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(Undo revision 14006 by Question (talk) - "You feel a perfect harmony" is not a piety-related message, but one gotten via praying.) Tag: Undo |
Sakumashiki (talk | contribs) (→Offerings and Piety: The order of the explanations has been adjusted based on the JP side.) |
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The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | ||
While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety | While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If Piety is at least 80% towards the cap, gifting offerings also trains the player's faith. | ||
=== The specifications of Offering === | |||
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona. | Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona. | ||
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All items are valued based on weight. | |||
The offering value of each item is equal to 100 times their weight in s (100 points per 1.0s). | |||
The weight of item, except corpses, less than 0.5s will count as 0.5s. So the minimum offering value '''per item''' for meat is 1, for other categories is 50. | |||
However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (1/10). Rotten corpses will have another 1/10 modifier to their value. | However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (1/10). Rotten corpses will have another 1/10 modifier to their value. | ||
The maximum offer value '''per item''' for both is 1000, which is equivalent to 10.0s. | |||
While a stack of items can be offered at once, there is an upper limit to the amount of piety that can be gained by a single offering, and if too many/heavy items are offered at once, the excess will be wasted. | While a stack of items can be offered at once, there is an upper limit to the amount of piety that can be gained by a single offering, and if too many/heavy items are offered at once, the excess will be wasted. | ||
'''Specific offerings''' | '''Specific offerings''' | ||
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If the weight is not changed by flying scrolls, etc., the adjusted value of the item will be as follows. | If the weight is not changed by flying scrolls, etc., the adjusted value of the item will be as follows. | ||
Spell book: 200, Ancient book : | Spell book: 200, Ancient book: 250, Rod: 150 | ||
See [[Elin:Code_Analysis/Faith]] for more detail. | See [[Elin:Code_Analysis/Faith]] for more detail. | ||
=== Bonuses to the Offering value === | |||
'''Item Level and Traits''' | |||
Offering value of an item is increased by (2*item's level)% | |||
Craftable items such as dishes and mechs have the same item level as the required craft skill level. | |||
Non-craftable items in also have an item level, but this cannot be confirmed in-game. | |||
In addition, food with the trait 【Just Prepared】 increases its value by +50%. | |||
'''Feat''' | |||
If the player is a demigod, the amount of piety gained is multiplied by 1.3. | |||
===Piety === | ===Piety === | ||
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| You feel a sense of oneness with your God(dess). | | You feel a sense of oneness with your God(dess). | ||
|} | |} | ||
'''Growth of piety through offerings''' | |||
The value of the offering x 2/3 is added to your piety. 1000 piety experience is required to level up piety by 1. | |||
To be more specific, a total of 1500 offering value need to be offered. | |||
Each offering can only level up your piety once (regardless of exp required to next level). The rest of the offering value will be cut in half. In addition, only half of the exp required towards the next level of piety can be gained. | |||
The maximum value of offerings that can be obtained without rounding down is 3000 (when piety is empty), and any amount over 1500 will result in only half the growth of piety. (At a value of 3000, the value of 2250 will be gained.) | |||
'''Growth of the Faith skill through offerings''' | |||
When making an offering, if the level of piety is over 80% of the piety skill, the piety skill itself will also grow. | |||
The amount of experience gained depends on the value. | |||
=== Altar conversion=== | === Altar conversion=== | ||
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If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. However, this piety bonus is only applied as if you are offering 1 item, instead of a stack of items. | If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. However, this piety bonus is only applied as if you are offering 1 item, instead of a stack of items. | ||
The aforementioned | The aforementioned offering value and piety limits are also applied to the bonus at this time. | ||
(ex.) | |||
If you convert the Eyth altar with ten 0.1s tadpoles (50 x 10 = 500 value) it will be worth 1000, and you will get a conversion bonus of '''500'''. | |||
If you convert the Eyth altar with two 9.5s sunfish (950 x 2 = 1900 value), you will have a value of 3800, but due to the offering value limit, you will have a value of 3000, and you will get a conversion bonus of '''1100'''. | |||
If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. | If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. |
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