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91 bytes removed ,  Yesterday at 13:23
m
Now Shatter Hex can damage either target or surrounding enemies.
(→‎Healing: Holy cow why didn't we catch that?!)
m (Now Shatter Hex can damage either target or surrounding enemies.)
 
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{{Beta}}
{{DISPLAYTITLE:Spellcasting}}
 
{{EA}}
== About ==
Read spell books to gain stock in spells.  
Read spell books to gain stock in spells. Casting spells costs spell stock and MP; each cast always costs 1 spell stock. Memorization affects spell stock gain per successful read.
== About==
Casting spells costs spell stock and MP; each cast always costs 1 spell stock. Memorization affects spell stock gain per successful read.


Every spell is governed by a stat. Spells rapidly gain experience depending on how high the governing stat is above the spell's level. However, if the spell's level is higher than the governing stat, spell XP is severely reduced based on the difference.
Every spell is governed by a stat. Spells rapidly gain experience depending on how high the governing stat is above the spell's level. However, if the spell's level is higher than the governing stat, spell XP is severely reduced based on the difference.
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Please check '''[[Elin:店主/値段|this]]''' page for prices of magic books and magic wands.
Please check '''[[Elin:店主/値段|this]]''' page for prices of magic books and magic wands.


=== NPC Spellcasting ===
===NPC Spellcasting===
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players. NPCs do not require or consume spell stocks, and do not need spellbooks. However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through [[Elin:Gene Engineering|Gene Engineering]].   
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players. NPCs do not require or consume spell stocks, and do not need spellbooks. However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through [[Elin:Gene Engineering|Gene Engineering]].   


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Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|Mages' Guild]] and raising your rank.
Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|Mages' Guild]] and raising your rank.
{| class="wikitable sortable"
{| class="wikitable sortable"
! class="sortable" |Domain
! class="sortable" | Domain
! class="sortable" |Main Stat
! class="sortable" | Main Stat
! class="unsortable" |Elemental Effect<ref>Additional effects of each element will not occur if the damage is 0.</ref>
! class="unsortable" | Elemental Effect<ref>Additional effects of each element will not occur if the damage is 0.</ref>
! class="unsortable" |Notes
! class="unsortable" | Notes
! class="sortable" |Touch
! class="sortable" | Touch
! class="sortable" |Arrow
! class="sortable" | Arrow
! class="sortable" |Bolt  
! class="sortable" |Bolt
! class="sortable" |Ball
! class="sortable" | Ball
! class="sortable" |Miasma
! class="sortable" | Miasma
! class="sortable" |Intonation
! class="sortable" | Intonation
! class="sortable" |Bit
! class="sortable" | Bit
|-
|-
|Fire
|Fire
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|Cold
|Cold
|Magic
|Magic
| Wet, Chill (slows). Can destroy objects.
|Wet, Chill (slows). Can destroy objects.
|Item destruction preventable by coldproof blanket (enemies) or magic manners (player) or Sperb(15) resistance.
|Item destruction preventable by coldproof blanket (enemies) or magic manners (player) or Sperb(15) resistance.
Chill stacks to Freeze for even greater slowdown.
Chill stacks to Freeze for even greater slowdown.
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|Magic
