Elin:Housing: Difference between revisions
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The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online. | The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online. | ||
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and | As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and levelling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy. | ||
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has. | The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has. | ||
Line 19: | Line 19: | ||
|- | |- | ||
|1 | |1 | ||
| | |4 | ||
| 6 | | 6 | ||
| | |4 | ||
|Terrain | |Terrain | ||
| | | | ||
|- | |- | ||
| 2 | | 2 | ||
| | |9 | ||
|9 | |9 | ||
|7 | |7 | ||
Line 33: | Line 33: | ||
|- | |- | ||
| 3 | | 3 | ||
| | |14 | ||
|12 | |12 | ||
|11 | |11 | ||
Line 40: | Line 40: | ||
|- | |- | ||
|4 | |4 | ||
| | | 19 | ||
|15 | |15 | ||
|15 | |15 | ||
Line 47: | Line 47: | ||
|- | |- | ||
|5 | |5 | ||
| | |24 | ||
|18 | |18 | ||
| | |21 | ||
|Collecting, Recipe | |Collecting, Recipe | ||
|Network | |Network | ||
|- | |- | ||
|6 | |6 | ||
| | | 29 | ||
|21 | |21 | ||
| | |24 | ||
|Free Build | |Free Build | ||
| | | | ||
|- | |- | ||
| 7 | | 7 | ||
| | |34 | ||
|24 | |24 | ||
| 27 | | 27 | ||
Line 67: | Line 67: | ||
|3rd Feat | |3rd Feat | ||
|} | |} | ||
The base danger level for land plots is calculated as 4 * (hearthstoneLevel - 1) + distanceFromRoad (steps away from a road tile on the world map). | |||
The danger level is further reduced with Border Patrol policy, -2 for every squared level such as 1, 4, 9, 16, 25, etc. (Example: At 25, border patrol reduces danger by -10.) | |||
=== Abandoning Land === | |||
You can abandon land from your Hearthstone. | |||
When you abandon land, your Hearthstone is destroyed and the Land Title you were using for that land is returned to your feet. | |||
All the residents and livestock that were living on the land disappear at the moment of abandonment and move to the land set as your Home. Livestock also become residents in their new location. | |||
The terrain, items, and appearance on the World map will be maintained immediately after abandonment, but will all disappear at the time of regeneration. | |||
Land that has been owned for less than a month, or land obtained through the story, cannot be abandoned. | |||
==Residents== | ==Residents== | ||
===Roles=== | ===Roles=== | ||
*Maid<br>Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to | *Maid<br>Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 96 km<sup>2</sup> in size. The gold bars required to expand the land to its maximum are 677 for the Meadow, 505 for Vernis, and 567 for other land. Additional tax payments will increase the amount of taxes, but Mysilia will send you back a number of gold bars corresponding to the amount of additional tax payments. | ||
*Livestock<br>Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list. | *Livestock<br>Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list. | ||
*Secretary<br>Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the | *Secretary<br>Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the amount of items that all merchants in the town offer at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia. | ||
=== Jobs=== | === Jobs=== | ||
Line 80: | Line 94: | ||
In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products. | In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products. | ||
The efficiency of the job is variable, depending on the skill level of the residents | ===== Efficiency ===== | ||
The efficiency of the job is variable, depending on the skill level of the residents, the quality and comfort '''[[Elin:Items|traits]]''' of their beds, and the type and material of their bed. Even a poor makeshift bed provides a substantial bonus to their efficiency. | |||
Job efficiency affects both the resident's chance to produce an item, as well as their bonuses to land skills such as Soil. | |||
The Fresh Air land trait adds an extra 20% efficiency to all residents. | |||
Finally, each resident over the maximum population will reduce efficiency by 20%, to a minimum of 0. The Emergency Rations skill can offset this penalty slightly, with diminishing returns. (At 25 Emergency Rations skill, the penalty is reduced to 10% for each excess resident.) | |||
Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience. Experience is gained every day so long as the resident is not in your party and is working. | |||
Also, some NPCs have fixed jobs and hobbies. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs. | ==== Fixed Jobs and Changing Jobs ==== | ||
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Job | !Job | ||
Line 103: | Line 123: | ||
|Egg, Milk | |Egg, Milk | ||
|Unique | |Unique | ||
| | |None | ||
|Livestock's job | |Livestock's job | ||
|- | |- | ||
Line 177: | Line 197: | ||
|Job | |Job | ||
|Farming | |Farming | ||
|Farmers' job[[Elin:Kinu|Kinu]]'s hobby | |Farmers' job, [[Elin:Kinu|Kinu]]'s hobby | ||
|- | |- | ||
|Gardening | |Gardening | ||
Line 249: | Line 269: | ||
|Both | |Both | ||
| Weight Lifting | | Weight Lifting | ||
|Cleans the home. (Garbage), Maid(NPC)'s job | |Cleans the home. (Garbage, livestock products), Maid(NPC)'s job | ||
|- | |- | ||
|Shopping | | Shopping | ||
|None | |None | ||
|Home Discount | |Home Discount | ||
Line 283: | Line 304: | ||
| | | | ||
| | | | ||
|Job | |Job | ||
|Literacy | |Literacy | ||
|Scholar and Mage's Job | |Scholar and Mage's Job | ||
Line 296: | Line 317: | ||
|Bard's hobby | |Bard's hobby | ||
|- | |- | ||
|Game | |Game | ||
|Tv Set | |Tv Set | ||
|Nocturnal Life | |Nocturnal Life | ||
Line 307: | Line 328: | ||
|Exercise | |Exercise | ||
|None | |None | ||
|Natural power generation | |Natural power generation | ||
| | | | ||
| | | | ||
Line 320: | Line 341: | ||
| | | | ||
|Hobby | |Hobby | ||
|Literacy | |Literacy | ||
|Book Shopkeeper's job | |Book Shopkeeper's job | ||
|- | |- | ||
Line 338: | Line 359: | ||
| | | | ||
|Both | |Both | ||
| | |Meditation | ||
| | | | ||
|- | |- | ||
|Drug | | Drug | ||
|None | |None | ||
|Designer Drug | |Designer Drug | ||
Line 347: | Line 368: | ||
|drugs | |drugs | ||
|Hobby | |Hobby | ||
| | |Meditation | ||
| | | | ||
|- | |- | ||
|Cheering | |Cheering | ||
|None | |None | ||
|Local patriotism, publicity | |Local patriotism, publicity | ||
| | | | ||
Line 360: | Line 381: | ||
|- | |- | ||
|Painting | |Painting | ||
| an easel | |an easel | ||
| | | | ||
| | | | ||
Line 370: | Line 391: | ||
|Praying | |Praying | ||
| None | | None | ||
|Public Moral, Public Safety | | Public Moral, Public Safety | ||
| | | | ||
|letter of indulgence | |letter of indulgence | ||
Line 378: | Line 399: | ||
|- | |- | ||
|Self harm | |Self harm | ||
