Elin:Class/Pianist: Difference between revisions

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|[[Elin:Pianist|Pianist]]
|[[Elin:Pianist|Pianist]]
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|4<sup>+10</sup>
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|5<sup>+25</sup>
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|6<sup>+30</sup>
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|4<sup>+10</sup>
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|33<sup>+135</sup>
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Mind
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==Overview==
==Overview==
Pianists are to social skills what farmers are to production skills. They start with few combat skills, but make up for it with the ability to make a peaceful living without being rooted to the land like farmers are. With weightlifting, it's possible for pianists to live nomadic lifestyles, traveling from town to town seeking audiences.
Pianists are to social skills what farmers are to production skills. Pianists are for players who want to play the long game, as they start with few combat skills, but make up for it with the ability to make a peaceful living without being rooted to the land like farmers are. With weightlifting, it's possible for pianists to live nomadic lifestyles, traveling from town to town seeking audiences.  Gathering stacks of platinum through quests like "performer wanted!" lets them eventually buy all the skills and potentials all the other classes started out with, turning into a slow-burn version of a generalist that can pick any path in the long run.


==Strategy==
==Strategy==
Despite the name, a pianist does not actually start with a piano or even a musical instrument; he or she should obtain one at earliest notice. You can '''[[Elin:Creating|craft]]''' lutes at the Tinker's table, so you may want to get those first.
Despite the name, a pianist does not actually start with a piano or even a musical instrument; he or she should obtain one at earliest notice. You can '''[[Elin:Creating|craft]]''' lutes at the Tinker's table but do not be fooled, the song has far more parts to master than any other instrument such that your first instrument should be something else. Furniture Stores have all normal instruments for sale and should be one of the first special residents added to your town.


Other than that, a microphone can easily be acquired at the church in Mysilia at the cost of a few furniture tickets. If one starts with pickpocketing and can brave the early-game walk to Palmia, then the first floor has a pair of panties which can be stolen. Note that even if you do not have the pickpocketing, you can walk further to '''[[Elin:The Graveyard|the Graveyard]]''' east of Lumiest and get the relic panties from one of the corpses there. These have the advantage of being throwing weapons as well, which greatly increases early-game survivability.
Other than that, a microphone can easily be acquired at the church in Mysilia at the cost of a few furniture tickets. If one has the pickpocketing skill and can brave the early-game walk to Palmia, then the first floor of the Fortune Bell has a pair of panties which can be stolen. Note that even if you do not have the pickpocketing skill, you can walk further to '''[[Elin:The Graveyard|the Graveyard]]''' east of Lumiest and get the relic panties from one of the corpses there. These have the advantage of being throwing weapons as well, which greatly increases early-game survivability.


If you need to practice your music skills, tourists and children are viable audiences; the '''[[Elin:Orphanage|Orphanage]]''' is full of the latter. Since music only gains experience upon you earning money for playing music, there's no point in playing to an audience that you're unable to please. Playing for the same audience will drain interest and eventually cause them to get bored, so you should move from place to place. Interest will naturally recover after several days of no interaction, so pianists should travel from town to town seeking fresh audiences.
If you need to practice your music skills, low level tourists and children are viable audiences; the '''[[Elin:Orphanage|Orphanage]]''' (Just north west of Mysiliia) is full of the latter. Since music only gains experience upon you earning money for playing music, there's no point in playing to an audience that you're unable to please. Playing for the same audience will drain interest and eventually cause them to get bored, so you should move from place to place. Interest will naturally recover after several days of no interaction, so pianists should travel from town to town seeking fresh audiences.


