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* For each skill a chracter have, increase this base number by the '''level of that skill'''. | * For each skill a chracter have, increase this base number by the '''level of that skill'''. | ||
** For example, two handed lvl 50, then num += 50, cooking lvl 50, then additional += 50, and so on. | ** For example, two handed lvl 50, then num += 50, cooking lvl 50, then additional += 50, and so on. | ||
** The main defining factor of Stamina maximum is the total level of skills you have, not END. | ** '''The main defining factor of Stamina maximum is the total level of skills you have, not END.''' | ||
* The base number go through a CURVE function with (base, 30, 10, 60). | * The base number go through a CURVE function with (base, 30, 10, 60). | ||
** This means, if the base number is less than 30, return that value. | ** This means, if the base number is less than 30, return that value. |
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