Elin:Ally/Baby: Difference between revisions
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If the baby has not learned the relevant skill, the skill will not increase and will not be learned. | If the baby has not learned the relevant skill, the skill will not increase and will not be learned. | ||
== Hatching a fertile egg == | == Hatching a fertile egg == |
Latest revision as of 22:29, 24 January 2025
In Elin, all monsters lay eggs, and from fertilized eggs, monsters with special features are born.
By making use of these special feat, it is possible to raise your pets in a way that differs from other methods.
Please check the main page of Pets for specifications common to all pets.
Overview
All monsters lay eggs, and you can obtain fertilized eggs at a low rate. By hatching them, you can add infant pets with “baby” feat to your party.
By feeding them milk, they will consume feat levels and gain status, skills, and feat points.
The process of raising a baby
Obtaining a fertilized egg
Note: Unique NPCs with 『』 cannot be hatched from fertile eggs, and instead will give birth to chickens.
However, unique adventurers with 「」 and unique monsters with 《》 can hatch clones.
You can obtain fertilized eggs from all characters, including wild monsters and neutral NPCs.
Fertilized eggs will be produced with a low probability when you throw aphrodisiacs at them or feed them 【Aphrodisiac Mix】 or 【Bug Mix】food.
Hatching the fertilized egg
Characters born from a fertile egg have a base potential of +30 for their attributes and skills they have learned.
There are two main ways to hatch a fertile egg, depending on whether you use an incubator or not.
If you use an incubator, which Farris sells recipes for, the baby will have baby 3 feat and be able to be fed 3 times.
If you use a bed or hot spring, the baby will have baby 2 feat and be limited to 2 feedings.
Nothing is inherited from the parent that laid the fertilized egg.
Even if the parent is high level or has Gene Engineering, the baby will not be born with increased status or additional feat/abilities.
In addition, a fertilized egg of an adventurer with a random appearance will produce a baby with a random race, class, and abilities. If the appearance is fairy, an adventurer will be born with a race of fairy and a random class and abilities.
See Adventurers for details.
Milking
After a number of feedings, the baby feat is removed and the pet becomes an adult.
Babies that have been fed will gain the following bonuses.
Bonus for Feat points
You can obtain milk with a value of “(current level - base level) / 10” from the monster through aphrodisiac throwing, livestock, hobbies: bath, etc.
Babies that have drunk the milk will gain feat points with a value equal to this + value.
Bonus for Skill Level and Attributes
The skills and attributes of the monster that is the parent of the milk will be increased based on the skills and attributes of the monster's race and class. This is calculated in order from highest to lowest (minimum value is 0).
The upper limit for the amount of skill/attribute increase is the + value of the milk, and the amount of increase itself is determined by the player's training level.
To reach the upper limit for the amount of skill/attribute increase through milk, the taming level needs to be “(milk enhancement value +1) * 5 - 20”.
If the baby has not learned the relevant skill, the skill will not increase and will not be learned.
Hatching a fertile egg
Characters born from a fertile egg have a base potential of +30 for their attributes and skills they have learned.
There are two main ways to hatch a fertile egg, depending on whether you use an incubator or not.
If you use an incubator, which Farris sells recipes for, the baby will have 3 feat and be able to be fed 3 times.
If you use a bed or hot spring, the baby will have 2 feet and be limited to 2 feedings.
Nothing is inherited from the parent that laid the fertilized egg.
Even if the parent is high level or has Gene Engineering, the baby will not be born with increased status or additional feet/abilities.
Breastfeeding
Once the baby has finished feeding, the baby feet and infant notation will be deleted and it will become a normal adult. Babies that have been fed will gain the following bonuses
Acquiring feat points
You can obtain milk with a value of “(current level - base level) / 10” from the monster through aphrodisiac throwing, livestock, hobbies: bath, etc.
Babies that have drunk the milk will gain feat points with a value equal to this + value.
Skill Level and Attribute Increase
The bonus is determined based on the skills and attributes of the monster's race and class that produced the milk. This is calculated in order from highest to lowest (minimum value is 0).
The maximum amount of increase in skills and attributes is determined by the + value of the milk, and the amount of increase itself is determined by the player's training level.
In order to reach the upper limit of skill and attribute growth through milk, the training level must be “(milk enhancement value +1) * 5-20”.
If the baby has not learned the relevant skill, the skill will not increase and will not be learned.
Milk Status (under investigation)
As mentioned above, the milk status is based on the race and class of the monster.
The bonus is determined based on the skills and attributes of the race and class of the monster that produced the milk. These are calculated in order from highest to lowest.
Recommended monsters for getting milk
For magic users
Rich
Magic power, willpower, chanting, meditation and magic control all improve well.
The Spiral King also has high magic power, but chanting and other skills are inferior.
However, since its senses and dagger skills improve well, it is also good if you want to use magic with the sound element.
For gunner
Palmia Special Forces
Senses, shooting and gun skills grow well.
It appears as reinforcements in war requests, so it is very easy to obtain.
As an alternative, self-propelled artillery and Mirage Beta can also be mentioned.
Although magic and shooting skills are slightly inferior, evasion skills are high.
For archers
Mercenary Archer
Dexterity, bow and shooting grow well, and it is perfect for the status of shooting a bow.
For melee combat
The great race of the Is, the Gags, and the Mercenary Warrior
The great race of the Is has overwhelming Strength and Durability stats, but their skills don't grow very much.
The Gags have slightly lower stats than the great race of the Is, but they have very high natural healing skills.
The Mercenary Warrior has strong Strength and Durability, as well as high Tactical skills.
Dual wield are good for Ashura, and while there is no significant bonus for two-handed weapons, Mummy and Lizardman are relatively good.
If you look at the bonuses to weapon skills, they are as follows:
Long sword: Mummy, Lizardman
Sickle: Steel mass
Staff: Zealot of fire, Medusa
Polearm: Zealot of fire
Mace: Mummy, Lizardman
Dagger: Rock thrower
However, no one has a high bonus for sickles and polearms. (To be verified)