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Elin:Ranch: Difference between revisions

+Info, Corrections
(Mirroring info from JP side. Added the brushing section)
(+Info, Corrections)
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* Affinity is maintained even after brushing, so even if you fail, there is a possibility that you can tame it by trying again after a while.
* Affinity is maintained even after brushing, so even if you fail, there is a possibility that you can tame it by trying again after a while.
* Summoned NPCs are generated without interest, so they cannot be brushed.
* Summoned NPCs are generated without interest, so they cannot be brushed.
* Unique characters and adventurers still need to be challenged and defeated to be recruited.
* Animals will flee from you in a straight line, when being brushed. It is advisable to brush against an obstacle.
* Taming an NPC does add them to your party. Therefore counting to your companion limit. Also they take items out of your shared containers. If you plan to ''butcher'' them, unequip them first by ''trading''.
* Sleeping NPCs do not wake up while being brushed.


==Hair shearing==
==Hair shearing==
Some animals can be sheared for fiber.
Some animals can be sheared for fiber (hide, piece, scale).


The amount of fiber obtained depends on the type of livestock, quality bonuses are based on the level of the livestock.  
The amount of fiber obtained depends on the type of livestock, quality bonuses are based on the level of the livestock.  


==== Hair Growth ====
==== Fiber Growth ====
The amount of fiber can be sheared depends on the length of time the livestock has been growing.
You can check the availability of the fiber by looking at the NPC's speech bubbles or floating text while holding the shears.


You can check the growth of the hair by looking at the NPC's speech bubbles or floating text while holding the shears.
Fiber will regrow on its own up to '''Newly grown''' on monsters and animals. Summoned animals are generated already sheared, but will regenerate their fiber, if you enter a permanent area after a while. You can for example build several tents at home and enter each one once in a while to shear the animals multiple times within a few turns. Residents and companions (even if animals) do not regrow fiber. Livestock (including non-animals) will regrow periodically if fed. Like milk, the +level of the sheared materials depends on the level difference to the NPCs base level. For example: If you take a snow putid on adventures as a companion, train it, and then make it livestock, it will provide you with +[lvl] cashmere.
 
Hair will regrow on its own up to '''Newly grown''' on monsters or neutral animals such as those found in towns, the wilderness and dungeons, and occasionally spawning on player properties, but pets and residents will only regrow when set as livestock and properly fed.


The following table is for snow putit (cashmere).
The following table is for snow putit (cashmere).


The amount that can be sheared seems to vary depending on the type of livestock or the fiber material.
The amount that can be sheared seems to vary depending on the type of livestock and time passed since sheared. <sup>verify</sup>
{| class="wikitable"
{| class="wikitable"
|+Snow putit (cashmere)
|+Snow putit (cashmere)
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Your taming skill level does not affect the amount of resources you gain from shearing.
Your taming skill level does not affect the amount of resources you gain from shearing.


==== TIPS ====
==== Notes ====


* The harder the shears, the shorter the turn for shearing.
* The harder the shears, the faster the shearing.
* You can harvest hair from monsters without raising livestock, but it is more difficult to harvest hair from an engaged opponent, and the quality and quantity of hair will be lower than with livestock.
* You can shear hostiles as well. While you are shearing them, your allies will not attack it, but of course the shearing action can be interrupted by taking damage.
* Quality and quantity of hair will be lower from hostiles than with livestock. <sup>verify</sup>


==Breeding==
==Breeding==
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Livestock born from eggs have powerful growth bonuses and can be milked to grow to the player's desired ability. They can therefore be taken along on adventures as '''[[Elin:Ally|pets]]'''.
Livestock born from eggs have powerful growth bonuses and can be milked to grow to the player's desired ability. They can therefore be taken along on adventures as '''[[Elin:Ally|pets]]'''.


Note that players and unique NPCs cannot be bred from fertilized eggs; instead, chickens are born from the eggs.
Note that players, adventurers and unique NPCs cannot be bred from fertilized eggs; instead, chickens are born from the eggs.


== Slaughter ==
== Slaughter ==
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