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The maximum stamina of chracters is determined by the following:
The maximum stamina of chracters is determined by the following:
* Each point of base endurance increase the base stamina number by 1.
* Each point of base endurance increase the base number by 1.
* ('''Need confirmation''') For each skill a chracter have, increase this base stamina number by the level of that skill.
* For each skill a chracter have, increase this base number by the '''level of that skill'''.
** We suspect that the reason for using number of skill level instead of character level is the existence of Kumiromi's experience.
** For example, two handed lvl 50, then num += 50, cooking lvl 50, then additional += 50, and so on.
* The base stamina number go through a CURVE function with (base, 30, 10, 60).
** The main defining factor of Stamina maximum is the total level of skills you have, not END.
** This means, if the base stamina is less than 30, return that value.
* The base number go through a CURVE function with (base, 30, 10, 60).
** For each point of additional base stamina, the return is diminished.
** This means, if the base number is less than 30, return that value.
** Base stamina 60, output is 44.8
** For each point of additional base num, the return is diminished.
** Base stamina 90, output is 53.36
** Base num 60, output is 44.8
** Base stamina 300, output is 77.9
** Base num 90, output is 53.36
** Base num 300, output is 77.9
** Base num 1500, output is 110.0
** Base num 15000, output is 195.6
** There is no maximum stamina, however it becomes '''much harder to raise''' after about 120.
* The output number is increased by 15, then modified by the vigor(Evalue(62))% of player.
* The output number is increased by 15, then modified by the vigor(Evalue(62))% of player.
** So a player with 1500 of total skill levels will have a base stamina about 125, modified by the vigor of said character.
** A new player with 20 END and 40 total skill level will only have 60 maximum stamina.


==Carryweight Limit==
==Carryweight Limit==
355

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