Elin:Housing: Difference between revisions

From Ylvapedia
m (about Lucky Month)
m (→‎Edit Cells: You can hide the item shadows from “Item Shadow”.)
 
(13 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Beta}}A key part of Elin is managing [[Elin:My Home|My Home]], a location the player sets up as a home base for housing.
{{DISPLAYTITLE:Housing}}
{{EA}}A key part of Elin is managing [[Elin:My Home|My Home]], a location the player sets up as a home base for housing.


Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and [[Elin:Creating|Crafting]].


== Hearthstone ==
==Land==
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''.
 
While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.
 
In Elona, each property had its own set of uses, but in Elin there is no such classification.
 
By combining '''[[Elin:Land Feats|Land Feat]]''', '''[[Elin:Residents|Residents]]''', and '''[[Elin:Home Skills & Policies|Home policies]]''', your land can be used for a variety of purposes.
 
Please also see '''[[Elin:Farming|Farming]]''', [[Elin:Ranch|'''Ranch''']], etc.
 
===Hearthstone===
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.  
The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.  


Line 11: Line 23:
{| class="wikitable"
{| class="wikitable"
|+Meadow
|+Meadow
! Level
!Level
!Admin Points
!Admin Points
!Population
!Population
! Danger Level
!Danger Level
!Build Mode
!Build Mode
! Other Benefits
!Other Benefits
|-
|-
|1
|1
|4
|4
| 6
|6
|4
|4
|Terrain
|Terrain
|
|
|-
|-
| 2
|2
|9  
|9
|9
|9
|7
|7
Line 32: Line 44:
|Utility Department Policies
|Utility Department Policies
|-
|-
| 3
|3
|14
|14
|12
|12
|11  
|11
|Clearing  
|Clearing
|Item Protection  
|Item Protection
|-
|-
|4
|4
| 19
|19
|15
|15
|15
|15
Line 54: Line 66:
|-
|-
|6
|6
| 29
|29
|21
|21
|24
|24
Line 60: Line 72:
|
|
|-
|-
| 7
|7
|34  
|34
|24  
|24
| 27
|27
|
|
|3rd Feat
|3rd Feat
Line 71: Line 83:
The danger level is further reduced with Border Patrol policy, -2 for every squared level such as 1, 4, 9, 16, 25, etc.  (Example: At 25, border patrol reduces danger by -10.)
The danger level is further reduced with Border Patrol policy, -2 for every squared level such as 1, 4, 9, 16, 25, etc.  (Example: At 25, border patrol reduces danger by -10.)


=== Abandoning Land ===
===Relocation===
In addition, relocation deed allow players to move their land to any location.
 
The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
 
===Abandoning Land===
You can abandon land from your Hearthstone.
You can abandon land from your Hearthstone.


Line 81: Line 98:


Land that has been owned for less than a month, or land obtained through the story, cannot be abandoned.
Land that has been owned for less than a month, or land obtained through the story, cannot be abandoned.
== Moongate ==
User land (user maps) published online can be visited by using a ★Moongate or ★Starweaver's Moongate.
★Moongate is randomly connected to recently updated user maps.
★Starweaver's Moongate can be connected to a user map that you have already visited by selecting it.
=== Open to the public ===
By middle-clicking on the hearthstone, you can publish your base online.
The condition for the public option to appear is that the base's Home rank must be in the top 100 and the base's name must have been changed from the default name (e.g. Meadow).
Currently, once a base is published, it cannot be deleted.
=== Escape ===
You can escape by touching a hearthstone, waystone, going off the map, or by using evacuation or return spells/scrolls.
=== Special Specifications ===
There are various special specifications within the moongate.
* Harvesting/mowing crops lowers karma (except for fruit trees/wood)
* Crop/egg/milk enhancement levels do not work
* Inaccessible furniture/hearthstones/waystones are forced to become visible
* Gene machines cannot be used.
* NPCs such as adventurers are randomly regenerated
* NPCs cannot be purchased from slavers or trainers
* Trainers cannot be used
...etc. There are other specifications that differ from normal play.


==Residents==
==Residents==
See '''[[Elin:Residents|Residents]]''' for details.


=== Recruitment===
== Building==
Many NPCs, including monsters, can be recruited as residents of the player's land through various means.
Please refer to [[Elin:家具|'''Furniture''']] for items to decorate your house,


Residents can be taken around as pets, and because pets always have the property of being registered as residents of the player's land, the method of recruiting residents can be said to be the same as recruiting pets.
'''[[Elin:Facility|Facility]]''' for furniture that can be installed and used,


For this reason, please refer to the [[Elin:Ally|'''Ally''']] page for specific recruitment methods.
'''[[Elin:Container|Container]]''' for boxes that have the effect of storing items,


===Roles===
and '''[[Elin:Utility|Utility]]''' for boards and signs that can be used on player land.
*Maid
**Expands your land, applies to pay additional taxes to Mysilia, and change the player's  title. You can appoint your favorite residents and livestock as a maid.
**Gold bars are used to expand the land, which can be up to 96 km<sup>2</sup> in size.
***The gold bars required to expand the land to its maximum are 677 for the Meadow, 505 for Vernis, and 567 for other land.
**There is a separate NPC with the name “Maid”, but this is not related to the maid in this section.
*Livestock
**You can designate any resident as livestock or revert them to a resident from the resident board/list.
**Consume grass to produce milk and eggs. If the livestock can be sheared, they can also consume grass to recover the sheared hair.
***Production efficiency varies by races.
**Livestock are not counted as residents, but instead cannot do their original jobs and hobbies, cannot be bought and sold, cannot be taken on adventures as pets, and no longer generate requests.
**Livestock that have been reverted to resident status cannot be designated as livestock again for 10 days.
**Please also refer to the [[Elin:Ranch|'''Ranch''']] page.
*Secretary
**Although not strictly a role, the presence of a secretary/elder NPC allows for investment in the town's development
**The size of a store is calculated as “the size of the store itself + the level of development of the land”, so investing in the level of development of the town will raise the size of all the stores in the area.
***Also, there are stores, such as vending machines, that cannot be directly invested in, but for which the level of development of the town has a visible effect.
***If you own multiple plots of land, the level of development is treated individually for each plot of land.
**The Influence Shop has the same selection of goods as in other cities, but the furniture collection tickets are for Mysilia.


=== Jobs===
=== Buildings===
Each resident of My Home has a primary job which they will try to fulfil if your home has the proper facilities and signboard, and a hobby which they will do on the side.
Four walls (or more) and a door!
 
In addition, it seems that residents who produce something will sell it directly from the shipping box if there is no shared box where they can deliver their products.
 
===== Efficiency =====
The efficiency of the job is variable, depending on the skill level of the residents, the quality, comfort '''[[Elin:Items|traits]],''' the type and material of their bed, and their '''[[Elin:Affinity|Affinity]]'''.  Even a poor makeshift bed provides a substantial bonus to their efficiency.
 