Pianists should seek out large gatherings of NPCs to make the most out of their time. Highly populated cities like Mysilia and Palmia are good starting locations so long as one performs out of the guards' hearing. The Fortune Bell has a particularly high NPC density, especially on the second level. It's also possible to create locations of densely-packed NPCs in the player's towns, such as a dormitory.
Pianists should seek out large gatherings of NPCs to make the most out of their time. Highly populated cities like Mysilia and Palmia are good starting locations so long as one performs out of the guards' hearing. The Fortune Bell has a particularly high NPC density, especially on the second level. It's also possible to create locations of densely-packed NPCs in the player's towns, such as a dormitory.


When you have finished practicing, take performance '''[[Elin:Requests|requests]]'''. Requests for performances are often found in Palmia and Lumiest. Since the amount of money you can earn from performances outside of the performance hall is limited, pianists must earn money from performance requests. The amount of money you can earn from an NPC depends on the level of said NPC, and the amount is doubled for unique NPCs.  Only humans and demi-humans will pay you for entertaining them; animals, undead, and other monsters will not tip you, even if neutral. Thrown rocks are now more forgiving damage-wise.
When you have finished practicing, take performance '''[[Elin:Requests|requests]]'''. Requests for performances are often found in Palmia and Lumiest. Since the amount of money one earns from performances outside of the performance hall is reduced, pianists can earn more money from performance requests than from playing to similar crowds elsewhere. The amount of money you can earn from an NPC depends on the level of said NPC, and the amount is doubled for unique NPCs.  Only humans and demi-humans will pay you for entertaining them; animals, undead, and other monsters will not tip you, even if neutral. Thrown rocks are now more forgiving damage-wise.
 
The first Guild to aim for is the Merchants and the Negotiation Skill is a great way to train your Charisma. Negotiation goes well with the Investing Skill, another great way to train both your Charisma and your Negotiation.  Negotiation is trained through using "Let's talk..." on random NPCs, and by talking to every NPC in town, one can rapidly level negotiation and through it, charisma.
 
Early-game, until you decide to spend the platinum for the skills to become capable of combat yourself, especially if playing as the vaunted fairy pianist, charisma will be a key stat, as you'll likely want to have allies that are capable of keeping you alive in combat.  The little girl is capable, but cannot handle every threat, and you'll want ranged or magic-capable allies.  Charisma is the stat that increases the number of allies you can have in a party, and makes it easier to raise affection to gain a new ally.  You need at least as much charisma as the target's highest stat to use "live with us" and recruit NPCs, which serves as a roadblock to recruiting powerful level 50 adventurer allies early, so training charisma (possibly through farming high charisma potential-boosting foods) can be a strategy to success for a less directly violent player, and "petmancer" is a natural path for the pianist, although with enough platinum, they can forge any path they choose.  
==Suggested Races==
==Suggested Races==


*Juere
*[[Elin:Juere|Juere]]
*Fairy
*[[Elin:Fairy|Fairy]]
*Elea
*[[Elin:Elea|Elea]]
*Nefu
*[[Elin:Mifu|Mifu]]
*Succubus
*[[Elin:Nefu|Nefu]]
*[[Elin:Succubus|Succubus]]


==Suggested Gods==
==Suggested Gods==


*Horome provides bonuses to music and charisma.
*[[Elin:Kizuami of Trickery|Kizuami]] is geared towards supporting allies and summons with blessings, and allies and summons are tied to charisma, which Kizuami also boosts.  Everyone benefits from boosts to speed, luck, and element resistances.
*[[Elin:Horome_of_Moonshadow|Horome]] provides bonuses to music and charisma with a focus on melee for those who don't appreciate Kizuami's pseudo-pacifism.


==Starting Equipment==
==Starting Equipment==

Latest revision as of 21:02, 28 August 2025


Pianists, the solitary professionals, make a living through their performances. Always burdened with their pianos, they have a remarkable capacity to bear heavy loads.