|None | | None | ||
| | | | ||
| | | | ||
Line 387: | Line 408: | ||
|- | |- | ||
|Blog | |Blog | ||
|Computer | |Computer, Monitor | ||
|Pubilicity | |Pubilicity | ||
| | | | ||
Line 405: | Line 426: | ||
|- | |- | ||
|Bathing | |Bathing | ||
| Bathtub | |Bathtub | ||
| | | | ||
| | | | ||
| Pot of water, Rubber duck, Egg | |Pot of water, Rubber duck, Egg | ||
|Hobby | |Hobby | ||
|Swimming | | Swimming | ||
| | | | ||
|- | |- | ||
|Pet | |Pet | ||
| Cat | |Cat House, Dog House, Cat tower | ||
|Administration, Security | |Administration, Security | ||
| | | | ||
| | | | ||
|Hobby | |Hobby | ||
| | |Meditation | ||
| | | | ||
|- | |- | ||
Line 428: | Line 449: | ||
| | | | ||
|Both | |Both | ||
|Literacy | |Literacy | ||
| | | | ||
|- | |- | ||
|Fluffy stroke | |Fluffy stroke | ||
| | |Cat House, Dog House, Cat tower | ||
|Luck, Civility, Public Moral | |Luck, Civility, Public Moral | ||
| | | | ||
| | | | ||
|Hobby | |Hobby | ||
| | |Meditation | ||
|[[Elin:Eureka|Eureka]]'s hobby | |[[Elin:Eureka|Eureka]]'s hobby | ||
|- | |- | ||
Line 455: | Line 476: | ||
|Mushroom | |Mushroom | ||
|Hobby | |Hobby | ||
|Traveling | | Traveling | ||
|Demitas's hobby | |Demitas's hobby | ||
|- | |- | ||
|Dieting | |Dieting | ||
| None | |None | ||
| | | | ||
| | | | ||
Line 473: | Line 494: | ||
|Negotiation | |Negotiation | ||
|Hobby | |Hobby | ||
| | |Meditation | ||
| | | | ||
|- | |- | ||
Line 491: | Line 512: | ||
| | | | ||
|Junk | |Junk | ||
|Hobby | |Hobby | ||
|Appraising | |Appraising | ||
| | | | ||
|- | |- | ||
| Extravagance | |Extravagance | ||
|None | | None | ||
|High Tax | |High Tax | ||
| | | | ||
| | | | ||
| Hobby | |Hobby | ||
| Appraising | |Appraising | ||
|Noble, millionaire, Elder, Banker, Producer's hobby | |Noble, millionaire, Elder, Banker, Producer's hobby | ||
|- | |- | ||
Line 522: | Line 543: | ||
| | | | ||
|- | |- | ||
|Sleeping | | Sleeping | ||
|Bed | |Bed | ||
|Local patriotism | |Local patriotism | ||
Line 551: | Line 572: | ||
|Pioneer | |Pioneer | ||
| None | | None | ||
|Public Moral, Faster growth of Hearth Stone | | Public Moral, Faster growth of Hearth Stone | ||
| | | | ||
| | | | ||
|Job | |Job | ||
|Farming | |Farming | ||
| | | | ||
Line 560: | Line 581: | ||
|Treasure Hunt | |Treasure Hunt | ||
|None(Treasure map) | |None(Treasure map) | ||
|Auto collect | |Auto collect treasure | ||
| | | | ||
|Treasure map | |Treasure map | ||
|Both | |Both | ||
|Gathering | |Gathering | ||
|If you put the treasure map in | |If you put the treasure map in a shared container, the map will be consumed to acquire a treasure chest | ||
Poppy | Poppy, Slan, Captain's hobby | ||
|} | |} | ||
== Building == | === Population === | ||
Population is capped for each lot. The current and maximum population can be found on the Home board. | |||
In the land that the player has set as Home, the player is counted as one of the residents. | |||
Pets accompanying the player as companions and residents who have physically left the land due to death or other reasons are also counted. | |||
Unique NPCs, residents transferred to the hearthstone, and livestock are excluded from the resident count. | |||
The act of physically leaving the land, such as going out as a companion or dying, is not a means of exclusion from the count. | |||
When the number of inhabitants exceeds the limit, the inhabitants start slacking off and their work and hobby efficiency is penalized. | |||
The specific penalties are not specified, but in the case of “fishing,” the rate of fish production is reduced, and the success rate of elements that have a probability of success is lowered. | |||
The higher the number of excess people, the heavier the penalty. | |||
In addition, bonuses to land skills like Soil or Natural Generation are reduced by 20% for each resident over the population cap. The Emergency Ration skill reduces this penalty with diminishing returns- at 25 Emergency Ration skill, the penalty is reduced to 10% for each resident over the population cap. | |||
The maximum population is improved by increasing the hearthstone level, and it also varies with land feat. | |||
The penalty can also be mitigated by raising the Home skill of “emergency food” through hobby work such as “farming”. | |||
==Building == | |||
===Buildings=== | ===Buildings=== | ||
Four walls (or more) and a door! | Four walls (or more) and a door! | ||
=== Build mode === | ===Build mode=== | ||
The Build Mode allows you to freely edit your Home using a dedicated UI. | The Build Mode allows you to freely edit your Home using a dedicated UI. | ||
Line 614: | Line 658: | ||
'''Garbage Dump Sign''' | '''Garbage Dump Sign''' | ||
Designates a room or a | Designates a room or a 5x5 area as a stockpile. | ||
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign. | *Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign. | ||
'''Lumberjack Sign''' | '''Lumberjack Sign''' | ||
Line 620: | Line 664: | ||
Designates a room or a 4 block radius as a lumber yard. | Designates a room or a 4 block radius as a lumber yard. | ||
* Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work. | *Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work. | ||
'''Ranch Sign''' | '''Ranch Sign''' | ||
Line 634: | Line 678: | ||
*Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work. | *Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work. | ||
*If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting. | * If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting. | ||
'''Signpost''' | '''Signpost''' | ||
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed. | Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed. | ||
* Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect. | *Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect. | ||
* When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost. | *When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost. | ||
''' | '''Guide Sign''' | ||
Designates a room or 3x3 area as the location where a player will appear when entering the home. | Designates a room or 3x3 area as the location where a player will appear when entering the home. | ||
Line 651: | Line 695: | ||
* Residents will dine within this area. | * Residents will dine within this area. | ||
* Eating within this area will slightly increase the dining effect. | *Eating within this area will slightly increase the dining effect. | ||
== Skills & Policies== | ==Skills & Policies== | ||
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill. | At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill. | ||
Line 664: | Line 708: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Home Skills | |+Home Skills | ||
! Skill Name | !Skill Name | ||
!Effect | !Effect | ||
!Book Cost | !Book Cost | ||