Job efficiency affects both the resident's chance to produce an item, as well as their bonuses to land skills such as Soil.
 
The Fresh Air land trait adds an extra 20% efficiency to all residents.
 
Finally, each resident over the maximum population will reduce efficiency by 20%, to a minimum of 0.  The Emergency Rations skill can offset this penalty slightly, with diminishing returns.  (At 25 Emergency Rations skill, the penalty is reduced to 10% for each excess resident.)
 
Even residents who do not have the corresponding skills will automatically acquire them when they perform jobs and gain experience.  Experience is gained every day so long as the resident is not in your party and is working.
 
==== Fixed Jobs and Changing Jobs ====
Also, some types of NPCs have fixed jobs and hobbies, such as a magician whose job is research, and a farmer whose job is farming and his hobby is tinkering in the fields.  If their job and hobbies are not fixed, you can reroll them by using the Whip of love; it can be purchased as you progress through the main quest. Some are selected only for job, some only for hobbies, some for both, and some are possessed only by certain NPCs.
{| class="wikitable sortable"
!Job
!Requirements
!Positive
!Negative
!Produce
!Job or Hobby
!Skill
!Note
|-
|Breeding
|None
|
|
|Egg, Milk
|Unique
|Negotiation
|Livestock's job
No skill growth through work
|-
|Supervising
|None
|Administration
|
|
|Unique
|Investment
|Loytel's Job
|-
|Assassin
|None
|Public Safety
|
|
|Unique
|Stealth
|Ashland and Fiama's job
|-
|Rumor
|None
|Pubilicity, Natural Power Generation
|Public Moral
|
|Unique
|Regeneration
|Demitas's job
|-
|Lumberjack
|Lumberjack sign
|
|
|Logs
|Job
|Lumberjacking
|Little Girl, Prisoner's job
|-
|Blacksmith
|Anvil
|
|
|Ores
|Job
|Blacksmith
|Miral, Garokk, Blacksmith, Gunsmith's job, [[Elin:Misaki|Misaki]]'s hobby
|-
|Cooking
|None
|
|
|Meals, Seasonings
|Both
|Cooking
|Butcher, Fishmonger, Fruit Shopkeeper, Baker, [[Elin:Rodwyn|Rodwyn]]'s job
Quruitzia's hobby
|-
|Fishing
|Fishing Sign
|Emergency Ration
|
|Fish
|Both
| Fishing
|Very small chance of fishing up small medals
Fishermen and tourists job
|-
|Farming
| Farm sign
|Soil, Emergency Ration
|
|
|Job
|Farming
|Farmer, Beggar,Cow's job, [[Elin:Kinu|Kinu]]'s hobby
|-
|Gardening
| farm sign
|Soil, Emergency Ration
|
|
|Both
|Farming
|Beggar's job, Loytel and Farmers' Hobby
|-
|Garbology
|Garbage dump sign
|
|
|Garbage
|Both
|Gathering
|
|-
|Hunting
|None
|Emergency Ration
|
|Animal Corpse, Marbled Meat
|Both
|Bow
|Mercenary Archer's job
|-
|History
|Bookshelf
|
|
|Ancient Book
|Both
|Memorization
|
|-
|Singing
|Mic
|Local Patriotism
|
|
|Both
|Music
|[[Elin:Farris|Farris]]'s job
|-
|Exploration
|None
|Publicity
|
|Gold Bar
|Both
|Travel
|Caravan master's job
|-
|Cleaning
|None
|Public Moral
|
|
|Both
|Pickpocket
|Cleans the home. (Stains, etc), Janitor and Maid(NPC)'s job
|-
|Chores
|None
|
|
|
|Both
| Weight Lifting
|Cleans the home. (Garbage, livestock products), Quruitzia, Maid(NPC)'s job
 
|-
| Shopping
|None
|Home Discount
|
|
|Both
|Negotiation
|
|-
|Nursing
|None
|Public Moral
|
|Milk
|Both
|Regeneration
|Revival and status recovery of residents, Healer's job
|-
|Handcraft
|None
|
|
|Souvenir
|Both
|Production
|
|-
|Research
|Bookshelf
|Tax Evasion
|
|
|Job
|Literacy
|Kettle, Scholar, Mage's Job
|-
|Instrument
|Instrument or Mic
|Local patriotism
|
|
| Both
|Music
|Bard's hobby
|-
|Game
|Tv Set
|Nocturnal Life
|
|
|Both
|Magic Device
|
|-
|Exercise
|None
|Natural power generation
|
|
|Hobby
|Weight Lifting
|Poppy's job
|-
|Reading
|Bookshelf
|Studious
|
|
|Hobby
|Literacy
|Book Shopkeeper's job
|-
|Lottery
|None
|
|Public Moral
|Gacha ball
|Hobby
|Investment
|
|-
|Meditation
|None
|Natural power generation
|
|
|Both
|Meditation
|
|-
| Drug
|None
|Designer Drug
|Public Moral
|drugs
|Hobby
|Meditation
|
|-
|Cheering
|None
|Local patriotism, publicity
|
|
|Both
|Negotiation
|
|-
|Painting
|an easel
|
|
|Naughy book, dojin book, milk
|Both
|Sculpting
|[[Elin:Felmera|Felmera]]'s job, apprentice artist's hobby
|-
|Praying
| None
| Public Moral, Public Safety
|
|letter of indulgence
|Both
|Faith
|[[Elin:Kinu|Kinu]], [[Elin:Misaki|Misaki]], [[Elin:Eureka|Eureka]]'s job
|-
|Self harm
| None
|
|
|engagement amulet, troublesome soup
|Both
|Anatomy
|
|-
|Blog
|Computer, Monitor
|Pubilicity
|
|
|Both
|Literacy
|
|-
|Diary
|None
|Studious
|
|
|Hobby
|Literacy
|
|-
|Bathing
|Bathtub
|
|
|Pot of water, Rubber duck, Egg
|Hobby
| Swimming
|
|-
|Pet
|Cat House, Dog House, Cat tower
|Administration, Security
|
|
|Hobby
|Meditation
|Garokk's hobby
|-
|Writing
|Writing Tool
|Studious
|
|
|Both
|Literacy
|
|-
|Fluffy stroke
|Cat House, Dog House, Cat tower
|Luck, Civility, Public Moral
|
|
|Hobby
|Meditation
|[[Elin:Eureka|Eureka]]'s hobby
|-
|Personal pleasure
|Bed
|natural power generation
|
|Eggs
|Hobby
|Magic Device
|Prostitute and Mother's job
|-
|Walking
|None
|
|
|Mushroom
|Hobby
| Traveling
|Kettle, Demitas's hobby
|-
|Dieting
|None
|
|
|Can of Catechin, Gelatin
|Hobby
|Cooking
|
|-
|Smoking
|None
|Natural Power Generation, High Tax
|Public Moral
|Negotiation
|Hobby
|Meditation
|
|-
|Drinking
|None
|
|Public Moral, Civility,
 
