Jump to content

Elin:Attributes: Difference between revisions

Line 194: Line 194:
Much like life, equipment, spells, potions, mutations, and the like also may add or take away mana points. However, unlike HP, characters can still cast magic and survive once their MP goes below 0. You can have negative MP as a result of MP being drained (such as from failing to read a spellbook or ancient book), by overcasting (casting with insufficient MP). When your MP goes negative, a magic reaction occurs in which you take a large amount of HP damage that increases the more negative your MP gets. This reaction can easily by fatal to some characters, but this can be reduced through the [[Elin:Skills|Magic Capacity]] skill. [[Elin:Race|Elea]] and [[Elin:Race|Eulderna]] both have the racial feat that drastically reduces mana overflow as a result of casting magic while having negative MP.
Much like life, equipment, spells, potions, mutations, and the like also may add or take away mana points. However, unlike HP, characters can still cast magic and survive once their MP goes below 0. You can have negative MP as a result of MP being drained (such as from failing to read a spellbook or ancient book), by overcasting (casting with insufficient MP). When your MP goes negative, a magic reaction occurs in which you take a large amount of HP damage that increases the more negative your MP gets. This reaction can easily by fatal to some characters, but this can be reduced through the [[Elin:Skills|Magic Capacity]] skill. [[Elin:Race|Elea]] and [[Elin:Race|Eulderna]] both have the racial feat that drastically reduces mana overflow as a result of casting magic while having negative MP.
====Vigor/SP====
====Vigor/SP====
Vigor heavily determines the player's stamina pool(SP).  SP is also determined by endurance and sum of all '''[[Elin:Skills|skills]]'''.
Vigor heavily determines the player's stamina points (SP).  SP is also determined by endurance and sum of all '''[[Elin:Skills|skills]]'''. Every action the player takes whether it is crafting, cooking, fighting, spellcasting, performing, or getting beaten by an angry mob, all of these drain the stamina pool. As SP decreases, various status effects may be imposed on the player as a result of having low SP. For example, when a character's SP goes to 0, the player character will begin to take damage. Much like mana reactions as a result of spellcasting with negative MP, performing actions with negative SP will hurt the player, and the more negative the value, the greater the damage. There are very few ways of recovering stamina points outside of sleeping, and as such beginner characters will require far more sleep than mid or late-game characters due to the former having far less SP to work with.
====Speed====
====Speed====
Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa.
Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa. 100 speed is the default value for most characters and a global turn is also 100 speed. Therefore, characters with much higher speed than a global turn will be able of performing more actions than other characters. There are numerous factors that affect speed whether it is in-map movement or on the world map. Some status effects like Very Sleepy or Burden! negatively impact speed, with both lowering speed by 20%. Having too many party members can also negatively impact speed. However, speed can also be improved via unlockable feats, racial feats, and by equipment attributes.
====Luck====
====Luck====
Luck has a chance to improve any decision using dice values, such as weapon or magic damage rolls or judging the amount of recovery.  
Luck has a chance to improve any decision using dice values, such as weapon or magic damage rolls or judging the amount of recovery.  
90

edits