! Innate Level Cap | !Innate Level Cap | ||
|- | |- | ||
|Construction | |Construction | ||
Line 674: | Line 718: | ||
| - | | - | ||
|- | |- | ||
|Administration | | Administration | ||
|Each level provides more administration points for enacting policies. Skill Level +4 points | |Each level provides more administration points for enacting policies. Skill Level +4 points | ||
| - | | - | ||
Line 689: | Line 733: | ||
|30 | |30 | ||
|- | |- | ||
| Tax Evasion | |Tax Evasion | ||
|Reduces taxes paid every month. | |Reduces taxes paid every month. | ||
|11 | |11 | ||
| | | | ||
Line 705: | Line 749: | ||
|- | |- | ||
|Soil | |Soil | ||
| Increases quality of land's soil. (Fertility) | |Increases quality of land's soil. (+5 Fertility * Skill Level) | ||
|7 | |7 | ||
|20 | |20 | ||
|- | |- | ||
| Public Safety | |Public Safety | ||
|Plays a role in how often attacks happen in the home | |Plays a role in how often attacks happen in the home | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| Public Moral | |Public Moral | ||
|Affects the Civility of residents. | | Affects the Civility of residents. | ||
|6 | |6 | ||
| | | | ||
Line 730: | Line 774: | ||
|- | |- | ||
|Publicity | |Publicity | ||
| Promotional strength to boost visitor and tourist numbers | |Promotional strength to boost visitor and tourist numbers (Each level has the effect of 2.5x Attractiveness) | ||
|7 | |7 | ||
| | | | ||
|- | |- | ||
|Luck | |Luck | ||
|Luck of the land. | |Luck of the land. | ||
|15 | |15 | ||
| | | | ||
|- | |- | ||
|Attractiveness | |Attractiveness | ||
| Affects the number of visitors | |Affects the number of visitors | ||
| - | | - | ||
| | | | ||
Line 750: | Line 794: | ||
They also have individual potentials but it is unknown at this time how to raise it. | They also have individual potentials but it is unknown at this time how to raise it. | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Policies | |+ Policies | ||
!Department | !Department | ||
!Policy | !Policy | ||
!Effect | !Effect | ||
Line 759: | Line 803: | ||
|Law | |Law | ||
|Growth Boost | |Growth Boost | ||
| Increases speed at which hearthstone grows. | |Increases speed at which hearthstone grows. | ||
|3 | |3 | ||
|Free | | Free | ||
|- | |- | ||
|Law | |Law | ||
|Growth Supression | |Growth Supression | ||
|Prevents hearthstone growth. | |Prevents hearthstone growth. | ||
|0 | |0 | ||
|Free | | Free | ||
|- | |- | ||
|Law | |Law | ||
|Border Watch | |Border Watch | ||
|Decreases enemy level of randomly generated enemies in My Home | |Decreases enemy level of randomly generated enemies in My Home | ||
| 3 | |3 | ||
|4 | | 4 | ||
|- | |- | ||
| Law | |Law | ||
|Designer Drug | |Designer Drug | ||
| | |Increases the probability of pets and residents living on the land drinking | ||
|2 | | 2 | ||
|4 | |4 | ||
|- | |- | ||
|Law | |Law | ||
|Demon Invocation | |Demon Invocation | ||
|Increases enemy level of randomly generated enemies in My Home | |Increases enemy level of randomly generated enemies in My Home | ||
| 3 | |3 | ||
|4 | |4 | ||
|- | |- | ||
| Law | |Law | ||
|Human Right | |Human Right | ||
| Law prohibiting killing and injuring people at home | |Law prohibiting killing and injuring people at home | ||
|4 | |4 | ||
|6 | |6 | ||
|- | |- | ||
|Law | |Law | ||
| Ban Radio Wave | |Ban Radio Wave | ||
| (Unverified) Law prohibiting residents from using illegal radio waves | |(Unverified) Law prohibiting residents from using illegal radio waves | ||
|4 | |4 | ||
|6 | |6 | ||
Line 801: | Line 845: | ||
|Law | |Law | ||
|Prohibition | |Prohibition | ||
| | |Prohibit pets and residents living on the property from drinking alcohol | ||
|3 | |3 | ||
|4 | |4 | ||
Line 807: | Line 851: | ||
|Law | |Law | ||
|Tourist Protection | |Tourist Protection | ||
|Increase the number of guests visiting My Home | |Increase the number of guests visiting My Home with a policy of Open for business | ||
| 4 | |4 | ||
|6 | |6 | ||
|- | |- | ||
|Welfare | |Welfare | ||
|Strict Anti-Littering Law | |Strict Anti-Littering Law | ||
|Reduces the amount of garbage items generated. Has a penalty to civility. | |Reduces the amount of garbage items generated. Has a penalty to civility. | ||
| 1 | |1 | ||
|4 | | 4 | ||
|- | |- | ||
|Welfare | |Welfare | ||
|Weed Pulling Campaign | |Weed Pulling Campaign | ||
|Reduces the amount of weeds generated. | |Reduces the amount of weeds generated. | ||
Line 824: | Line 868: | ||
|- | |- | ||
|Welfare | |Welfare | ||
| Waste Sorting Campaign | |Waste Sorting Campaign | ||
|Reduce garbage generation rate and increase civil standards | |Reduce garbage generation rate and increase civil standards | ||
|1 | |1 | ||
Line 841: | Line 885: | ||
|6 | |6 | ||
|- | |- | ||
|Welfare | |Welfare | ||
|Energy Convertion | |Energy Convertion | ||
| | |Lowering the amount of electricity consumed in the land | ||
|2 | |2 | ||
|4 | |4 | ||
|- | |- | ||
| Welfare | |Welfare | ||
|Nocturnal Life | |Nocturnal Life | ||
|Residents will now be awake during the night | |Residents will now be awake during the night | ||
|1 | |1 | ||
| 4 | |4 | ||
|- | |- | ||
|Economy | |Economy | ||
|Resident Tax | | Resident Tax | ||
| | |Collect a small amount of tax from residents on the first of each month | ||
The collected tax is added to the PC's salary | |||
|6 | |6 | ||
| 9 | |9 | ||
|- | |- | ||
|Economy | |Economy | ||
|Tax-Free Land | |Tax-Free Land | ||
|Land where income is not taxed. Up to three tax-free lands can be designated. | | Land where income is not taxed. Up to three tax-free lands can be designated. | ||
|0 | |0 | ||
|Free | |Free | ||
|- | |- | ||
|Economy | |Economy | ||
|Open for Business | |Open for Business | ||
|Guests will start visiting your home | |Guests will start visiting your home | ||
|5 | |5 | ||
Line 883: | Line 931: | ||
|9 | |9 | ||
|- | |- | ||
| Economy | |Economy | ||
|Furniture Store License | |Furniture Store License | ||
|Increases the prices of furniture | | Increases the prices of furniture | ||
|4 | |4 | ||
|6 | | 6 | ||
|- | |- | ||
|Economy | |Economy | ||
| Mass Exhibition | |Mass Exhibition | ||
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. | |Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. | ||
|4 | |4 | ||
| 6 | |6 | ||
|- | |- | ||
|Economy | |Economy | ||
| General Store License | |General Store License | ||
|Increases the prices of items other than food, beverages, and furniture | | Increases the prices of items other than food, beverages, and furniture | ||
|4 | |4 | ||
|6 | |6 | ||
|- | |- | ||
|Economy | |Economy | ||
|Luxury Suite | |Luxury Suite | ||
|Rip off lodging fees from the wealthy. | | Rip off lodging fees from the wealthy. | ||
|8 | |8 | ||
| 12 | |12 | ||
|- | |- | ||
|Economy | |Economy | ||
|Fence License | |Fence License | ||
|Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. | | Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. | ||
|3 | |3 | ||
| 4 | |4 | ||
|- | |- | ||
|Economy | |Economy | ||
| Rip-off Store | |Rip-off Store | ||
|Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. | | Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. | ||
|10 | |10 | ||
| 15 | |15 | ||
|- | |- | ||
|Economy | |Economy | ||
|Platinum Ticket | |Platinum Ticket | ||
|Increases tourism income from the wealthy. | |Increases tourism income from the wealthy. | ||
|7 | |7 | ||
Line 933: | Line 981: | ||
|Economy | |Economy | ||
|Solo Exhibition | |Solo Exhibition | ||
|Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. | | Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. | ||
| 8 | |8 | ||
| 12 | |12 | ||
|- | |- | ||
| Economy | |Economy | ||
|Celebrity's Heaven | |Celebrity's Heaven | ||
|Increase the number of wealthy visitors to My Home | |Increase the number of wealthy visitors to My Home | ||
| 7 | |7 | ||
|11 | |11 | ||
|- | |- | ||
| Economy | |Economy | ||
|Home Discount | |Home Discount | ||
|Decreases the price of goods sold from vendors in My Home | |Decreases the price of goods sold from vendors in My Home | ||
| 6 | |6 | ||
| 9 | |9 | ||
|- | |- | ||
| Economy | | Economy | ||
|Wealth Tax | |Wealth Tax | ||
| | |Increases resident tax for wealthy residents | ||
|9 | |9 | ||
|14 | |14 | ||
|- | |- | ||
|Economy | |Economy | ||
|Faith Tax | |Faith Tax | ||
| | |Increase inhabitant taxes according to the faith of the inhabitants | ||
| 5 | |5 | ||
|7 | |7 | ||
|- | |- | ||
|Economy | |Economy | ||
|Restaurant License | |Restaurant License | ||
|Increases the prices of food and beverages | | Increases the prices of food and beverages | ||
|4 | |4 | ||
|6 | |6 | ||
|- | |- | ||
| Economy | |Economy | ||
|Premium Store | |Premium Store | ||
|It raises the selling price of goods, but also reduces the purchasing power of customers. | |It raises the selling price of goods, but also reduces the purchasing power of customers. | ||
|5 | |5 | ||
| 7 | |7 | ||
|- | |- | ||
|Utility | |Utility | ||
| Transfer tax payment | |Transfer tax payment | ||
|(common to all locations) Monthly taxes will be deducted from your bank deposit | |(common to all locations) Monthly taxes will be deducted from your bank deposit | ||
|0 | |0 | ||
| Free | |Free | ||
|- | |- | ||
|Utility | |Utility | ||
|Delegated Farming | |Delegated Farming | ||
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand | |Automatically grow, harvest, and breed crops in the area designated by the land or field stand | ||
See '''[[Elin:Farming|Farming]]''' for more details. | |||
| 0 | | 0 | ||
|Free | |Free | ||
|- | |- | ||
|Utility | |Utility | ||
|Anti Spam Package | |Anti Spam Package | ||
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|Precious Objects]] | |(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|'''Precious Objects''']] | ||
|0 | |0 | ||
|Free | |Free | ||
|- | |- | ||
|Utility | |Utility | ||
|Animal Prohibited Zone | |Animal Prohibited Zone | ||
|Ordinances prohibiting the entry of neutral animals | |Ordinances prohibiting the entry of neutral animals | ||
|0 | |0 | ||
|Free | |Free | ||
|- | |- | ||
|Utility | |Utility | ||
|Mother Prohibited Zone | |Mother Prohibited Zone | ||
|Ordinances prohibiting the entry of Mother and prostitutes | |Ordinances prohibiting the entry of Mother and prostitutes | ||
|0 | |||
|Free | |||
|- | |||
|Utility | |||
|Salary Transfer | |||
|(common to all locations) Direct transfer of base income to the bank | |||
|0 | |0 | ||
|Free | |Free | ||
|} | |} | ||
*Book cost is in gold bars. | * Book cost is in gold bars. | ||
== Taxes == | ==Taxes == | ||
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions. | Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions. | ||
Line 1,014: | Line 1,070: | ||
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town. | The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town. | ||
=== Tax -Free Lands === | ===Tax -Free Lands=== | ||
You may designate up to 3 parcels of land as Tax -Free Lands from your Home policy. | You may designate up to 3 parcels of land as Tax -Free Lands from your Home policy. | ||
Line 1,021: | Line 1,077: | ||
If you want to designate new land as tax- free land with three already filled, you must go to the land you want to exclude and remove the tax- free land policy. | If you want to designate new land as tax- free land with three already filled, you must go to the land you want to exclude and remove the tax- free land policy. | ||
Since there is no tax on shipments and sales, there is no | Since there is no tax on shipments and sales, there is no need to transport goods produced in a taxable location to a tax-exempt location in order to save tax. | ||
== Land == | ==Land== | ||
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''. | You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''. | ||
Line 1,039: | Line 1,095: | ||
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible. | The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible. | ||
=== Land Feats === | ===Land Feats=== | ||
* Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. | * Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player. | ||
** As the hearthstone is leveled, the benefits of these feats unlock. | **As the hearthstone is leveled, the benefits of these feats unlock. | ||
* Some of the feet correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats. | *Some of the feet correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats. | ||
** The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map. | **The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map. | ||
** The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain. | **The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain. | ||
* | *Static lands have fixed feats. | ||
** Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin | **Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin | ||
* When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats! | *Feat set on pre-owned land changes with each re-gen | ||
** | *When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats! | ||
**You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal. | |||
*Some feet are compatible with the network that is released at the hearthstone level, and feet are shared among lands that have opened the network. | |||
{| class="wikitable" | {| class="wikitable" | ||
!Feat | !Feat | ||
!Effect | !Effect | ||
!Network? | !Network? | ||
Line 1,059: | Line 1,117: | ||
|- | |- | ||
|Elin's Grace | |Elin's Grace | ||
|Increase admin points. | |Increase admin points. | ||
|Yes | |Yes | ||
|Meadow, Hill Cave | |Meadow, Hill Cave | ||
