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===Class & Race=== | ===Class & Race=== | ||
A character's [[Elin:Class|''' | A character's [[Elin:Class|'''Class''']] and [[Elin:Race|'''Race''']] determine many features, such as a character's starting skills, stats, and base potentials. | ||
Many racial and class feats are completely unique, and cannot be obtained any other way in game. | Many racial and class feats are completely unique, and cannot be obtained any other way in game. | ||
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===Attributes=== | ===Attributes=== | ||
[[Elin:Attributes|''' | [[Elin:Attributes|'''Attributes''']] are leveled by using the associated skills, and also by consumption of different [[Elin:Food|'''Foods''']]. | ||
Potential is the rate at which you gain experience with the related skills or attributes. It can be raised by feats, drinking from wells, or other methods such as training. | Potential is the rate at which you gain experience with the related skills or attributes. It can be raised by feats, drinking from wells, or other methods such as training. | ||
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Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight. | Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight. | ||
More skills can be learned in [[Elin:Locations|''' | More skills can be learned in [[Elin:Locations|'''Towns''']] from [[Elin:Skills|'''Skill Trainers''']] | ||
See the [[Elin:Skills|''' | See the [[Elin:Skills|'''Skills''']] page for further details on skills. | ||
===Faith=== | ===Faith=== | ||
Each god gives the player a passive or active buff, and a passive bonus to stats and skills based on religion. This bonus scales with time spent worshipping, piety, and the faith skill. | Each god gives the player a passive or active buff, and a passive bonus to stats and skills based on religion. This bonus scales with time spent worshipping, piety, and the faith skill. | ||
See the [[Elin:Gods|''' | See the [[Elin:Gods|'''Gods''']] page for further details on each god. | ||
===Spellcasting=== | ===Spellcasting=== | ||
See the [[Elin:Spellcasting|''' | See the [[Elin:Spellcasting|'''Spellcasting''']] page for further details on spells. | ||
===Abilities=== | ===Abilities=== | ||
See the [[Elin:Abilities|''' | See the [[Elin:Abilities|'''Abilities''']] page for further details on special abilities learned from various sources. | ||
===Feats=== | ===Feats=== | ||
Feats are gained on each level up. The player levels up by gaining levels in individual skills or increasing their stats, each of these things contribute towards feat EXP. | Feats are gained on each level up. The player levels up by gaining levels in individual skills or increasing their stats, each of these things contribute towards feat EXP. | ||
See the [[Elin:Feats|''' | See the [[Elin:Feats|'''Feats''']] page for further details on each feat available to the player. | ||
===Status=== | ===Status=== | ||
As the player goes through their daily life, they can become afflicted with various statuses or be under the influence of various blessings, hexes, or transformations. | As the player goes through their daily life, they can become afflicted with various statuses or be under the influence of various blessings, hexes, or transformations. | ||
See the [[Elin:Status|''' | See the [[Elin:Status|'''Status''']] page for a list of various afflictions that can affect the player. | ||
===Karma=== | ===Karma=== | ||
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The only safe haven for a criminal is the town of Derphy. | The only safe haven for a criminal is the town of Derphy. | ||
See the ''' | See the '''[[Elin:Karma|Karma]]''' page for a list of actions that increase or decrease karma. | ||
===Ether Disease=== | ===Ether Disease=== | ||
The player will gradually accumulate Ether Disease as they explore the world. | The player will gradually accumulate Ether Disease as they explore the world. | ||
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These mutations can be cured with potions of ether antibody, found at the casino and elsewhere. | These mutations can be cured with potions of ether antibody, found at the casino and elsewhere. | ||
For a list of potential Ether Mutations see [[Elin:Ether Disease|''' | For a list of potential Ether Mutations see [[Elin:Ether Disease|'''Ether Disease''']] | ||
===Mutations=== | ===Mutations=== | ||
As the player drinks from water sources or drinks potions of mutation, they will gain mutations. Mutations can be both positive or negative along a spectrum for each type of mutation. | As the player drinks from water sources or drinks potions of mutation, they will gain mutations. Mutations can be both positive or negative along a spectrum for each type of mutation. | ||
For a list of mutations, see [[Elin:Mutations|''' | For a list of mutations, see [[Elin:Mutations|'''Mutations''']] | ||
===Death=== | ===Death=== | ||
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Choosing “Crawl up” will restart the game from My Home or the last town you stopped in, but at the penalty of dropping your possessions to the point of death, decreasing the experience of your attributes, and lowering your parameters. | Choosing “Crawl up” will restart the game from My Home or the last town you stopped in, but at the penalty of dropping your possessions to the point of death, decreasing the experience of your attributes, and lowering your parameters. | ||
For more information on death penalties and other details, see '''[[Elin: | For more information on death penalties and other details, see '''[[Elin:Death|Death]].''' | ||
[[Category:Elin Mechanics]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | [[Category:EN]] |
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