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Elin:Ranch: Difference between revisions

m
The text states that the meat of unique NPCs has deteriorated in terms of food traits, so they are no longer worth slaughtering. The text also states that the fibers that can be obtained by shearing are listed in the breeding rate table.
m (The text states that the meat of unique NPCs has deteriorated in terms of food traits, so they are no longer worth slaughtering. The text also states that the fibers that can be obtained by shearing are listed in the breeding rate table.)
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Livestock are not counted as residents, but instead cannot perform their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as companions, and no longer generate requests.
Livestock are not counted as residents, but instead cannot perform their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as companions, and no longer generate requests.


== Breeding rate by race ==
Milk and eggs produced by livestock will drop directly to the floor. If you provide a resident with a chore job/hobby, they will put it away in a shared container that can be stored.
The fertility rate is as follows for each race. In the game, you can view the specific production efficiency from the Home bulletin board.


If you want [[Elin:Food/Monster Food Traits#Egg|'''eggs''']] from a race with low fertility, it is better to have them take up a job hobby that produces eggs as a [[Elin:住人|resident]].
== Livestock Performances ==
The Breeding rate and hair material are as follows for each race. In the game, you can view the specific production efficiency from the Home bulletin board.
 
If you want [[Elin:Food/Monster Food Traits#Egg|'''eggs''']] from a race with low fertility, it is better to have them take up a job hobby that produces eggs as a [[Elin:Residents|'''resident''']].