|Booze
|Hobby
|Cooking
|
|-
|Antique
|None
|
|
|Junk
|Hobby
|Appraising
|
|-
|Extravagance
| None
|High Tax
|
|
|Hobby
|Appraising
|Noble, millionaire, Elder, Banker, Producer's hobby
|-
|Washing
|Fishing Sign
|Local patriotism
|
|
|Both
|Weaving
|
|-
|Romance
|None
|Resident Wanted!
|
|Milk
|Hobby
|Negotiation
|
|-
| Sleeping
|Bed
|Local patriotism
|
|
|Hobby
|Regeneration
|Corgon's hobby
|-
|Rambo
|None
|
|Public Safety
|Ammunition
|Hobby
|Gun
|
|-
|Gacha
|Gacha
|
|Public Moral
|Gacha ball
|Hobby
|Investment
|Gambler's job
|-
|Pioneer
| None
| Public Moral, Faster growth of Hearth Stone
|
|
|Job
|Farming
|
|-
|Treasure Hunt
|None(Treasure map)
|Auto collect treasure
|
|Treasure map
|Both
|Gathering
|If you put the treasure map in a shared container, the map will be consumed to acquire a treasure chest
Poppy, Slan, Captain's hobby
|-
|Hoarding
|None
|
|
|Gold bars, small medals, runes, old tickets, dominant genes, junk
|Unique
|Gathering
|Corgon's Job
|}
 
=== Population ===
Population is capped for each lot. The current and maximum population can be found on the Home board.
 
In the land that the player has set as Home, the player is counted as one of the residents.
 
Pets accompanying the player as companions and residents who have physically left the land due to death or other reasons are also counted.
 
Unique NPCs, residents transferred to the hearthstone, and livestock are excluded from the resident count.
 
The act of physically leaving the land, such as going out as a companion or dying, is not a means of exclusion from the count.
 
When the number of inhabitants exceeds the limit, the inhabitants start slacking off and their work and hobby efficiency is penalized.
 
The specific penalties are not specified, but in the case of “fishing,” the rate of fish production is reduced, and the success rate of elements that have a probability of success is lowered.
 
The higher the number of excess people, the heavier the penalty.


In addition, bonuses to land skills like Soil or Natural Generation are reduced by 20% for each resident over the population cap.  The Emergency Ration skill reduces this penalty with diminishing returns- at 25 Emergency Ration skill, the penalty is reduced to 10% for each resident over the population cap.
The maximum area of a room is 2000 tiles, and rooms larger than that are not recognized as buildings. If you want to cover the entire lot with a roof, you will need to subdivide the building into several smaller sections.


The maximum population is improved by increasing the hearthstone level, and it also varies with land feat.
==== Commands for placing items ====
When placing walls or items, you can perform special operations by pressing certain keys.


The penalty can also be mitigated by raising the Home skill of “emergency food” through hobby work such as “farming”.
* Change the height of the placement by rotating the mouse wheel
* Rotate by middle-clicking or pressing R
** For items with design variations, you can also choose the appearance
* Shift for free placement (can be placed in any position within the grid)


* Alt for roof mode (can be placed on walls and roofs)
* Ctrl for placement ignoring height (items can be stacked)


===Migration===
==== House Board (House Plate) ====
If you own two or more plots of land, you can use one of the following methods to move any of your residents to another plot of land.
By placing this in a room, you can change the background music and edit the appearance of the building.
* Accompany the resident you want to move with you as a companion, and then speak to them on the new plot of land and select “I want you to move to this land”.
*From the Resident Board/Resident List, select “Move to Hearthstone” for the resident you want to move, store them in a Hearthstone, and then “Summon” them from the Hearthstone at the destination.
**The number of people who can be stored in the Hearthstone is determined by the total level of all the Hearthstones in the land.


==Building ==
* Settings made using the House Board are shared by adjacent rooms in the same group.
* If you select “None” from the Roof Style menu, the room will lose its roof and become exposed to rain and snow.
* If you are creating a room with a fence, you can add a roof by selecting a roof style other than “None”.


===Buildings===
==== Room Board (Room Plate) ====
Four walls (or more) and a door!
By placing it in a room, you can change various settings in the room.


===Build mode===
===Build mode ===
The Build Mode allows you to freely edit your Home using a dedicated UI.
The Build Mode allows you to freely edit your Home using a dedicated UI.


Line 697: Line 146:
Initially, only terrain can be raised or lowered, but as hearthstones grow and the “Construction” home skill level increases, new features are unlocked. When “Free Build” is eventually unlocked, build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.
Initially, only terrain can be raised or lowered, but as hearthstones grow and the “Construction” home skill level increases, new features are unlocked. When “Free Build” is eventually unlocked, build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.


=== Boards ===
In Build Mode, you can perform specialized operations in addition to placing and collecting items.
By using signs, you can designate parts of your land to be used for specific purposes.  


When a sign is placed in a room, the entire room can be designated as the area of effect.  
==== Cinema Mode ====
You can hide the UI by left-clicking. This is useful when you want to take screenshots or videos.


'''House Board'''
==== Edit Cells ====


Allows the player to change the roof and outward styling of a building.
* Snowless cells will not accumulate snow in winter, and water tiles will not freeze.
* Float cells will float gently in the air.
* You can toggle the presence or absence of wall pillars using the "Toggle Wall Pillar".
* You can hide the item shadows from “Item Shadow”.


'''Room Board'''
==== Visibility Switch ====
The specified item will become invisible outside of build mode.


Allows the player to change the specifications of a room, and change the group of rooms and assign a different appearance to adjacent rooms.
You will not be able to operate or collect it outside of build mode, and items that are being switched to invisible will not be able to be collected in build mode.


You can also set access type for the room.
* The functions of items such as signboards and light sources will still function even if they are invisible.
* Doors can also be made invisible.


Public: All NPCs, including guests, can enter the room.
==== Picker ====
You can select the walls, floors and items of the selected cell.


Only Resident: Only residents can enter the room, and guests will no longer be able to enter the room.
== Skills & Policies ==
At the house board, the player can enact many decrees and skills for My Home that apply many various effects.


Private: Only players can enter the room, and all NPCs, including pets, will no longer be able to enter the room.
Sse '''[[Elin:Home Skills & Policies|Home Skills & Policies]]''' for more details.  


'''Stockpile Sign'''
==Taxes==
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.


Designates a room or a 3 block radius as a stockpile.
The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].


Items collected in build mode are transferred to the area.
The Base Tax is increased according to the time elapsed (up to 10 years), while the Fame Tax increases with player's Fame (diminishing returns start at 5000 Fame).


'''Fuel Storage Sign'''
The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars per 1,000 orens as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.