| +5 Admin cost, affecting all lands | | +5 Admin cost, affecting all lands that have network access | ||
If you take it in both lands, the level will be 2 (+10 Admin cost) | |||
|- | |- | ||
|Cave | | Cave | ||
|Land with more admin points | | Land with more admin points | ||
| | | | ||
|Hill Cave | |Hill Cave | ||
| | | Effect not yet verified | ||
|- | |- | ||
|Plain | |Plain | ||
|Land with more admin points | | Land with more admin points | ||
|No | |No | ||
|Meadow, Field | |Meadow, Field | ||
| + | | +5 Administration, +3 Food Supply per Hearthstone Level | ||
|- | |- | ||
|Forest | |Forest | ||
|Land where food supply is likely to rise | |Land where food supply is likely to rise | ||
|No | |No | ||
| Forest | |Forest | ||
| | | +4 Administration, +4 Food Supply per Hearthstone Level | ||
|- | |- | ||
|Hill | |Hill | ||
|Land with little food supply, but more admin points. | |Land with little food supply, but more admin points. | ||
| | | | ||
| Vernis, Mountain | |Vernis, Mountain | ||
| | | +6 Administration, +2 Food Supply per Hearthstone Level | ||
|- | |- | ||
| Snowfield | |Snowfield | ||
|Land with low food supply but high administration and commercial power | |Land with low food supply but high administration and commercial power | ||
| | | | ||
|Snowfield | |||
|Attractiveness +10, +5 Administration, +2 Food Supply per Hearthstone Level | |||
|- | |- | ||
|Beach | |Beach | ||
|Land with many fish and more commercial power | |Land with many fish and more commercial power | ||
| | |No | ||
| Beach | |Beach | ||
|Attractiveness +10, not verified for number of fish caught | |Attractiveness +10, not verified for number of fish caught, +4 Administration, +3 Food Supply per Hearthstone Level | ||
|- | |- | ||
| Sea | | Sea | ||
|Land with many fish and more commercial power | |Land with many fish and more commercial power | ||
| | | | ||
| Sea | |Sea | ||
| Attractiveness +10, not verified for number of fish caught | | Attractiveness +10, not verified for number of fish caught, possibly same stats as Sea? | ||
|- | |- | ||
| Fertile | |Fertile | ||
| Increase fertility of the land | |Increase fertility of the land | ||
|No | |No | ||
|Meadow, Everywhere | |Meadow, Everywhere | ||
| | | +Multiplies Fertility by 1.25x | ||
|- | |- | ||
|Basin | |Basin | ||
|Land with more admin points | | Land with more admin points | ||
|No | |No | ||
|Everywhere | |Everywhere | ||
| + | | +1 Administration per Hearthstone Level | ||
|- | |- | ||
|Fishing Spot | |Fishing Spot | ||
|More fish will be caught | |More fish will be caught | ||
| | |No | ||
|Everywhere | |Everywhere | ||
| | | | ||
|- | |- | ||
|Hunting Ground | | Hunting Ground | ||
|More wildlife will occur naturally | |More wildlife will occur naturally | ||
| | | | ||
|Everywhere | |Everywhere | ||
| | |Max animals present on map before no more can spawn increased by 4. Does not increase spawnrate. | ||
|- | |- | ||
|Breeding Ground | |Breeding Ground | ||
|Wildlife will spawn in greater numbers | |Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. | ||
| | |No | ||
|Everywhere | |Everywhere | ||
| | |Max animals present on map before no more can spawn increased by 8. Does not increase spawnrate. | ||
|- | |- | ||
|Monster's Den | |Monster's Den | ||
Line 1,143: | Line 1,203: | ||
| | | | ||
|- | |- | ||
|Fresh Air | |Fresh Air | ||
|Residents work more efficiently | |Residents work more efficiently | ||
| | | | ||
| Everywhere | |||
|Job efficiency of residents is increased by 10%. | |||
|- | |- | ||
|Ancient Ruin | |Ancient Ruin | ||
Line 1,153: | Line 1,213: | ||
|No | |No | ||
|Vernis, Hill Cave, Everywhere | |Vernis, Hill Cave, Everywhere | ||
| | |Effect as if Attractiveness was increased by 10 (Hidden) | ||
|- | |- | ||
|Weird Bird | |Weird Bird | ||
|Increase tourism value | | Increase tourism value | ||
|No | |No | ||
|Everywhere | |Everywhere | ||
| | | | ||
|- | |- | ||
|Dinosaur Fossil | |Dinosaur Fossil | ||
|Increase tourism value | | Increase tourism value | ||
| | | | ||
|Everywhere | |Everywhere | ||
Line 1,170: | Line 1,230: | ||
|Increase tourism value | |Increase tourism value | ||
| | | | ||
|Everywhere | | Everywhere | ||
| | | | ||
|- | |- | ||
|Monolith | | Monolith | ||
|Increase tourism value | |Increase tourism value | ||
|No | |No | ||
Line 1,185: | Line 1,245: | ||
| | | | ||
|- | |- | ||
|Geyser | |Geyser | ||
|Geology specific to hot spring areas | |Geology specific to hot spring areas | ||
| | | | ||
|Everywhere | |Everywhere | ||
| | |[[Elin:Ether Disease#Others|The hot spring effect]] is given to the water area. | ||
|- | |- | ||
|Volcano | |Volcano | ||
|Geology specific to volcanic areas | | Geology specific to volcanic areas | ||
| | | | ||
|Mountain | |Mountain | ||
Line 1,205: | Line 1,265: | ||
|Mushroom | |Mushroom | ||
| The local specialty produced in a land. | | The local specialty produced in a land. | ||
|Yes | |Yes | ||
|Forest | |Forest | ||
| | | | ||
|- | |- | ||
| Gum | |Gum | ||
|The local specialty produced in a land. | | The local specialty produced in a land. | ||
|Yes | |Yes | ||
|Forest | |Forest | ||
| | | | ||
|- | |- | ||
| Coal | |Coal | ||
|The local specialty produced in a land. | |The local specialty produced in a land. | ||
|Yes | |Yes | ||
|Vernis, Mountain | | Vernis, Mountain | ||
| | | | ||
|- | |- | ||
|Silica Pearl | |Silica Pearl | ||
|The local specialty produced in a land. | |The local specialty produced in a land. | ||
|Yes | |Yes | ||
|Beach | |Beach | ||
| | | | ||
|- | |- | ||
|Ice block | |Ice block | ||
|The local specialty produced in a land. | |The local specialty produced in a land. | ||
|Yes | |Yes | ||
|Snowfield | |Snowfield | ||
| | | |
Latest revision as of 13:07, 23 November 2024
Some of the text on this page is from the Beta build of the game. |
A key part of Elin is managing My Home, a location the player sets up as a home base for housing.
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.
Hearthstone
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.
As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and levelling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. The growth of the pact stones can be controlled by My Home policy.
The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.
Level | Admin Points | Population | Danger Level | Build Mode | Other Benefits |
---|---|---|---|---|---|
1 | 4 | 6 | 4 | Terrain | |
2 | 9 | 9 | 7 | Relocation | Utility Department Policies |
3 | 14 | 12 | 11 | Clearing | Item Protection |
4 | 19 | 15 | 15 | Mining | 2nd Feat |
5 | 24 | 18 | 21 | Collecting, Recipe | Network |
6 | 29 | 21 | 24 | Free Build | |
7 | 34 | 24 | 27 | 3rd Feat |
The base danger level for land plots is calculated as 4 * (hearthstoneLevel - 1) + distanceFromRoad (steps away from a road tile on the world map).