'''Breeding rate by race (Click to expand)'''
'''Breeding rate by race (Click to expand)'''
Line 17: Line 19:
|-
|-
! Race !!Breeding
! Race !!Breeding
!Hair
|-
|-
|yerles||220
|yerles||220
|N/A
|-
|-
|eulderna||180
|eulderna||180
|N/A
|-
|-
|fairy ||180
|fairy ||180
|N/A
|-
|-
|hillfolk
|hillfolk
|150  
|150  
|N/A
|-
|-
|juere
|juere
|210
|210
|N/A
|-
|-
|elea  
|elea  
|120
|120
|N/A
|-
|-
|chaos shape  
|chaos shape  
|50
|50
|N/A
|-
|-
|snail
|snail
|500
|500
|N/A
|-
|-
|lich
|lich
|25
|25
|N/A
|-
|-
| wraith
| wraith
|25
|25
|N/A
|-
|-
|golem
|golem
|40
|40
|N/A
|-
|-
|mifu
|mifu
|60
|60
|N/A
|-
|-
|nefu
|nefu
|60  
|60  
|N/A
|-
|-
|succubus
|succubus
| 220
| 220
|N/A
|-
|-
|demigod
|demigod
|5
|5
|N/A
|-
|-
|shiba
|shiba
|920
|920
|Wool
|-
|-
|elder crab
|elder crab
|420
|420
|N/A
|-
|-
|goblin
|goblin
|290
|290
|N/A
|-
|-
|kobold
|kobold
|250
|250
|N/A
|-
|-
|orc
|orc
|300
|300
|N/A
|-
|-
|troll
|troll
| 250
| 250
|N/A
|-
|-
|lizardman
|lizardman
|300  
|300  
|N/A
|-
|-
|minotaur
|minotaur
|300
|300
|N/A
|-
|-
|norland
|norland
|220
|220
|N/A
|-
|-
|asura
|asura
| 100
| 100
|N/A
|-
|-
|slime
|slime
|700
|700
|Snow putit: Cashmere
Golden snow putit: Gold
Others: N/A
|-
|-
|wolf
|wolf
| 800
| 800
|Wool
|-
|-
|zombie
|zombie
|100
|100
|N/A
|-
|-
|rabbit
|rabbit
|800
|800
|Cashmere
|-
|-
|sheep
|sheep
| 1000  
| 1000  
|N/A
|-
|-
|frog
|frog
| 600
| 600
|Not implemented
|-
|-
|centipede
|centipede
|400
|400
|N/A
|-
|-
|mandrake
|mandrake
|80
|80
|N/A
|-
|-
| beetle
| beetle
|750
|750
|Silk
|-
|-
|mushroom
|mushroom
|440
|440
|N/A
|-
|-
|bat
|bat
|350
|350
|N/A
|-
|-
|ent
|ent
| 35
| 35
|Not implemented
|-
|-
|hound
|hound
|540  
|540  
|N/A
|-
|-
|ghost
|ghost
|30
|30
|N/A
|-
|-
|spirit
|spirit
|25
|25
|N/A
|-
|-
|eye
|eye
|50
|50
|N/A
|-
|-
|wyvern
|wyvern
|100  
|100  
|Dragon scale
|-
|-
|wasp
|wasp
|580
|580
|N/A
|-
|-
|giant
|giant
|60
|60
|N/A
|-
|-
|imp
|imp
|240  
|240  
|N/A
|-
|-
|hand
|hand
|160
|160
|N/A
|-
|-
|snake
|snake
| 430
| 430
|N/A
|-
|-
|drake  
|drake  
|120
|120
|Dragon scale
|-
|-
| bear
| bear
|350  
|350  
|Leather
|-
|-
|armor
|armor
|40
|40
|N/A
|-
|-
|medusa
|medusa
|180
|180
|N/A
|-
|-
|cupid
|cupid
|350
|350
|N/A
|-
|-
| phantom
| phantom
|35
|35
|N/A
|-
|-
|harpy  
|harpy  
|420  
|420  
|Griffon Scale
|-
|-
|dragon
|dragon
|20  
|20  
|Dragon scale
|-
|-
|dinosaur
|dinosaur
|100
|100
|Leather
|-
|-
|cerberus
|cerberus
|80
|80
|N/A
|-
|-
| spider
| spider
|560
|560
|Spider silk
|-
|-
|rock
|rock
|200
|200
|N/A
|-
|-
|crab  
|crab  
|420
|420
|N/A
|-
|-
|skeleton
|skeleton
|30  
|30  
|Bone
|-
|-
|piece
|piece
|25
|25
|N/A
|-
|-
|cat  
|cat  
|950  
|950  
|N/A
|-
|-
|dog  
|dog  
| 920
| 920
|N/A
|-
|-
|roran  
|roran  
|220
|220
|N/A
|-
|-
|mermaid
|mermaid
| 220
| 220
|Scale
|-
|-
|rat
|rat
|1100
|1100
|N/A
|-
|-
|shell
|shell
|450
|450
|N/A
|-
|-
|machine
|machine
| 15
| 15
|N/A
|-
|-
|wisp  
|wisp  
|25
|25
|N/A
|-
|-
|chicken  
|chicken  
|1500
|1500
|N/A
|-
|-
|stalker
|stalker
|25
|25
|N/A
|-
|-
|yeek
|yeek
|500
|500
|N/A
|-
|-
| yith
| yith
|25
|25
|N/A
|-
|-
|horse
|horse
|1000
|1000
|Wool
|-
|-
|quickling  
|quickling  
|1
|1
|Not implemented
|-
|-
|metal
|metal
|1
|1
|N/A
|-
|-
|bike
|bike
|15
|15
|Not implemented
|-
|-
|fish
|fish
|15
|15
|Not implemented
|-
|-
|pig
|pig
| 920
| 920
|Wool
|-
|-
|catgod  
|catgod  
| 5
| 5
|Not implemented
|-
|-
|machinegod
|machinegod
|5
|5
|N/A
|-
|-
|undeadgod
|undeadgod
|5
|5
|Not implemented
|-
|-
|catsister
|catsister
|5
|5
|N/A
|-
|-
|apostle
|apostle
| 5
| 5
|N/A
|-
|-
|god
|god
| 1
| 1
|N/A
|}
|}
==Ranch==
==Ranch==
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== Slaughter ==
== Slaughter ==
In addition, killing livestock in Elin does not guarantee meat drops; the probability is the same as for regular NPCs. '''[[Elin:Bestiary|Animal monsters]]''' have a high meat drop rate, making them suitable for raising for butchery purposes. Defeated livestock, like residents and pets, can be revived after a certain period of time or by asking the bartender. After the puppy quest, Fiama will resurrect pets in your party as many times as you wish for -20 affinity if you talk to her. Alternatively NPCs respawn after 7 days (or 1 day with a nurse hobby present) in their home.
In addition, killing livestock in Elin does not guarantee meat drops; the probability is the same as for residents and regular NPCs.
 
'''[[Elin:Bestiary|Animal monsters]]''' have a high meat drop rate, making them suitable for raising for butchery purposes.  
 
Defeated livestock, like residents and pets, can be revived after a certain period of time or by asking the bartender.
 
After the puppy quest, Fiama will resurrect pets in your party as many times as you wish for -20 affinity if you talk to her. Alternatively NPCs respawn after 7 days (or 1 day with a nurse hobby present) in their home.
 




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Only races that can shear the hair can obtain it, while races that do not drop meat, such as machines, can obtain items that normally drop (ore, stone, etc.) instead of meat.
Only races that can shear the hair can obtain it, while races that do not drop meat, such as machines, can obtain items that normally drop (ore, stone, etc.) instead of meat.


However, as a trade-off, regular NPCs that have been slaughtered will '''permanently disappear''', while livestock belonging to unique NPCs will not disappear, but it will take '''two months''' for them to revive.
However, as a trade-off, regular NPCs that have been slaughtered will '''permanently disappear''' and cannot be revived even by residents with Nursing or the Bartender.


Slaughtered livestock cannot be revived even by residents with Nursing or the Bartender.
Unique slaughtered NPCs do not be lost but their meat has '''much lower food traits''' than normal NPCs and takes '''two months to revive''', so there is little advantage to slaughtering them.
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Player Settlements]]
[[Category:Elin Player Settlements]]
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