, but the following method can be only used with a specific type (the spiderweb which can be spinned into a thread).
The recipe of the spiderweb is Fiber1 + Fiber2 + Fiber3, and we use ppaper as Fiber1,  hemp as Fiber2, Lv.7 Comfort cotton as Fiber3 to make one.
The crafted spiderweb has Lv.7 Comfort and Lv.-2 Rarity.
Hammer it with a silk material hammer to make Comfort Lv. 10<ref>=7 + 4 - 1. The Lv. notation has some deviation from actual number, and you have to substruct n-1 when you add up traits n times.</ref>.
This spiderweb can be cheaply duplicated thanks to having  Lv.-2 Rarity.
'''Explanation:''' Even though the crafted spiderweb has  Lv.7 Comfort, because it is made of paper, it gains Lv.4 Comfort of silk, while losing nothing. (paper innately has no trait as  a material.)
Make sure to give the spiderweb as high qualitiy as possible, so that it can be used to create high quality beds.
<u>Making a king's bed with Lv.0 Rarity and Lv.10 Comfort</u>
Recipe: 16 Ingots, 20 Textures, 12 Gems, 2 Crowns, 1 Noble bear
If you make a king's bed without this technique, the bed inherits Lv.4 Rarity from crowns or a noble bear.
This trait cannot be removed once it's made and inflates the duplication cost.
However, if you make a king's bed from gold ingots and use a material hammer, you can remove the rarity trait from the bed.
This is because of material hammer reducing the Rarity Lv. of gold in changing the material of the bed.
The "quality of material" of a material hammer influences the performance of the bed, so [[Elin:Materials|please check it]].<ref>Diamond(48) and Rubynas(46) are good examples.</ref>
{{Collapse bottom}}


==Quality==
==Quality==
Line 106: Line 173:
Quality traits can be added by breeding crops to increase their + value (enhancement level).
Quality traits can be added by breeding crops to increase their + value (enhancement level).


In addition, the meat of monsters with 『』 and unique NPCs will also receive a bonus equivalent to 【Royal Quality】, and the meat of higher level monsters (such as Void and war request enemies) will receive an additional quality bonus based on their level difference.  
In addition, the meat of monster with enhanced Lv. has higher qualtiy than one from enemy with base Lv..
 
To make a product retain ingredient's quality trait, you need to have fabrication skill  that exceeds the required level for that recipe.
 
A recipe Lv. also helps you to retain ingredient's quality.
 
 
{| class="wikitable sortable mw-collapsible mw-collapsed Quality"
!(Increase in Quality Lv.)!!The amount of fabrication skill excess (Your Skill Lv. - Required Lv.)
!Recipe Lv.
|-
|1||0
|2
|-
|2||0
|5
|-
|3||10
|10
|-
|4||23
|17
|-
|5||35
|26
|-
|6||52
|37
|-
|7||67
|50
|-
|8||88
|65
|-
|9||107
|82
|-
|10||133
|101
|-
|11||157
|122
|-
|12||189
|145
|-
|13||219
|170
|-
|14||259
|197
|-
|15||297
|226
|-
|16||347
|257
|-
|17||394
|290
|-
|18||457
|325
|-
|19
|515
|362
|-
|20
|594
|401
|-
|....
|....
|....
|}
 
FOr example, if you have 120 carpentry and 4 Recipe Lv. and craft a king's bed,


In order for the quality traits of a material to carry over to the item you craft, you need to have a fabrication skill that exceeds the required level for that recipe.
its quality gains 6 Lv. from having high carpentry and 1 Lv. from having many recipes of it.  


== Curse/Bless ==
== Curse/Bless ==