The danger level is further reduced with Border Patrol policy, -2 for every squared level such as 1, 4, 9, 16, 25, etc. (Example: At 25, border patrol reduces danger by -10.)
Abandoning Land
You can abandon land from your Hearthstone.
When you abandon land, your Hearthstone is destroyed and the Land Title you were using for that land is returned to your feet.
All the residents and livestock that were living on the land disappear at the moment of abandonment and move to the land set as your Home. Livestock also become residents in their new location.
The terrain, items, and appearance on the World map will be maintained immediately after abandonment, but will all disappear at the time of regeneration.
Land that has been owned for less than a month, or land obtained through the story, cannot be abandoned.
Residents
Roles
- Maid
Expands your land, applies to pay additional taxes to Mysilia, and change the player's title. You can appoint your favorite residents and livestock as a maid. Gold bars are used to expand the land, which can be up to 96 km2 in size. The gold bars required to expand the land to its maximum are 677 for the Meadow, 505 for Vernis, and 567 for other land. Additional tax payments will increase the amount of taxes, but Mysilia will send you back a number of gold bars corresponding to the amount of additional tax payments. - Livestock
Consume grass to produce milk and eggs. Production efficiency varies by races. If the livestock can be sheared, they can also consume grass to recover the sheared hair. Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests. You can appoint any resident as a livestock or return them as a resident from the resident board/list. - Secretary
Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development level/trading in the influence store. Investing in the town's development is not cheap, but it increases the amount of items that all merchants in the town offer at the same time. The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.
Jobs
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.
Efficiency
The efficiency of the job is variable, depending on the skill level of the residents, the quality and comfort traits of their beds, and the type and material of their bed. Even a poor makeshift bed provides a substantial bonus to their efficiency.
Job efficiency affects both the resident's chance to produce an item, as well as their bonuses to land skills such as Soil.
The Fresh Air land trait adds an extra 20% efficiency to all residents.
Finally, each resident over the maximum population will reduce efficiency by 20%, to a minimum of 0. The Emergency Rations skill can offset this penalty slightly, with diminishing returns. (At 25 Emergency Rations skill, the penalty is reduced to 10% for each excess resident.)
Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience. Experience is gained every day so long as the resident is not in your party and is working.
Fixed Jobs and Changing Jobs
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields. If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.
Job | Requirements | Positive | Negative | Produce | Job or Hobby | Skill | Note |
---|---|---|---|---|---|---|---|
Breeding | None | Egg, Milk | Unique | None | Livestock's job | ||
Supervising | None | Administration | Unique | Investment | Loytel's Job | ||
Assassin | None | Public Safety | Unique | Stealth | Ashland and Fiama's job | ||
Rumor | None | Pubilicity, Natural Power Generation | Public Moral | Unique | Regeneration | Demitas's job | |
Lumberjack | Lumberjack sign | Logs | Job | Lumberjacking | Little Girl, Prisoner's job | ||
Blacksmith | Anvil | Ores | Job | Blacksmith | Blacksmith, Gunsmith's job, Misaki's hobby | ||
Cooking | None | Meals, Seasonings | Both | Cooking | Butcher, Fishmonger, Fruit Shopkeeper, Baker, Rodwyn's job | ||
Fishing | Fishing Sign | Emergency Ration | Fish | Both | Fishing | Very small chance of fishing up small medals
Fishermen and tourists job | |
Farming | Farm sign | Soil, Emergency Ration | Job | Farming | Farmers' job, Kinu's hobby | ||
Gardening | farm sign | Soil, Emergency Ration | Both | Farming | Beggar's job, Loytel and Farmers' Hobby | ||
Garbology | Garbage dump sign | Garbage | Both | Gathering | |||
Hunting | None | Emergency Ration | Animal Corpse, Marbled Meat | Both | Bow | Mercenary Archer's job | |
History | Bookshelf | Ancient Book | Both | Memorization | |||
Singing | Mic | Local Patriotism | Both | Music | Farris's job | ||
Exploration | None | Publicity | Gold Bar | Both | Travel | Caravan master's job | |
Cleaning | None | Public Moral | Both | Pickpocket | Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job | ||
Chores | None | Both | Weight Lifting | Cleans the home. (Garbage, livestock products), Maid(NPC)'s job | |||
Shopping | None | Home Discount | Both | Negotiation | |||
Nursing | None | Public Moral | Milk | Both | Regeneration | Revival and status recovery of residents, Healer's job | |
Handcraft | None | Souvenir | Both | Production | |||
Research | Bookshelf | Tax Evasion | Job | Literacy | Scholar and Mage's Job | ||
Instrument | Instrument or Mic | Local patriotism | Both | Music | Bard's hobby | ||
Game | Tv Set | Nocturnal Life | Both | Magic Device | |||
Exercise | None | Natural power generation | Hobby | Weight Lifting | Poppy's job | ||
Reading | Bookshelf | Studious | Hobby | Literacy | Book Shopkeeper's job | ||
Lottery | None | Public Moral | Gacha ball | Hobby | Investment | ||
Meditation | None | Natural power generation | Both | Meditation | |||
Drug | None | Designer Drug | Public Moral | drugs | Hobby | Meditation | |
Cheering | None | Local patriotism, publicity | Both | Negotiation | |||
Painting | an easel | Naughy book, dojin book, milk | Both | Sculpting | Felmera's job, apprentice artist's hobby | ||
Praying | None | Public Moral, Public Safety | letter of indulgence | Both | Faith | Kinu, Misaki, Eureka's job | |
Self harm | None | engagement amulet, troublesome soup | Both | Anatomy | |||
Blog | Computer, Monitor | Pubilicity | Both | Literacy | |||
Diary | None | Studious | Hobby | Literacy | |||
Bathing | Bathtub | Pot of water, Rubber duck, Egg | Hobby | Swimming | |||
Pet | Cat House, Dog House, Cat tower | Administration, Security | Hobby | Meditation | |||
Writing | Writing Tool | Studious | Both | Literacy | |||
Fluffy stroke | Cat House, Dog House, Cat tower | Luck, Civility, Public Moral | Hobby | Meditation | Eureka's hobby | ||
Personal pleasure | Bed | natural power generation | Eggs | Hobby | Magic Device | Prostitute and Mother's job | |
Walking | None | Mushroom | Hobby | Traveling | Demitas's hobby | ||
Dieting | None | Can of Catechin, Gelatin | Hobby | Cooking | |||
Smoking | None | Natural Power Generation, High Tax | Public Moral | Negotiation | Hobby | Meditation | |
Drinking | None | Public Moral, Civility, | Booze | Hobby | Cooking | ||
Antique | None | Junk | Hobby | Appraising | |||
Extravagance | None | High Tax | Hobby | Appraising | Noble, millionaire, Elder, Banker, Producer's hobby | ||
Washing | Fishing Sign | Local patriotism | Both | Weaving | |||
Romance | None | Resident Wanted! | Milk | Hobby | Negotiation | ||
Sleeping | Bed | Local patriotism | Hobby | Regeneration | |||
Rambo | None | Public Safety | Ammunition | Hobby | Gun | ||
Gacha | Gacha | Public Moral | Gacha ball | Hobby | Investment | Gambler's job | |
Pioneer | None | Public Moral, Faster growth of Hearth Stone | Job | Farming | |||
Treasure Hunt | None(Treasure map) | Auto collect treasure | Treasure map | Both | Gathering | If you put the treasure map in a shared container, the map will be consumed to acquire a treasure chest
Poppy, Slan, Captain's hobby |
Population
Population is capped for each lot. The current and maximum population can be found on the Home board.
