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*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed. | *'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed. | ||
*'''Movement Chance''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy. | *'''Movement Chance''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy. | ||
*'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never. | *'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never. | ||
*'''Melee''' - the priority of attacking with melee weapons. | *'''Melee''' - the priority of attacking with melee weapons. | ||
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*'''Debuff''' - the priority of using a debuff spell. | *'''Debuff''' - the priority of using a debuff spell. | ||
*'''Player''' - is this strategy available for the player character. | *'''Player''' - is this strategy available for the player character. | ||
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup> | |||
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup> | |||
=====Notes===== | =====Notes===== | ||
<references /> | <references /> |
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