Designates a room or a 3x3 area as a stockpile for fuel for furnaces, kilns, cooking tools, etc. All items in the home will automatically refuel with logs or branches from this area.
You can change the settings as many times as you like at any time, but you cannot change the amount of additional tax payments for invoices that have already been issued, which will be reflected in the following month or later.


'''Commodity Stockpile Sign'''
The tax evasion policy will slightly reduce both base tax and fame tax, after the tax evasion skill levels of all locations are combined. This does not apply to additional tax payments.


Designates a room or a 3 block radius as a shopping area. Items tagged for sale will replenish with same-category items inside this area. When an item with a sell tag is sold out, items in the same category in this area will be automatically replenished.
If a the tax transfer policy is in effect, taxes will be automatically deducted from deposits made with the banker instead of being invoiced.


'''Sales Tag'''
If the deposit is less than the amount collected, a bill for the full amount will be mailed as usual.


Designates an item on the ground for sale. If inside the area of a Commodity Stockpile, will automatically replenish with items from the same category from boxes in the same area.
===Tax-Free Lands===
On non-Tax-Free Lands, revenues from lodging, tourism, and residential tax are significantly deducted.


Can also be tagged on non-shared containers to sell the items within the container to tourists. Put an unsellable item (like junk stone) in it to keep the container itself.
You may designate up to 3 locations as Tax-Free Lands via policies at the Home Board.  


Contrasting to the shipping chest, sales via sales tag do not result in gold bars or hearth stone experience but benefit from negotiation skill and policy level, therefore resullting in more profit in the long run.
Lands designated as Tax-Free will not have a penalty to income from lodging, tourism, and residential tax.  


The sales tag is a reuseable tool that can be crafted in the signboard workshop for 1 plank. The recipe is already initially known.
Since there is no tax on shipments and sales, there is no need to transport goods produced in a taxable location to a tax-free location in order to avoid taxation.
 
==Incomes==
'''Garbage Dump Sign'''
You can earn various types of income by managing your lands.
 
Designates a room or a 5x5 area as a stockpile.
*Npcs will use this area to gather and drop trash. They will place trash in the proper sorting bins if they are in radius of this sign.
** The Combustible waste box, Non-combustible waste box and compost box collect waste independently of this signboard
*** If the container for the waste you want to throw away is empty, residents will throw it in the container before the waste disposal area
** Even if the waste disposal area and waste containers are in place, littering will not completely disappear. Combining other measures will improve Civility
*** The Civility increases according to the "Public Moral" Home skill, and can also be raised by the "Waste Sorting Campaign" policy.
*** Residents with “chores” as a hobby collect the litter and put it in the containers
*** While the "Strict Anti-Littering Law” policy can be used to put pressure on littering, in the long run, policies that are straight up civil are more effective.
'''Lumberjack Sign'''
 
Designates a room or a 4 block radius as a lumber yard.
 
*Residents with lumberjack jobs or hobbies will move into this area to work. However, they will not actually cut down trees but instead just produce wood.
'''Ranch Sign'''
 
Designates a room or a 4 block radius as a ranch. Livestock NPCs gather around this area.
 
'''Fishing Sign'''
 
Designates a room or a 4 block radius as a fishing area.
 
'''Farm Sign'''
 
Designates a room or a 5x5 area as a farm.
 
*Residents with farming or earth-moving jobs or hobbies will move into the area to work. However, they will not be able to actually manage the fields in the area, they will only be able to receive bonuses to Home skills as an effect of their work.
* If you have set up a Delegated [[Elin:Farming|farming]] policy, only fields within the area/room designated by this sign will be subject to automatic cultivation & harvesting.
'''Signpost'''
 
Placed at the map edge of a base, a signpost specifies where it will appear when a player enters the home from the direction in which the signpost is placed.
 
*Only one square at the edge of each direction on the map can be designated; placing a signpost in the center of the base has no effect.
*When used in conjunction with a guidesign, the effect of the guidesign takes precedence over the signpost.
'''Guide Sign'''
 
Designates a room or 3x3 area as the location where a player will appear when entering the home.
 
*Once this is in place, the player will appear at the location specified by this sign, no matter from which direction you enter the home.
'''Dining spot sign'''
 
Designates a room or a 4 block radius as a the dining hall.
 
* Residents will dine within this area.
*Eating within this area will increase food effect by 10%.
 
==Skills & Policies==
At the house board, the player can enact many decrees and skills for My Home that apply many various effects. Certain NPCs can effect the level of the skill.
 
Plans, bought from scholars for Gold Bars, can allow you to learn new skills and policies.
 
Certain NPC jobs and hobbies affect home skill levels. 
 
You can raise home skill levels at the cost of Gold Bars, at Skill Level +5 bars/level. Innate cap refers to the maximum level that the skill can increase through gold bars alone; it can still be increased further by resident jobs. 
{| class="wikitable sortable"
|+Home Skills
!class="sortable"|Skill Name
!class="unsortable"|Effect
!class="sortable"|Book Cost
!class="unsortable"|Innate Level Cap
|-
|Construction
|Enables more functions in build mode. Levels up with Hearthstone.
| -
| -
|-
| Administration
|Each level provides more administration points for enacting policies. Skill Level +4 points
| -
| -
|-
|Food Supply
|Increases maximum number of residents. Skill Level +5
| -
| -
|-
|Legacy
|Each level adds +1 item that is assessed towards land value. Skill Level +5
|6
|30
|-
|Tax Evasion
|Reduces taxes paid every month. The skill level of all your settlements is added together. Expect around 25% tax reduction at combined skill level of 100.
|11
|
|-
|Local Patriotism
|Makes it easier to improve resident's affinity.
|4
|
|-
|Studious
|Increase the efficiency of residents' work and increase the bonuses they receive from them.
|6
|
|-
|Soil
|Increases quality of land's soil. (+5 Fertility * Skill Level)
|7
|20
|-
|Public Safety
|Plays a role in how often attacks happen in the home
| -
| -
|-
|Public Moral
| Affects the Civility of residents.
|6
|
|-
|Emergency Ration
|Reduce penalties if population surpasses the max limit.
| -
| -
|-
|Natural Power Generation
|Provides energy for appliances and mechanical tools. 10mw x Skill Lv
| -
| -
|-
|Publicity
|Promotional strength to boost visitor and tourist numbers (Each level has the effect of 2.5x Attractiveness)
|7
|
|-
|Luck
|Affects the probability of a Lucky month for the land.
|15
|
|-
|Attractiveness
|Affects the number of visitors
| -
|
|}
Policies are passive traits that consume a fixed amount of administration points while active.
 
Each policy gradually accumulates experience while active, leveling up and increasing in effectiveness over time.  