|Magic
|Stun. +50% damage on wet targets.
|Stun. +50% damage on wet targets.
|Stun is not prevented by negate paralysis affix.  
|Stun is not prevented by negate paralysis affix.
|
|
|
|
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|Perception
|Perception
|Dim
|Dim
|Dim hinders casting, prevents action if stacked to Muddled, and gives incoming attacks +25% crit chance.  
|Dim hinders casting, prevents action if stacked to Muddled, and gives incoming attacks +25% crit chance.
|
|
|
|
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|-
|-
|Magic
|Magic
| Magic
|Magic
|
|
|Elemental damage reduction (up to 1/3) depending on magic resistance
|Elemental damage reduction (up to 1/3) depending on magic resistance
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|Will
|Will
|
|
|Cannot be selected as an additional domain.  
|Cannot be selected as an additional domain.
|X
|X
|
|
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|Cut
|Cut
|Strength
|Strength
| Bleed
|Bleed
|Cannot be selected as an additional domain.
|Cannot be selected as an additional domain.
Bleed can be prevented with Sperb(15) or higher cut resistance.
Bleed can be prevented with Sperb(15) or higher cut resistance.
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===Damaging===
===Damaging===
{| class="wikitable"
{| class="wikitable"
!Name  
!Name
!Domain
!Domain
! Main Stat
!Main Stat
!Targeting
!Targeting
! Effect
!Effect
!Notes
!Notes
|-
|-
|Meteor  
|Meteor
| Fire
|Fire
|Magic
|Magic
| Self
|Self
|Summons numerous meteor clusters over a wide area.  Causing a pillar of fire.
|Summons numerous meteor clusters over a wide area.  Causing a pillar of fire.
|Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster.
|Unlike Elona, this is an AoE that spreads outwards from the caster until stopped by a wall. Damages caster.
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|Shatter Hex
|Shatter Hex
|Holy
|Holy
| Will
|Will
|Hostile
|Hostile
|Removes all hexes on target and damages surrounding enemies.
|Removes all hexes on target and damages surrounding enemies.
Requires at least one hex on target to work.
Requires at least one hex on target to work.
|Bugged? Does not appear to damage either target or surrounding enemies.
|
|-
|-
|Earthquake
|Earthquake
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If Elemental Scar is successfully cast on an enemy with 1408 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -6
If Elemental Scar is successfully cast on an enemy with 1408 endurance and the spell reduces the Fire/Cold/Lightning resistance by 32, the end result is a reduction of only -6
{| class="wikitable"
{| class="wikitable"
!Name  
!Name
!Main Stat
!Main Stat
!Resist Stat
!Resist Stat
!Targeting
!Targeting
! Effect
!Effect
!Notes
!Notes
|-
|-
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|Magic
|Magic
|Endurance
|Endurance
| Creature  
|Creature
|Reduces target's fire, ice and lightning resistances.
|Reduces target's fire, ice and lightning resistances.
|
|
|-
|-
|Bane
|Bane
| Will
|Will
|Learning
|Learning
|Creature
|Creature
| Decreases target's luck and chance to hit.
|Decreases target's luck and chance to hit.
|Also strips worship bonuses if cast by an inquisitor.
|Also strips worship bonuses if cast by an inquisitor.
|-
|-
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|Ground
|Ground
|Creates clouds of mist that grant evasion bonuses to anything inside.
|Creates clouds of mist that grant evasion bonuses to anything inside.
|Enemies can take advantage of this.  
|Enemies can take advantage of this.
|-
|-
|Web
|Web
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<references />
<references />