In the land that the player has set as Home, the player is counted as one of the residents.
Pets accompanying the player as companions and residents who have physically left the land due to death or other reasons are also counted.
Unique NPCs, residents transferred to the hearthstone, and livestock are excluded from the resident count.
The act of physically leaving the land, such as going out as a companion or dying, is not a means of exclusion from the count.
When the number of inhabitants exceeds the limit, the inhabitants start slacking off and their work and hobby efficiency is penalized.
The specific penalties are not specified, but in the case of “fishing,” the rate of fish production is reduced, and the success rate of elements that have a probability of success is lowered.
The higher the number of excess people, the heavier the penalty.
In addition, bonuses to land skills like Soil or Natural Generation are reduced by 20% for each resident over the population cap. The Emergency Ration skill reduces this penalty with diminishing returns- at 25 Emergency Ration skill, the penalty is reduced to 10% for each resident over the population cap.
The maximum population is improved by increasing the hearthstone level, and it also varies with land feat.
The penalty can also be mitigated by raising the Home skill of “emergency food” through hobby work such as “farming”.
Building
Buildings
Four walls (or more) and a door!
Build mode
The Build Mode allows you to freely edit your Home using a dedicated UI.
To use this mode, you basically need a “build board” sold by Loytel.
As long as you have the ingredients and facility, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.
Initially, only terrain can be raised or lowered, but as the pact stones grow and the “Construction” home skill level increases, new functions are released. When “Free Build” is eventually released, the build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.
Boards
By using signs, you can designate parts of your land to be used for specific purposes.
House Board
Allows the player to change the roof and outward styling of a building.
Room Board
Allows the player to change the specifications of a room.
Stockpile Sign
Designates a room or a 3 block radius as a stockpile.
Fuel Storage Sign
Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.
Commodity Stockpile Sign
Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.
Sales Tag
Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.
Can also be tagged on non-shared containers to sell the items within the container to tourists.
Garbage Dump Sign
Designates a room or a 5x5 area as a stockpile.
- Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
Lumberjack Sign
Designates a room or a 4 block radius as a lumber yard.
- Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not be able to actually cut down trees growing in the area, only deliver logs procured from somewhere else as an effect of their work.
Ranch Sign
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.
Fishing Sign
Designates a room or a 4 block radius as a fishing area.
Farm Sign
Designates a room or a 5x5 area as a farm.
- Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
- If you have set up a Delegated farming policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
Signpost
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.
- Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
- When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
Guide Sign
Designates a room or 3x3 area as the location where a player will appear when entering the home.
- Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.
Dining spot sign
Designates a room or a 4 block radius as a the dining hall.
- Residents will dine within this area.
- Eating within this area will slightly increase the dining effect.
Skills & Policies
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.
Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies.
Certain NPC jobs and hobbies affect home skill levels.
You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs.
Skill Name | Effect | Book Cost | Innate Level Cap |
---|---|---|---|
Construction | Enables more functions in build mode. Levels up with Hearthstone. | - | - |
Administration | Each level provides more administration points for enacting policies. Skill Level +4 points | - | - |
Food Supply | Increases maximum number of residents. Skill Level +5 | - | - |
Legacy | Each level adds +1 item that is assessed towards land value. Skill Level +5 | 6 | 30 |
Tax Evasion | Reduces taxes paid every month. | 11 | |
Local Patriotism | Makes it easier to improve resident's affinity. | 4 | |
Studious | Increase the efficiency of residents' work and increase the bonuses they receive from them. | 6 | |
Soil | Increases quality of land's soil. (+5 Fertility * Skill Level) | 7 | 20 |
Public Safety | Plays a role in how often attacks happen in the home | - | - |
Public Moral | Affects the Civility of residents. | 6 | |
Emergency Ration | Reduce penalties if population surpasses the max limit. | - | - |
Natural Power Generation | Provides energy for appliances and mechanical tools. 10mw x Skill Lv | - | - |
Publicity | Promotional strength to boost visitor and tourist numbers (Each level has the effect of 2.5x Attractiveness) | 7 | |
Luck | Luck of the land. | 15 | |
Attractiveness | Affects the number of visitors | - |
Policies are passive traits that cost administration points to enable or disable.
Each one has levels that raise as they are used, which increase the effect.
They also have individual potentials but it is unknown at this time how to raise it.