Policies also have individual potentials, but it is unknown at this time how to raise them.
To earn some of the income, you need to invite guests to your base using the '''[[Elin:Home Skills & Policies|Policy]]''' of “Open for Business” .
{| class="wikitable sortable"
|+ Policies
!class="sortable"|Department
!class="sortable"|Policy
!class="unsortable"|Effect
!class="sortable"|Admin Cost
!class="sortable"|Book Cost
|-
|Law
|Growth Boost
|Increases speed at which hearthstone grows.
|3
| Free
|-
|Law
|Growth Supression
|Prevents hearthstone growth.
|0
| Free
|-
|Law
|Border Watch
|Decreases enemy level of randomly generated enemies in My Home
|3
| 4
|-
|Law
|Designer Drug
|Increases the probability of pets and residents living on the land drinking
| 2
|4
|-
|Law
|Demon Invocation
|Increases content level and enemy level of randomly generated enemies in My Home
|3
|4
|-
|Law
|Human Right
|Law prohibiting killing and injuring people at home
|4
|6
|-
|Law
|Ban Radio Wave
|(Unverified) Law prohibiting residents from using illegal radio waves
|4
|6
|-
|Law
|Prohibition
|Prohibit pets and residents living on the property from drinking alcohol
|3
|4
|-
|Law
|Tourist Protection
|Increase the number of guests visiting My Home with a policy of Open for business
|4
|6
|-
|Law
|Panty Mandate
|Panties of residents and pets of the land, regardless of gender or race, will be generated as [[Elin:Fortune Drum|★'''Fortune''' '''Drum''']] prizes.
At a very low rate, residents will produce their own panties.
|0
|5
|-
|Welfare
|Strict Anti-Littering Law
|Reduces the amount of garbage items generated. Has a penalty to civility.
|1
| 4
|-
|Welfare
|Weed Pulling Campaign
|Reduces the amount of weeds generated.
|1
|4
|-
|Welfare
|Waste Sorting Campaign
|Reduce garbage generation rate and increase civil standards
|1
|4
|-
| Welfare
|Compulsory Vaccination
|Law making vaccination compulsory. Reduces sickness in the home.
|2
|4
|-
|Welfare
|Resident Wanted!
|Increase the number of people wishing to immigrate on the request bulletin board
|4
|6
|-
|Welfare
 
|Energy Conservation
|Lowering the amount of electricity consumed in the land
 
|2
|4
|-
|Welfare
|Nocturnal Life
|Residents will now be awake during the night
|1
|4
|-
|Economy
| Resident Tax
|Collect a small amount of tax from residents on the first of each month


The collected tax is added to the PC's salary
=== Shipping ===
|6
When you put items in a shipping chest, the contents are shipped out at 5am every morning, and you will receive money (Orens), gold bars, and Hearthstone experience depending on the value and quantity of the items. The experience to the hearthstone is gained by the base that opened the shipping chest.
|9
|-
|Economy
|Tax-Free Land
| Land where income is not taxed. Up to three tax-free lands can be designated.
|0
|Free
|-
|Economy
|Open for Business
|Guests will start visiting your home
|5
|6
|-
|Economy
|Legendary Heirloom
|Increase the value of items with the highest heirloom ranking
|5
|7
|-
| Economy
|Traveler's Inn
|Add the quality of the bed to the accommodation fee
|6
|9
|-
|Economy
|Furniture Store License
| Increases the prices of furniture
|4
| 6
|-
|Economy
|Mass Exhibition
|Duplicate tourism exhibits will also be recorded in the tourism value, albeit only slightly. Cannot be set up at the same time as a private exhibition.
|4
|6
|-
|Economy
|General Store License
| Increases the prices of items other than food, beverages, and furniture
|4
|6
|-
|Economy
|Luxury Suite
| Rip off lodging fees from the wealthy.
|8
|12
|-
|Economy
|Fence License
| Increase the selling price of stolen items. It will also increase the contribution value of the Thieves' Guild when selling items.
|3
|4
|-
|Economy
|Rip-off Store
| Increase the selling price of goods substantially, but the purchasing power of customers will also decrease substantially.
|10
|15
|-
|Economy
|Platinum Ticket
|Increases tourism income from the wealthy.
|7
|11
|-
|Economy
|Slaver License
|Increases the selling price of slaves
|6
|9
|-
|Economy
|Solo Exhibition
| Increase the tourism value of tourism exhibits. Cannot be set up at the same time as mass exhibits.
|8
|12
|-
|Economy
|Celebrity's Heaven
|Increase the number of wealthy visitors to My Home
|7
|11
|-
|Economy
|Home Discount
|Decreases the price of goods sold from vendors in My Home
|6
|9
|-
| Economy
|Wealth Tax
|Increases resident tax for wealthy residents
|9
|14
|-
|Economy
|Faith Tax
|Increase inhabitant taxes according to the faith of the inhabitants
|5
|7
|-
|Economy
|Restaurant License
| Increases the prices of food and beverages
|4
|6
|-
|Economy
|Premium Store
|It raises the selling price of goods, but also reduces the purchasing power of customers.
|5
|7
|-
|Utility
|Transfer tax payment
|(common to all locations) Monthly taxes will be deducted from your bank deposit
|0
|Free
|-
|Utility
|Delegated Farming
|Automatically grow, harvest, and breed crops in the area designated by the land or field stand
See '''[[Elin:Farming|Farming]]''' for more details.
| 0
|Free
|-
|Utility


|Anti Spam Package
*Orens: You will receive a sum of money based on the value of the items. The amount you receive is affected by your Negotiation skill.
|(common to all locations) Refuse to accept random packages other than [[Elin:Precious Objects|'''Precious Objects''']]
*Gold bars: You will receive gold bars for each shipment. The amount of gold bars you receive is fixed, and at the start of the game it is small, but it increases up to a maximum of 5,000 Oren per total shipment as you receive more gold bars.
|0
*Hearthstone Experience: The amount of experience gained is determined more by the number of items shipped than by the value of the items.
|Free
**The value of arrows and pebbles is 0 oren, regardless of the number shipped, but they contribute greatly to the amount of Hearthstone experience gained.
|-
|Utility
|Animal Prohibited Zone
|Ordinances prohibiting the entry of neutral animals
|0
|Free
|-
|Utility
|Mother Prohibited Zone
|Ordinances prohibiting the entry of Mother and prostitutes
|0
|Free
|-
|Utility
|Salary Transfer
|(common to all locations) Direct transfer of base income to the bank
|0
|Free
|}
* Book cost is in gold bars or town influence.


==Taxes ==
=== Home Ranking ===
Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.  
The most valuable furniture among the furniture placed in your home are recognized as “Heirloom”.


The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].
In the Home Ranking, you compete with other towns for the total value of your heirlooms, and if you rank in the top 125, you will receive a monthly salary based on your ranking.


The Base Tax is increased according to the number of months elapsed, while the Fame Tax is increased according to the player's fame.
You can check your current heirlooms, Home Ranking position and rewards from the top of the Home Board.


The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars per 1,000 orens as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.
For more information, see '''[[Elin:Home Ranking|Home Ranking]]'''.


