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Elin:Gene Engineering: Difference between revisions

Detailed explanation of Gene Engineering, and description of evolved monsters appearing in war requests
m (→‎Overview: Time required for gene synthesis and time saved by using a syringe)
(Detailed explanation of Gene Engineering, and description of evolved monsters appearing in war requests)
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Genes contain memories about the [[Elin:Bestiary|'''monster''']]'s attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.
Genes contain memories about the [[Elin:Bestiary|'''monster''']]'s attributes, skills, body parts, AI, etc., and you can use the Gene Machine to incorporate them into your pet.


Genetic modification requires '''[[Elin:Feats|feat points]]''', and generally costs more than voluntarily learning a feat.
Genetic modification requires '''[[Elin:Feats|feat points]]''', and generally costs more than when the player learns the feat.


Gene engineering takes several hundred to several thousand hours, depending on the required feat points.
For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future.
 
== Mechanism ==
Note: The specifications for gene engineering are currently being investigated/adjusted by the developer, so there is a possibility that the information contained here is uncertain or out of date.
 
=== Gene Insertion ===
The maximum number of genes that can be inserted is 3.
 
Each character has three slots, such as [Gene Slot A], [Gene Slot B], [Gene Slot C], etc., and you can set a gene in each slot.
 
If you combine genes with same effects, the effects will be combined.
 
=== Deleting Genes ===
You can delete individual genes you have incorporated by using recessive genes.
 
You can then incorporate new genes into the slots that were previously occupied by the deleted genes.
 
'''The feat points you used will be returned, but the deleted genes will be destroyed and lost.'''
 
The number of times recessive genes can be used is currently under investigation. (Is there a limit?)
 
Recessive genes can be dropped by monsters in the same way as normal genes, and it is also possible to [[Elin:クラフト|'''craft them''']] using two other genes.
 
=== Acquiring Unlearned Skills ===
When you destroy a gene that contains an unlearned skill, '''if the skill level has increased by 1 or more after it was embedded,''' the gene will be destroyed with the increased amount only, and will not return to the unlearned state.


You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in '''[[Elin:Little Garden|Little Garden]]''' on your pet while it is being engineered.
(Example) Inserting “Eye of mind” (skill +10) into an unlearned pet


The maximum number of memories that can be inserted is three, and the inserted memories can be reset individually by using recessive genes. Recessive genes can be dropped by monsters in the same way as normal genes, and they can also be crafted using a millstone.
→ If you delete the gene before the skill has grown, the skill level of the skill will return to 0 = the state of not yet being acquired.


When genes are reset, the feat points used will be refunded.  However, genes will not be returned.
→ Delete the gene after it has grown to Eye of mind 11: Eye of mind 1 will remain, and it will continue to grow.


For now, gene synthesis is a feature limited to pets, but according to the creator, there is a possibility that gene synthesis will be possible for PCs in the future.
=== Time Required for Synthesis ===
Gene engineering takes several hundred to several thousand hours, depending on the required feat points.
 
You can reduce the time required for gene engineering by using the Syringe of ether solvent that you can buy from the Strange little girl in '''[[Elin:Little Garden|Little Garden]]''' on your pet while it is being engineered.


== DNA ==  
== DNA ==  
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Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills.
Evolved monsters are formidable opponents as they learn abilities and magic that are not normally learned. They are generated in a neutral state, so avoid challenging them before you are confident in your skills.
In '''[[Elin:Requests|war requests]]''', evolved monsters may appear as hostile bosses.


You can also get Mani's dominant gene from the '''[[Elin:Shrines and statues|★Statue of Machine]]'''. The memories it contains are completely random and require only half the usual number of feat points.
You can also get Mani's dominant gene from the '''[[Elin:Shrines and statues|★Statue of Machine]]'''. The memories it contains are completely random and require only half the usual number of feat points.
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