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Elin:Strategy: Difference between revisions

m
→‎Detailed Strategy Data[1]: Minor formatting edits
(→‎Detailed Strategy Data[1]: Update Party related stuff)
m (→‎Detailed Strategy Data[1]: Minor formatting edits)
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!Name
!Name
!Distance
!Distance
!Movement (Player)
!Movement Chance (Player)
!Party Cast
!Taunt HP Threshold
!Party Cast Mod
!Taunt
!Melee
!Melee
!Ranged
!Ranged
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!Buff
!Buff
!Debuff
!Debuff
!Party Cast
!Party Cast Mod
!Player
!Player
|-
|-
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|1
|1
|80 (50)
|80 (50)
|No
| -20
| -1
| -1
|50
|50
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| 45
| 45
|45
|45
|No
| -20
|Yes
|Yes
|-
|-
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|3
|3
|20 (0)
|20 (0)
|No
| -20
| -1
| -1
|40
|40
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|45
|45
|45
|45
|No
| -20
|Yes
|Yes
|-
|-
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|1
|1
|80 (100)
|80 (100)
|No
| -20
| 60
| 60
|70
|70
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|45
|45
|45
|45
|No
| -20
|Yes
|Yes
|-
|-
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|1
|1
|80 (100)
|80 (100)
|No
| +10
|40
|40
| 65
| 65
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|55
|55
|45
|45
|No
| +10
|Yes
|Yes
|-
|-
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|1
|1
| 50 (0)
| 50 (0)
|Yes
| +10
| -1
| -1
|50
|50
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|60
|60
|45
|45
|Yes
| +10
|Yes
|Yes
|-
|-
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|3
|3
|50 (0)
|50 (0)
|No
| -20
| -1
| -1
|50
|50
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|45
|45
|45
|45
|No
| -20
|Yes  
|Yes  
|-
|-
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|3
|3
|50 (0)
|50 (0)
|No
| -20
| -1
| -1
|50
|50
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|50
|50
|70
|70
|No
| -20
|Yes
|Yes
|-
|-
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|1
|1
|50 (0)
|50 (0)
|Yes
|0
| -1
| -1
|50
|50
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|55
|55
|55
|55
|Yes
|0
|Yes
|Yes
|-
|-
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|1
|1
|80 (50)
|80 (50)
|No
| -20
|70
|70
| 50
| 50
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|45
|45
|45
|45
|No
| -20
|Yes
|Yes
|-
|-
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|2
|2
|20 (0)
|20 (0)
|No
| -20
| -1
| -1
| 50
| 50
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|45
|45
|45
|45
|No
| -20
|No
|No
|-
|-
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|1
|1
|50 (0)
|50 (0)
|No
| -20
|60
|60
|50
|50
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|45
|45
|45
|45
|No
| -20
|No
|No
|-
|-
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| 1
| 1
|80 (100)
|80 (100)
|No
| -20
| -1
| -1
|55  
|55  
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|45
|45
|45
|45
|No
| -20
| No
| No
|-
|-
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| 1
| 1
|80 (50)
|80 (50)
| Yes
| +10
|40  
|40  
|55  
|55  
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|80
|80
|45
|45
| Yes
| +10
|Yes
|Yes
|}  
|}  


*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Distance''' - preferred distance from the target. The character will try to maintain it, backing away from the target, if needed.
*'''Movement''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
*'''Movement Chance''' - chance of moving towards target. The value in parentheses is used when the player character is using said strategy.
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup>
*'''Party Cast''' - whenever this strategy casts buffs and heals on the whole party.<sup>[needs confirmation]</sup>
*'''Party Cast Mod''' - the likelihood ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
*'''Party Cast Mod''' - the priority ''modifier'' for casting party wide buffs and heals. The base value is unique for each situation when the decision has to be made.<sup>[needs confirmation]</sup>
*'''Taunt''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never.
*'''Taunt HP Threshold''' - the minimum health % above which the strategy uses the [[Elin:Abilities|'''Taunt''']] ability, if the character has it. -1 means never.
*'''Melee''' - the likelihood of attacking with melee weapons.
*'''Melee''' - the priority of attacking with melee weapons.
*'''Ranged''' - the likelihood of attacking with ranged weapons.
*'''Ranged''' - the priority of attacking with ranged weapons.
*'''Spell''' - the likelihood of attacking with attack spells.
*'''Spell''' - the priority of attacking with attack spells.
*'''Heal''' - the likelihood of using a healing spell.
*'''Heal''' - the priority of using a healing spell.
*'''Summon''' - the likelihood of using a summoning spell.
*'''Summon''' - the priority of using a summoning spell.
*'''Buff''' - the likelihood of using a buff spell.
*'''Buff''' - the priority of using a buff spell.
*'''Debuff''' - the likelihood of using a debuff spell.
*'''Debuff''' - the priority of using a debuff spell.
*'''Player''' - is this strategy available for the player character.
*'''Player''' - is this strategy available for the player character.
=====Notes=====
=====Notes=====
<references />
<references />
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