== Defense Spells==
==Defense Spells==


===Healing ===
===Healing===
Willpower directly influences the power of the healing spell. If interested in reading more, reference:  
Willpower directly influences the power of the healing spell. If interested in reading more, reference:  
{| class="wikitable"
{| class="wikitable"
!Name
!Name
!Domain
!Domain
! Main Stat
!Main Stat
! Targeting
!Targeting
!Effect
!Effect
!Notes
!Notes
|-
|-
| Cure Minor Wounds
|Cure Minor Wounds
|Holy
|Holy
|Will
|Will
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|Will
|Will
|Party
|Party
| Heals.
|Heals.
|Single-target healing also applies to mount and symbiote.
|Single-target healing also applies to mount and symbiote.
|-
|-
| Healing
|Healing
| Holy
|Holy
|Will
|Will
|Party
|Party
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|Single-target healing also applies to mount and symbiote.
|Single-target healing also applies to mount and symbiote.
|-
|-
| Healing of 《Eris》
|Healing of 《Eris》
|Holy
|Holy
|Will
|Will
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|Single-target healing also applies to mount and symbiote.
|Single-target healing also applies to mount and symbiote.
|-
|-
| Healing of 《Jure》
|Healing of 《Jure》
|Holy
|Holy
|Will
|Will
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|-
|-
|Resurrection
|Resurrection
| Holy
|Holy
|Will
|Will
|Self
|Self
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|
|
|-
|-
|Restore Body  
|Restore Body
|Holy
|Holy
|Will  
|Will
|Party
|Party
|Restores damaged attributes and cure bad conditions.
|Restores damaged attributes and cure bad conditions.
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|Party
|Party
|Restores damaged attributes and cure bad conditions.
|Restores damaged attributes and cure bad conditions.
|Attributes: Per, Ler, Will, Mag, Conditions: Fear, Dim  
|Attributes: Per, Ler, Will, Mag, Conditions: Fear, Dim
|-
|-
|Holy Light
|Holy Light
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|Repels hexes by comparing strength of veil vs. strength of hex. This includes miasmas.
|Repels hexes by comparing strength of veil vs. strength of hex. This includes miasmas.
|-
|-
| Cat's Eye
|Cat's Eye
|Perception
|Perception
|Self  
|Self
| +1 vision and attack range, +Perception, nullifies blind.
| +1 vision and attack range, +Perception, nullifies blind.
|Heavily scales in duration, will not provide extra vision.
|Heavily scales in duration, will not provide extra vision.
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|Hero
|Hero
|Will
|Will
| Party
|Party
| +Strength and Dexterity, nullify fear and confusion
| +Strength and Dexterity, nullify fear and confusion
|
|
|-
|-
|Elemental Shield  
|Elemental Shield
|Will
|Will
|Party
|Party
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|Overrides elemental scars.
|Overrides elemental scars.
|-
|-
|Speed  
|Speed
|Will
|Will
|Self
|Self
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{| class="wikitable"
{| class="wikitable"
!Name
!Name
!Main Stat  
!Main Stat
!Targeting
!Targeting
!Effect
!Effect
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|Perception
|Perception
|Self
|Self
| Returns to a previously visited location.
|Returns to a previously visited location.
|Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, and recently visited nefias.
|Cast return or evac again to cancel. Valid destinations are player's home, static dungeons, Little Garden, and recently visited nefias.
|-
|-
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|Self
|Self
|Returns player to the world map.
|Returns player to the world map.
| Cast return or evac again to cancel.
|Cast return or evac again to cancel.
|-
|-
| Identify
|Identify
|Perception
|Perception
|Item
|Item
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Note: A cursed scroll will confuse the player.
Note: A cursed scroll will confuse the player.
|-
|-
| Levitate
|Levitate
|Perception
|Perception
|Self
|Self
|Makes the player float.
|Makes the player float.
|Identical to float bit while in effect. Countered by gravity.  
|Identical to float bit while in effect. Countered by gravity.
|-
|-
|[[Elin:Mutations|Mutation]]
|[[Elin:Mutations|Mutation]]
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|Telepathy
|Telepathy
|Perception
|Perception
|Self  
|Self
| Reveals monsters on the floor.
|Reveals monsters on the floor.
|Will not reveal monsters considered mindless (some machines and undead). Yith are immune to telepathy due to its innate feat: Cosmic Horror 2
|Will not reveal monsters considered mindless (some machines and undead). Yith are immune to telepathy due to its innate feat: Cosmic Horror 2
|-
|-
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|Perception
|Perception
|Creature
|Creature
| Grants invisibility and +stealth.
|Grants invisibility and +stealth.
| Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you.
|Effect also applies to mount and symbiote. Any action immediately ends invisibility. Some monsters innately see invisible, others will toss liquids in an attempt to reveal you.
|-
|-
|Incognito
|Incognito
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|Creature
|Creature
| +45 speed, +20 DV, -10 Str, End, Dex, Fire resistance.
| +45 speed, +20 DV, -10 Str, End, Dex, Fire resistance.
| Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden.
|Riding/hosting does not consume a turn. Any other transformations are cancelled. Witches have a bonus to riding brooms. Duration does not run out while creature is being ridden.
|-
|-
|Summon Animal
|Summon Animal
|Charisma
|Charisma
|Self  
|Self
| Summons animals to fight for you.
|Summons animals to fight for you.
|Summons are scaled by spell level.  
|Summons are scaled by spell level.
|-
|-
|Summon Undead Younger Sisters
|Summon Undead Younger Sisters
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|Self
|Self
|Summons shadows that detonate on enemies.
|Summons shadows that detonate on enemies.
| Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient magic control skills.
|Summons are scaled by spell level. Shadows appear at half health. Suicide explosions are sound-element. Handle with care, very easy to kill yourself unless you have sufficient magic control skills.
|}
|}


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