You can change the settings as many times as you like at any time, but you cannot change the amount of additional tax payments for invoices that have already been issued, which will be reflected in the following month or later.
===Resident Tax===
If you have the Resident Tax policy turned on, you can collect a small tax from your residents.


The tax evasion skill of a location will slightly reduce the basic tax and famous tax, respectively, after the tax evasion skill levels of all locations are combined. This does not apply to additional tax payments.
Furthermore, the Wealth Tax and Faith Tax policies will increase the amount of resident tax that can be collected.


If a location's tax transfer policy is in effect, taxes will be automatically deducted from deposits made with the banker instead of being invoiced.
For more information, see '''[[Elin:Tax Revenue|Tax Revenue]]'''.


If the deposit is less than the amount collected, a bill for the full amount will be mailed as usual.
===Lodging Fees===
By assigning beds installed in your land to guests, you can provide lodging to them and receive lodging fees from them.


===Tax -Free Lands===
The lodging fees you receive from guests will vary depending on the type, quality, material, and comfort traits of the bed.
On non-tax-Free Lands, revenues from lodging, tourism, and residential tax are significantly deducted.


You may designate up to 3 parcels of land as Tax-Free Lands via policies at the Home Board.  
Please also refer to the '''[[Elin:Beds|Beds]]''' page.


Lands designated as Tax-Free will not have a penalty to income from lodging, tourism, and residential tax.  
=== Tourism ===
Tourism value determines how many visitors are being generated and furthermore how much revenue can be generated. Tourism value is calculated from all items with tourism value in the area, not just the top most valuable like with home rating. Tourism value of items is not visible without mods, but the "Info Bar (Extra)" widget has an option to display the area's tourism value. Tourism value is entirely dependent on item value.


Since there is no tax on shipments and sales, there is no need to transport goods produced in a taxable location to a tax-free location in order to avoid taxation.
Examples for items with tourism value: Sculptures, painting, posters, statues,card, some furniture, hangings, (...)


== Events ==
For details, please refer to '''[[Elin:Tourism Value|Tourism Value]]'''.


=== Lucky Month ===
===Store Management===
A Lucky Month may visit a player's land at a low probability, and during this time the following benefits will be received.
If you attach a sales tag to an item, resident or livestock that you have placed in your land, you can sell it to guests.


* Double the production of goods from residents' job/hobbies
The advantage of selling with a sales tag is that you can get more oren than with a shipping chest, but there are also some disadvantages, such as it taking a little longer to sell and you not getting gold bars or experience for hearthstone.
* Double the maximum number of guests
* All guests become wealthy
* Acquire '''[[Elin:Precious Objects|★Secret Experience of Kumiromi]]'''


This occurs once a year for each land, and the probability of it occurring can be increased by the player worshipping '''[[Elin:Ehekatl of Luck|Ehekatl]]''' or raising their “Luck” Home Skill.
For more detailed specifications on sales tags, please refer to '''[[Elin:Utility|Utility]]'''.
==Events==


==Land==
=== Spam package ===
You can acquire land by reading the Land deed in a place that does not belong to any '''[[Elin:Factions|faction]]'''.
Sometimes, unknown packages will arrive at your base. They may contain the following items.


While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.
* Junk
* Shit
* Naughtys book
* Platinum coins
* NPC
* Hostile monster
* '''★Wrapped wooden statues'''


In Elona, each property had its own set of uses, but in Elin there is no such classification.
If you turn on the "Anti Spam Package” policy, you can refuse to accept anything other than precious items.


By combining Land Feet, Residents, and Home policies, your land can be used for a variety of purposes.
=== Seasonal Gifts ===
Every year, on a certain day, a gift will arrive at your land.


Please also see our pages on '''[[Elin:Farming|Farming]]''', [[Elin:Ranch|'''Ranch''']], etc.
* 01/01: New year's Gift(A round rice cake, a bottle of sake, and 3 neutral Silver Bells, and Snow Putit joins your party)
* 12/25:'''[[Elin:Gift Box of Jure|★Gift Box of Jure]]''' (see the individual page for details)


===Lucky Month===
A Lucky Month may occur on a player's land at a low probability, and during this time the following benefits will be received:


In addition, relocation deed allow players to move their land to any location.
*Double the production of goods from residents' job/hobbies
*Double the maximum number of guests
*All guests become wealthy
*Acquire '''[[Elin:Precious Objects|★Secret Experience of Kumiromi]]'''


The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.
This occurs up to once per year for each land, and the probability of it occurring can be increased by the player worshipping '''[[Elin:Ehekatl of Luck|Ehekatl]]''' or raising their “Luck” Home Skill.


===Land Feats===
==Moongate==
User land (user maps) published online can be visited by using a ★Moongate or ★Starweaver's Moongate.


* Each parcel of land has inherent features that provide bonuses to the home, and also to the network of homes owned by the player.
See '''[[Elin:Moongate|Moongate]]''' for details.
**As the hearthstone is leveled, the benefits of these features unlock.
*Some of the feats correspond to the networks released at the hearthstone level and affect all the lands in the network. There is a certain degree of regularity in the composition of the feats.
**The first feat is always attached to a terrain type, such as “forest” or “sea”. The type of terrain is determined by its appearance on the global map.
**The second and third slots are randomly assigned to two non-terrain features, but no two non-terrain features with the same name will be selected. Also, some feats are limited to specific terrain.
*Static lands have fixed feats.
**Meadow: Plain, Fertile, Erin's Grace Hill caves: Cave, Ancient Ruin, Erin's Grace  Vernis: Hill, Coal, Ancient Ruin
*The feats of unowned land changes with each re-gen
*When you are on land before it is privatized, the map name in the upper left corner of the screen discloses all three of the land's hidden feats!
**You can see all of the feats that are hidden in the land you already own by going to "Location > Land Name > Land Features" in the Journal.
*Some feat are compatible with the network that is released at the hearthstone level, and feats are shared among lands that have opened the network.


