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Elin:Attributes: Difference between revisions

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Once a character's HP goes below zero, the character is slain.
Once a character's HP goes below zero, the character is slain.
The formula appears to be:
[INSERT FORMULA HERE]


Temporary bonuses to life or any other HP-altering attributes from equipment, blessed potions of restore body/mind, feats, mutations, or other revocable sources all change maximum hit points. Unequipping items that give an HP-boosting attribute bonus will immediately recalculate your maximum HP, and reequipping items that give an HP-boosting attribute bonus will also recalculate your maximum HP to a higher value, but will not increase your current HP. Unlike in Elona, Spells like the Hero spell, which grants temporary strength, '''DO''' add HP. Abilities that drain your attributes until restored at a healer, will reduce your maximum HP.
Temporary bonuses to life or any other HP-altering attributes from equipment, blessed potions of restore body/mind, feats, mutations, or other revocable sources all change maximum hit points. Unequipping items that give an HP-boosting attribute bonus will immediately recalculate your maximum HP, and reequipping items that give an HP-boosting attribute bonus will also recalculate your maximum HP to a higher value, but will not increase your current HP. Unlike in Elona, Spells like the Hero spell, which grants temporary strength, '''DO''' add HP. Abilities that drain your attributes until restored at a healer, will reduce your maximum HP.
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====Mana/MP====
====Mana/MP====
Every character has a number of mana points (MP) defined by their mana statistic (based on choice of race), and their learning, will, and magic attributes. As these attributes increase, so does the amount of MP the character can use.  
Every character has a number of mana points (MP) defined by their mana statistic (based on choice of race), and their learning, will, and magic attributes. As these attributes increase, so does the amount of MP the character can use.  
The formula for MP is:
[INSERT FORMULA HERE]


Much like life, equipment, spells, potions, mutations, and the like also may add or take away mana points. However, unlike HP, characters can still cast magic and survive once their MP goes below 0. You can have negative MP as a result of MP being drained (such as from failing to read a spellbook or ancient book), by overcasting (casting with insufficient MP). When your MP goes negative, a magic reaction occurs in which you take a large amount of HP damage that increases the more negative your MP gets. This reaction can easily by fatal to some characters, but this can be reduced through the [[Elin:Skills|Magic Capacity]] skill. [[Elin:Race|Elea]] and [[Elin:Race|Eulderna]] both have the racial feat that drastically reduces mana overflow as a result of casting magic while having negative MP.
Much like life, equipment, spells, potions, mutations, and the like also may add or take away mana points. However, unlike HP, characters can still cast magic and survive once their MP goes below 0. You can have negative MP as a result of MP being drained (such as from failing to read a spellbook or ancient book), by overcasting (casting with insufficient MP). When your MP goes negative, a magic reaction occurs in which you take a large amount of HP damage that increases the more negative your MP gets. This reaction can easily by fatal to some characters, but this can be reduced through the [[Elin:Skills|Magic Capacity]] skill. [[Elin:Race|Elea]] and [[Elin:Race|Eulderna]] both have the racial feat that drastically reduces mana overflow as a result of casting magic while having negative MP.
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