Class Stats and Feats

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Pianist 4+20 0 2+10 5+25 6+30 0 2+10 8+40 27+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Overview

Pianists are to social skills what farmers are to production skills. Pianists are for players who want to play the long game, as they start with few combat skills, but make up for it with the ability to make a peaceful living without being rooted to the land like farmers are. With weightlifting, it's possible for pianists to live nomadic lifestyles, traveling from town to town seeking audiences. Gathering stacks of platinum through quests like "performer wanted!" lets them eventually buy all the skills and potentials all the other classes started out with, turning into a slow-burn version of a generalist that can pick any path in the long run.

Strategy

Despite the name, a pianist does not actually start with a piano or even a musical instrument; he or she should obtain one at earliest notice. You can craft lutes at the Tinker's table but do not be fooled, the song has far more parts to master than any other instrument such that your first instrument should be something else. Furniture Stores have all normal instruments for sale and should be one of the first special residents added to your town.

Other than that, a microphone can easily be acquired at the church in Mysilia at the cost of a few furniture tickets. If one has the pickpocketing skill and can brave the early-game walk to Palmia, then the first floor of the Fortune Bell has a pair of panties which can be stolen. Note that even if you do not have the pickpocketing skill, you can walk further to the Graveyard east of Lumiest and get the relic panties from one of the corpses there. These have the advantage of being throwing weapons as well, which greatly increases early-game survivability.

If you need to practice your music skills, low level tourists and children are viable audiences; the Orphanage (Just north west of Mysiliia) is full of the latter. Since music only gains experience upon you earning money for playing music, there's no point in playing to an audience that you're unable to please. Playing for the same audience will drain interest and eventually cause them to get bored, so you should move from place to place. Interest will naturally recover after several days of no interaction, so pianists should travel from town to town seeking fresh audiences.

Pianists should seek out large gatherings of NPCs to make the most out of their time. Highly populated cities like Mysilia and Palmia are good starting locations so long as one performs out of the guards' hearing. The Fortune Bell has a particularly high NPC density, especially on the second level. It's also possible to create locations of densely-packed NPCs in the player's towns, such as a dormitory.

When you have finished practicing, take performance requests. Requests for performances are often found in Palmia and Lumiest. Since the amount of money one earns from performances outside of the performance hall is reduced, pianists can earn more money from performance requests than from playing to similar crowds elsewhere. The amount of money you can earn from an NPC depends on the level of said NPC, and the amount is doubled for unique NPCs. Only humans and demi-humans will pay you for entertaining them; animals, undead, and other monsters will not tip you, even if neutral. Thrown rocks are now more forgiving damage-wise.

The first Guild to aim for is the Merchants and the Negotiation Skill is a great way to train your Charisma. Negotiation goes well with the Investing Skill, another great way to train both your Charisma and your Negotiation. Negotiation is trained through using "Let's talk..." on random NPCs, and by talking to every NPC in town, one can rapidly level negotiation and through it, charisma.

Early-game, until you decide to spend the platinum for the skills to become capable of combat yourself, especially if playing as the vaunted fairy pianist, charisma will be a key stat, as you'll likely want to have allies that are capable of keeping you alive in combat. The little girl is capable, but cannot handle every threat, and you'll want ranged or magic-capable allies. Charisma is the stat that increases the number of allies you can have in a party, and makes it easier to raise affection to gain a new ally. You need at least as much charisma as the target's highest stat to use "live with us" and recruit NPCs, which serves as a roadblock to recruiting powerful level 50 adventurer allies early, so training charisma (possibly through farming high charisma potential-boosting foods) can be a strategy to success for a less directly violent player, and "petmancer" is a natural path for the pianist, although with enough platinum, they can forge any path they choose.

Suggested Races

Suggested Gods

  • Kizuami is geared towards supporting allies and summons with blessings, and allies and summons are tied to charisma, which Kizuami also boosts. Everyone benefits from boosts to speed, luck, and element resistances.
  • Horome provides bonuses to music and charisma with a focus on melee for those who don't appreciate Kizuami's pseudo-pacifism.

Starting Equipment

  • 6 bandages

Lore and Trivia