{| class="wikitable sortable"
!class="sortable"|Feat
!class="unsortable"|Effect
!class="sortable"|Network
!class="sortable"|Location
!class="unsortable"|Notes
|-
|Elin's Grace
|Increase admin points.
|Yes
|Meadow, Hill Cave
| +5 Admin cost, affecting all lands that have network access
If you take it in both lands, the level will be 2 (+10 Admin cost)
|-
| Cave
| Land with more admin points
|No
|Hill Cave
| +5 Administration, +3 Food Supply per Hearthstone Level
|-
|Plain
| Land with more admin points
|No
|Meadow, Field
| +5 Administration, +3 Food Supply per Hearthstone Level
|-
|Forest
|Land where food supply is likely to rise
|No
|Forest
| +4 Administration, +4 Food Supply per Hearthstone Level
|-
|Hill
|Land with little food supply, but more admin points.
|No
|Vernis, Mountain
| +6 Administration, +2 Food Supply per Hearthstone Level
|-
|Snowfield
|Land with low food supply but high administration and commercial power
|No
|Snowfield
| +5 Administration, +2 Food Supply per Hearthstone Level
Base Attraction +15
|-
|Beach
|Land with many fish and more commercial power
|No
|Beach
| +4 Administration, +3 Food Supply per Hearthstone Level
Attractiveness +10, +20% chance to gain +1 fish
|-
|Sea
|Land with many fish and more commercial power
|No
|Sea
| +4 Administration, +3 Food Supply per Hearthstone Level
+20% chance to gain +1 fish
|-
|Fertile
|Increase fertility of the land
|No
|Meadow, Everywhere
| +Multiplies Fertility by 1.25x
|-
|Basin
| Land with more admin points
|No
|Everywhere
| +1 Administration per Hearthstone Level
|-
|Fishing Spot
|More fish will be caught
|No
|Everywhere
| +25% chance to gain +1 fish
|-
| Hunting Ground
|More wildlife will occur naturally
|No
|Everywhere
|Max animals present on map before no more can spawn increased by 4. Does not increase spawnrate.
|-
|Breeding Ground
|Wildlife will spawn in greater numbers, Livestock production efficiency is not affected.
|No
|Everywhere
|Max animals present on map before no more can spawn increased by 8. Does not increase spawnrate.
|-
|Monster's Den
|Monsters will attack more frequently
|No
|Everywhere
|Spawns extra monsters scaling with hunting/breeding ground. Does not effect spawn cap.
|-
|Fresh Air
|Residents work more efficiently
|No
|Everywhere
|Job efficiency of residents is increased by 10%.
|-
|Ancient Ruin
|Attract more visitors
|No
|Vernis, Hill Cave, Everywhere
|Effect as if Attractiveness was increased by 10 (Hidden)
|-
|Giant Statue
|Increase tourism value
|No
|Everywhere
|The tourism value of the land is multiplied by 15% (additional with the other land feats.)
|-
|Dinosaur Fossil
|Increase tourism value
|No
|Everywhere
|The tourism value of the land is multiplied by 15%.
|-
|Mysterious Tablet
|Increase tourism value
|No
|Everywhere
|The tourism value of the land is multiplied by 15%.
|-
| Monolith
|Increase tourism value
|No
|Everywhere
|The tourism value of the land is multiplied by 15%.
|-
|Weird Bird
|Increase tourism value
|No
|Everywhere
|The tourism value of the land is multiplied by 15%.
|-
|Geyser
|Geology specific to hot spring areas
|No
|Everywhere
|[[Elin:Olvina|The hot spring effect]] is given to the water area.
|-
|Volcano
|Geology specific to volcanic areas
|No
|Mountain
|*unimplemented content*
|-
|Chitin
|The local specialty produced in a land.
|Yes
|Plain
|*unimplemented content*
|-
|Mushroom
| The local specialty produced in a land.
|Yes
|Forest
|*unimplemented content*
|-
|Gum
| The local specialty produced in a land.
|Yes
|Forest
|*unimplemented content*
|-
|Coal
|The local specialty produced in a land.
|Yes
| Vernis, Mountain
|*unimplemented content*
|-
|Silica Pearl
|The local specialty produced in a land.
|Yes
|Beach
|*unimplemented content*
|-
|Ice block
|The local specialty produced in a land.
|Yes
|Snowfield
|*unimplemented content*
|}
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Player Settlements]]

Latest revision as of 12:46, 8 April 2025


A key part of Elin is managing My Home, a location the player sets up as a home base for housing.

Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.

Land

You can acquire land by reading the Land deed in a place that does not belong to any faction.

While there is no limit on the number of land acquisitions themselves, this is effectively a limit on the number of land titles possessed, since the price of a land title doubles with each purchase.

In Elona, each property had its own set of uses, but in Elin there is no such classification.

By combining Land Feat, Residents, and Home policies, your land can be used for a variety of purposes.

Please also see Farming, Ranch, etc.

Hearthstone

The Hearthstone is a mysterious stone placed on a player's land that allows him to store inhabitants in the stone and pull them out on another piece of land, rename that piece of land, and publish that map online.

As the hearthstone levels, more features of housing are slowly unlocked, but the danger level of the home also rises. Hearthstones level individually on a land-by-land basis, and levelling hearthstones in another land the player owns will provide bonuses to all lands based on the type of land held. Growth rate of hearthstones can be adjusted with "Growth Boost" and "Growth Suppression" policies on the home board.

The following table is an example of a hearthstone in Meadow. The maximum number of inhabitants and other values vary depending on the land feats it has.

Meadow
Level Admin Points Population Danger Level Build Mode Other Benefits
1 4 6 4 Terrain
2 9 9 7 Relocation Utility Department Policies
3 14 12 11 Clearing Item Protection
4 19 15 15 Mining 2nd Feat
5 24 18 21 Collecting, Recipe Network (Teleporter will be available, and network land feats will take effect here)
6 29 21 24 Free Build
7 34 24 27 3rd Feat

The base danger level for land plots is calculated as 4 * (hearthstoneLevel - 1) + distanceFromRoad (steps away from a road tile on the world map).

The danger level is further reduced with Border Patrol policy, -2 for every squared level such as 1, 4, 9, 16, 25, etc. (Example: At 25, border patrol reduces danger by -10.)

Relocation

In addition, relocation deed allow players to move their land to any location.

The terrain and land feats do not change when moving, so things like moving a sea map to the middle of a grassy field are possible.

Abandoning Land

You can abandon land from your Hearthstone.

When you abandon land, your Hearthstone is destroyed and the Land Deed you were using for that land is returned under your feet.

All the residents and livestock that were living on the land disappear at the moment of abandonment and move to the land set as your Home. Livestock also become residents in their new location.

The terrain, items, and appearance on the World map will be maintained immediately after abandonment, but will all disappear at the time of regeneration.

Land that has been owned for less than a month, or land obtained through the story, cannot be abandoned.

Residents

See Residents for details.

Building

Please refer to Furniture for items to decorate your house,

Facility for furniture that can be installed and used,

Container for boxes that have the effect of storing items,

and Utility for boards and signs that can be used on player land.

Buildings

Four walls (or more) and a door!

The maximum area of a room is 2000 tiles, and rooms larger than that are not recognized as buildings. If you want to cover the entire lot with a roof, you will need to subdivide the building into several smaller sections.

Commands for placing items

When placing walls or items, you can perform special operations by pressing certain keys.

  • Change the height of the placement by rotating the mouse wheel
  • Rotate by middle-clicking or pressing R
    • For items with design variations, you can also choose the appearance
  • Shift for free placement (can be placed in any position within the grid)
  • Alt for roof mode (can be placed on walls and roofs)
  • Ctrl for placement ignoring height (items can be stacked)

House Board (House Plate)

By placing this in a room, you can change the background music and edit the appearance of the building.

  • Settings made using the House Board are shared by adjacent rooms in the same group.
  • If you select “None” from the Roof Style menu, the room will lose its roof and become exposed to rain and snow.
  • If you are creating a room with a fence, you can add a roof by selecting a roof style other than “None”.

