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| ==== Personal History ==== | | ==== Personal History ==== |
| This block determines Age, Height, Weight, Parents, Birth Place and Birthday. It is entirely cosmetic, and has no bearing on ingame features. | | This block determines Age, Height, Weight, Parents, Birth Place and Birthday. It is entirely cosmetic, and has no bearing on in-game features. |
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| ==== Appearance ==== | | ==== Appearance ==== |
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| === Attributes === | | === Attributes === |
| [[Elin:Attributes|'''<u>Attributes</u>''']] have two categories. Each main attribute also effects the damage of spells of the related domains. | | [[Elin:Attributes|'''<u>Attributes</u>''']] are leveled by using the associated skills, and also by consumption of different [[Elin:Food|'''<u>Foods.</u>''']] |
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| ==== Main Attributes: ====
| | Potential is the rate at which you gain experience with the related skills or attributes. It can be raised by feats, drinking from wells, or other methods such as training. |
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| ===== Strength =====
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| Strength determines the player's carry weight, physical attack and health pool. The related domain is Cut
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| ===== Endurance =====
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| Endurance determines the player's carry weight, and health pool. The related domain is Nether.
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| ===== Dexterity =====
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| Dexterity determines the player's ranged attack and accuracy. The related domain is
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| ===== Perception =====
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| Perception determines the player's accuracy and chance of both making and dodging critical hits. The related domain is Sound
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| ===== Learning =====
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| Learning determines mana pool. The related domain is Nerve
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| ===== Will =====
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| Will determines the player's health and mana pools. The related domain is Holy.
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| ===== Magic =====
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| Magic determines the player's mana pool. The related domains are Fire, Ice, Lightning
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| ===== Charisma =====
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| Charisma determines the amount of companions the player can have before receiving a penalty. The player gains one extra companion slot per 10 Charisma, capping at 5 allies before feats.
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| Charisma is also used to determine ability to recruit NPCs to My Home. The player's charisma must be higher than the target's to successfully recruit them.
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| The related domain is Mind.
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| ==== Status Attributes: ====
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| Status attributes have a strong bearing on the related stats, and contribute heavily to formulae involving them. These are very hard to raise compared to main attributes.
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| ==== Life ====
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| Life heavily determines the player's health pool.
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| ==== Mana ====
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| Mana heavily determines the player's mana pool.
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| ==== Vigor ====
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| Vigor heavily determines the player's stamina pool.
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| ==== Speed ====
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| Speed is a measure of how fast the player is in relation to other enemies. This can determine how many turns the player takes per global turn, allowing fast players to take several turns before other npcs or creatures, and vice versa.
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| | Each main attribute also effects the damage of spells of the related domains. |
| === Skills === | | === Skills === |
| Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight. | | Skills are what the character is good at. These range from active skills like weapon skills, which determine damage and accuracy, or passive skills like weightlifting which increase carrying weight. |
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| | More skills can be learned in [[Elin:Locations|'''<u>Towns</u>''']] from [[Elin:Skills|'''<u>Skill Trainers</u>''']] |
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| See the [[Elin:Skills|'''<u>Skills</u>''']] page for further details on skills. | | See the [[Elin:Skills|'''<u>Skills</u>''']] page for further details on skills. |