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Elin:Requests: Difference between revisions

m
→‎War: added about evolved monsters and battlefield map features
m (→‎War: added note from 23.31 update to war quests that blowing a horn immediately after a wave starts adds bonus rewards)
m (→‎War: added about evolved monsters and battlefield map features)
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** The more enemies you defeat, the higher your reward will be, but the enemies that appear will also gradually become stronger. Enemies from the 50th floor and above will have special level scaling, and will become extremely powerful.
** The more enemies you defeat, the higher your reward will be, but the enemies that appear will also gradually become stronger. Enemies from the 50th floor and above will have special level scaling, and will become extremely powerful.
** If you see a message in the top left corner that says you can request reinforcements, you can summon reinforcements from the Battle Horn.
** If you see a message in the top left corner that says you can request reinforcements, you can summon reinforcements from the Battle Horn.
** After a certain amount of time has passed, a rare monster will appear as the enemy general. Even if you don't defeat it, it won't affect the outcome of the request. If you wait a little longer, another enemy general will appear
** After a certain amount of time has passed, a rare monster will appear as the enemy general. Even if you don't defeat it, it won't affect the outcome of the request.
** Additional enemy generals will appear after more time, and the probability that an evolved monster will appear as an enemy general will increase after 10 waves.
** If you wait a little longer, a message will appear in the top left corner saying “You can retreat!”, and you will be able to signal your retreat with the horn  
** If you wait a little longer, a message will appear in the top left corner saying “You can retreat!”, and you will be able to signal your retreat with the horn  
*** If you give the signal, the situation will change to “Withdrawing!”, and if you can escape from the map alive in this state, you will have completed the request. The escape magic will start at the same time as the signal, so you can escape even if a turn has passed
*** If you give the signal, the situation will change to “Withdrawing!”, and if you can escape from the map alive in this state, you will have completed the request. The escape magic will start at the same time as the signal, so you can escape even if a turn has passed
** If you want to fight more enemies, you can use the horn to forcibly call the next wave of enemies. However, be careful that calling the next wave of enemies will reset the count down to your escape
** If you want to fight more enemies, you can use the horn to forcibly call the next wave of enemies. However, be careful that calling the next wave of enemies will reset the count down to your escape
* Notes:
* Notes:
** If the request title is "Monster's den", you will fight on a battlefield map of plains or forests, and if it is "We're at war!", you will fight on a wilderness battlefield map where many bones have fallen.
** The horn can be carried, so you can fight at the edge of the map where it is easy to retreat, or you can use it to teleport away in an emergency  
** The horn can be carried, so you can fight at the edge of the map where it is easy to retreat, or you can use it to teleport away in an emergency  
*** Note that you cannot carry other items at the same time because you cannot put it in your backpack, and that you cannot blow the horn unless you take a few turns to place it on the floor.
*** Note that you cannot carry other items at the same time because you cannot put it in your backpack, and that you cannot blow the horn unless you take a few turns to place it on the floor.
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