Room Board (Room Plate)

By placing it in a room, you can change various settings in the room.

Build mode

The Build Mode allows you to freely edit your Home using a dedicated UI.

To use this mode you need a “build board” sold by Loytel.

As long as you have the ingredients and facilities, you can save yourself the trouble of crafting, but be aware that you will consume Oren instead of Stamina.

Initially, only terrain can be raised or lowered, but as hearthstones grow and the “Construction” home skill level increases, new features are unlocked. When “Free Build” is eventually unlocked, build mode can be started from the “Build” icon in the lower right corner of the screen, next to the journal, and the build board is no longer required.

In Build Mode, you can perform specialized operations in addition to placing and collecting items.

Cinema Mode

You can hide the UI by left-clicking. This is useful when you want to take screenshots or videos.

Edit Cells

  • Snowless cells will not accumulate snow in winter, and water tiles will not freeze.
  • Float cells will float gently in the air.
  • You can toggle the presence or absence of wall pillars using the "Toggle Wall Pillar".
  • You can hide the item shadows from “Item Shadow”.

Visibility Switch

The specified item will become invisible outside of build mode.

You will not be able to operate or collect it outside of build mode, and items that are being switched to invisible will not be able to be collected in build mode.

  • The functions of items such as signboards and light sources will still function even if they are invisible.
  • Doors can also be made invisible.

Picker

You can select the walls, floors and items of the selected cell.

Skills & Policies

At the house board, the player can enact many decrees and skills for My Home that apply many various effects.

Sse Home Skills & Policies for more details.

Taxes

Taxes are due at the beginning of every month, with a tax bill being mailed to the player. Not paying your taxes in four month gives the player negative karma, and can lead to repercussions.

The amount of tax is the sum of [ base tax + fame tax + voluntary tax ].

The Base Tax is increased according to the time elapsed (up to 10 years), while the Fame Tax increases with player's Fame (diminishing returns start at 5000 Fame).

The voluntary tax is a tax that can be paid at the player's discretion. The player can choose not to pay it, but if you do, you will receive gold bars per 1,000 orens as a return gift in proportion to the amount of the tax paid. The amount of voluntary taxes can be changed by asking the maid of My Home or the secretary of the town.

You can change the settings as many times as you like at any time, but you cannot change the amount of additional tax payments for invoices that have already been issued, which will be reflected in the following month or later.

The tax evasion policy will slightly reduce both base tax and fame tax, after the tax evasion skill levels of all locations are combined. This does not apply to additional tax payments.

If a the tax transfer policy is in effect, taxes will be automatically deducted from deposits made with the banker instead of being invoiced.

If the deposit is less than the amount collected, a bill for the full amount will be mailed as usual.

Tax-Free Lands

On non-Tax-Free Lands, revenues from lodging, tourism, and residential tax are significantly deducted.

You may designate up to 3 locations as Tax-Free Lands via policies at the Home Board.

Lands designated as Tax-Free will not have a penalty to income from lodging, tourism, and residential tax.

Since there is no tax on shipments and sales, there is no need to transport goods produced in a taxable location to a tax-free location in order to avoid taxation.

Incomes

You can earn various types of income by managing your lands.

To earn some of the income, you need to invite guests to your base using the Policy of “Open for Business” .

Shipping

When you put items in a shipping chest, the contents are shipped out at 5am every morning, and you will receive money (Orens), gold bars, and Hearthstone experience depending on the value and quantity of the items. The experience to the hearthstone is gained by the base that opened the shipping chest.

  • Orens: You will receive a sum of money based on the value of the items. The amount you receive is affected by your Negotiation skill.
  • Gold bars: You will receive gold bars for each shipment. The amount of gold bars you receive is fixed, and at the start of the game it is small, but it increases up to a maximum of 5,000 Oren per total shipment as you receive more gold bars.
  • Hearthstone Experience: The amount of experience gained is determined more by the number of items shipped than by the value of the items.
    • The value of arrows and pebbles is 0 oren, regardless of the number shipped, but they contribute greatly to the amount of Hearthstone experience gained.

Home Ranking

The most valuable furniture among the furniture placed in your home are recognized as “Heirloom”.

In the Home Ranking, you compete with other towns for the total value of your heirlooms, and if you rank in the top 125, you will receive a monthly salary based on your ranking.

You can check your current heirlooms, Home Ranking position and rewards from the top of the Home Board.

For more information, see Home Ranking.

Resident Tax

If you have the Resident Tax policy turned on, you can collect a small tax from your residents.

Furthermore, the Wealth Tax and Faith Tax policies will increase the amount of resident tax that can be collected.

For more information, see Tax Revenue.

Lodging Fees

By assigning beds installed in your land to guests, you can provide lodging to them and receive lodging fees from them.

The lodging fees you receive from guests will vary depending on the type, quality, material, and comfort traits of the bed.

Please also refer to the Beds page.

Tourism

Tourism value determines how many visitors are being generated and furthermore how much revenue can be generated. Tourism value is calculated from all items with tourism value in the area, not just the top most valuable like with home rating. Tourism value of items is not visible without mods, but the "Info Bar (Extra)" widget has an option to display the area's tourism value. Tourism value is entirely dependent on item value.

Examples for items with tourism value: Sculptures, painting, posters, statues,card, some furniture, hangings, (...)

For details, please refer to Tourism Value.

Store Management

If you attach a sales tag to an item, resident or livestock that you have placed in your land, you can sell it to guests.

The advantage of selling with a sales tag is that you can get more oren than with a shipping chest, but there are also some disadvantages, such as it taking a little longer to sell and you not getting gold bars or experience for hearthstone.

For more detailed specifications on sales tags, please refer to Utility.

Events

Spam package

Sometimes, unknown packages will arrive at your base. They may contain the following items.

  • Junk
  • Shit
  • Naughtys book
  • Platinum coins
  • NPC
  • Hostile monster
  • ★Wrapped wooden statues

If you turn on the "Anti Spam Package” policy, you can refuse to accept anything other than precious items.

Seasonal Gifts

Every year, on a certain day, a gift will arrive at your land.

  • 01/01: New year's Gift(A round rice cake, a bottle of sake, and 3 neutral Silver Bells, and Snow Putit joins your party)
  • 12/25:★Gift Box of Jure (see the individual page for details)

Lucky Month

A Lucky Month may occur on a player's land at a low probability, and during this time the following benefits will be received:

  • Double the production of goods from residents' job/hobbies
  • Double the maximum number of guests
  • All guests become wealthy
  • Acquire ★Secret Experience of Kumiromi

This occurs up to once per year for each land, and the probability of it occurring can be increased by the player worshipping Ehekatl or raising their “Luck” Home Skill.

Moongate

User land (user maps) published online can be visited by using a ★Moongate or ★Starweaver's Moongate.

See Moongate for details.