Department | Policy | Effect | Admin Cost | Book Cost |
---|---|---|---|---|
Law | Growth Boost | Increases speed at which hearthstone grows. | 3 | Free |
Law | Growth Supression | Prevents hearthstone growth. | 0 | Free |
Law | Border Watch | Decreases enemy level of randomly generated enemies in My Home | 3 | 4 |
Law | Designer Drug | Increases the probability of pets and residents living on the land drinking | 2 | 4 |
Law | Demon Invocation | Increases enemy level of randomly generated enemies in My Home | 3 | 4 |
Law | Human Right | Law prohibiting killing and injuring people at home | 4 | 6 |
Law | Ban Radio Wave | (Unverified) Law prohibiting residents from using illegal radio waves | 4 | 6 |
Law | Prohibition | Prohibit pets and residents living on the property from drinking alcohol | 3 | 4 |
Law | Tourist Protection | Increase the number of guests visiting My Home with a policy of Open for business | 4 | 6 |
Welfare | Strict Anti-Littering Law | Reduces the amount of garbage items generated. Has a penalty to civility. | 1 | 4 |
Welfare | Weed Pulling Campaign | Reduces the amount of weeds generated. | 1 | 4 |
Welfare | Waste Sorting Campaign | Reduce garbage generation rate and increase civil standards | 1 | 4 |
Welfare | Compulsory Vaccination | Law making vaccination compulsory. Reduces sickness in the home. | 2 | 4 |
Welfare | Resident Wanted! | Increase the number of people wishing to immigrate on the request bulletin board | 4 | 6 |
Welfare | Energy Convertion | Lowering the amount of electricity consumed in the land | 2 | 4 |
Welfare | Nocturnal Life | Residents will now be awake during the night | 1 | 4 |
Economy | Resident Tax | Collect a small amount of tax from residents on the first of each month
The collected tax is added to the PC's salary |
6 | 9 |
Economy | Tax-Free Land | Land where income is not taxed. Up to three tax-free lands can be designated. | 0 | Free |
Economy | Open for Business | Guests will start visiting your home | 5 | 6 |
Economy | Legendary Heirloom | Increase the value of items with the highest heirloom ranking | 5 | 7 |
Economy | Traveler's Inn | Add the quality of the bed to the accommodation fee | 6 | 9 |
Economy | Furniture Store License | Increases the prices of furniture | 4 | 6 |
Economy | Mass Exhibition | Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition. | 4 | 6 |
Economy | General Store License | Increases the prices of items other than food, beverages, and furniture | 4 | 6 |
Economy | Luxury Suite | Rip off lodging fees from the wealthy. | 8 | 12 |
Economy | Fence License | Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items. | 3 | 4 |
Economy | Rip-off Store | Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially. | 10 | 15 |
Economy | Platinum Ticket | Increases tourism income from the wealthy. | 7 | 11 |
Economy | Slaver License | Increases the selling price of slaves | 6 | 9 |
Economy | Solo Exhibition | Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits. | 8 | 12 |
Economy | Celebrity's Heaven | Increase the number of wealthy visitors to My Home | 7 | 11 |
Economy | Home Discount | Decreases the price of goods sold from vendors in My Home | 6 | 9 |
Economy | Wealth Tax | Increases resident tax for wealthy residents | 9 | 14 |
Economy | Faith Tax | Increase inhabitant taxes according to the faith of the inhabitants | 5 | 7 |
Economy | Restaurant License | Increases the prices of food and beverages | 4 | 6 |
Economy | Premium Store | It raises the selling price of goods, but also reduces the purchasing power of customers. | 5 | 7 |
Utility | Transfer tax payment | (common to all locations) Monthly taxes will be deducted from your bank deposit | 0 | Free |
Utility | Delegated Farming | Automatically grow, harvest, and breed crops in the area designated by the land or field stand
See Farming for more details. |
0 | Free |
Utility | Anti Spam Package | (common to all locations) Refuse to accept random packages other than Precious Objects | 0 | Free |
Utility | Animal Prohibited Zone | Ordinances prohibiting the entry of neutral animals | 0 | Free |
Utility | Mother Prohibited Zone | Ordinances prohibiting the entry of Mother and prostitutes | 0 | Free |
Utility | Salary Transfer | (common to all locations) Direct transfer of base income to the bank | 0 | Free |
- Book cost is in gold bars.
Taxes
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.
The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].
The Base Tax is increased according to the number of months elapsed and the income from the fourth and subsequent non-tax-exempt land, while the Fame Tax is increased according to the player's fame.
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
Tax -Free Lands
You may designate up to 3 parcels of land as Tax -Free Lands from your Home policy.
Land that is not designated as tax- free land will have reduced revenues from lodging, tourism, and residential tax. Designate the land that you will focus on these businesses as tax- free land.
If you want to designate new land as tax- free land with three already filled, you must go to the land you want to exclude and remove the tax- free land policy.
Since there is no tax on shipments and sales, there is no need to transport goods produced in a taxable location to a tax-exempt location in order to save tax.
Land
You can acquire land by reading the Land deed in a place that does not belong to any faction.
While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.
In Elona, each property had its own set of uses, but in Elin there is no such classification.
By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.
Please also see our pages on Farming, Ranch, etc.
In addition, relocation deed allow players to move their land to any location.
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
Land Feats
- Each parcel of land has inherent feats that provide bonuses to the home, and also to the network of homes owned by the player.
- As the hearthstone is leveled, the benefits of these feats unlock.
- Some of the feet correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats.
- The first foot is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
- The second and third feet are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
- Static lands have fixed feats.
- Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace Vernis: Hill, Coal, Ancient Ruin
- Feat set on pre-owned land changes with each re-gen
- When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats!
- You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal.
- Some feet are compatible with the network that is released at the hearthstone level, and feet are shared among lands that have opened the network.
Feat | Effect | Network? | Location | Notes |
---|---|---|---|---|
Elin's Grace | Increase admin points. | Yes | Meadow, Hill Cave | +5 Admin cost, affecting all lands that have network access
If you take it in both lands, the level will be 2 (+10 Admin cost) |
Cave | Land with more admin points | Hill Cave | Effect not yet verified | |
Plain | Land with more admin points | No | Meadow, Field | +5 Administration, +3 Food Supply per Hearthstone Level |
Forest | Land where food supply is likely to rise | No | Forest | +4 Administration, +4 Food Supply per Hearthstone Level |
Hill | Land with little food supply, but more admin points. | Vernis, Mountain | +6 Administration, +2 Food Supply per Hearthstone Level | |
Snowfield | Land with low food supply but high administration and commercial power | Snowfield | Attractiveness +10, +5 Administration, +2 Food Supply per Hearthstone Level | |
Beach | Land with many fish and more commercial power | No | Beach | Attractiveness +10, not verified for number of fish caught, +4 Administration, +3 Food Supply per Hearthstone Level |
Sea | Land with many fish and more commercial power | Sea | Attractiveness +10, not verified for number of fish caught, possibly same stats as Sea? | |
Fertile | Increase fertility of the land | No | Meadow, Everywhere | +Multiplies Fertility by 1.25x |
Basin | Land with more admin points | No | Everywhere | +1 Administration per Hearthstone Level |
Fishing Spot | More fish will be caught | No | Everywhere | |
Hunting Ground | More wildlife will occur naturally | Everywhere | Max animals present on map before no more can spawn increased by 4. Does not increase spawnrate. | |
Breeding Ground | Wildlife will spawn in greater numbers, Livestock production efficiency is not affected. | No | Everywhere | Max animals present on map before no more can spawn increased by 8. Does not increase spawnrate. |
Monster's Den | Monsters will attack more frequently | Everywhere | ||
Fresh Air | Residents work more efficiently | Everywhere | Job efficiency of residents is increased by 10%. | |
Ancient Ruin | Attract more visitors | No | Vernis, Hill Cave, Everywhere | Effect as if Attractiveness was increased by 10 (Hidden) |
Weird Bird | Increase tourism value | No | Everywhere | |
Dinosaur Fossil | Increase tourism value | Everywhere | The tourism value of the land is multiplied by 15%. | |
Mysterious Tablet | Increase tourism value | Everywhere | ||
Monolith | Increase tourism value | No | Everywhere | The tourism value of the land is multiplied by 15%. |
Giant Statue | Increase tourism value | Everywhere | ||
Geyser | Geology specific to hot spring areas | Everywhere | The hot spring effect is given to the water area. | |
Volcano | Geology specific to volcanic areas | Mountain | ||
Chitin | The local specialty produced in a land. | Yes | Plain | |
Mushroom | The local specialty produced in a land. | Yes | Forest | |
Gum | The local specialty produced in a land. | Yes | Forest | |
Coal | The local specialty produced in a land. | Yes | Vernis, Mountain | |
Silica Pearl | The local specialty produced in a land. | Yes | Beach | |
Ice block | The local specialty produced in a land. | Yes | Snowfield |