Elin:Random Nefia: Difference between revisions

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{{Untranslated}}{{Version|23.133}}
{{Version|23.214}}
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[[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]]
[[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]]
Related pages: [[Elin:Fame|Fame]]
Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]].
Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]].


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Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned).
Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned).


As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th flor, that 5the level is at Danger level 40.) For the type of veins that appear at various danger levels in Nefia, see [[Elin:Mining|Mining]].
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5the level is at Danger level 40.) For the type of veins that appear at various danger levels in Nefia, see [[Elin:Mining|Mining]].


The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.


Random Nefia monsters with a danger level of 200 or higher will have the same level scaling as [[Elin:The Void|the Void]].
From danger level 51 to 199, the monsters you encounter are the same strength as those up to level 50, but the boss level increases according to the danger level.
 
Furthermore, random Nefia monsters with a danger level of 200 or higher will have the same level scaling as [[Elin:The Void|the Void]]. So the difficulty jumps to the equivalent of Void level 150 or higher.


===Types of Random Nefia===
===Types of Random Nefia===
There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor and [[Elin:Nefia#Traps|traps]] changes. Specifically, outdoor type Nefias, such as forests and grasslands are less likely to trap than indoor Nefias (1/5), with the characteristic that many neutral wildlife occur.
There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor, [[Elin:Nefia#Traps|traps]] rate and monster type changes.  


For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia.
For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia.
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*'''Mining''': Big rock
*'''Mining''': Big rock
*'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap)
*'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap)
== [[File:Elin_Icon_Ruin.png|alt=Ruins]] Ruins ==
A simple nefia surrounded by stone blocks. It's not as distinctive as other random nefias, but it's useful if you want to get a lot of granite or slate stones.
*'''Wall Material''': Stone block (Granite)
*'''Flooring''': Stone floor (Slate)
====Other====
*'''Furniture''': Wall-mounted torches


==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands==
==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands==
Line 55: Line 64:
*'''Lumberjack''': tree(oak, cedar, birch, rosewood)
*'''Lumberjack''': tree(oak, cedar, birch, rosewood)
*'''Gathering''': Pasture, Silver Grass, Blue Grass, Green Grass, Yellow Flower, White Flower, Berry, Api, Krim
*'''Gathering''': Pasture, Silver Grass, Blue Grass, Green Grass, Yellow Flower, White Flower, Berry, Api, Krim
*Apart from the above-mentioned objects, rare breed-improved crops may be generated.<ref name=":0">Krim, radish, carrot, imo, cotton, api, cabocchi, pasture and silver grass may be produced. The maximum value of + value is the value of the lower of the hierarchy and the player's agricultural skills x 2/3.</ref>
*Apart from the above-mentioned objects, rare breed-improved crops may be generated.<ref name=":0">Krim, radish, carrot, imo, cotton, api, cabocchi, pasture and silver grass may be produced. The maximum value of + value is the value of the lower of the danger level and the player's agricultural skills x 2/3.</ref>


====Other====
====Other====


*Brightness varies from time to time and is often affected by rain (No snow)
*Brightness varies from time to time and is often affected by rain (No snow)
*The incidence of traps is low and many neutral wild animals emerge.
*The incidence of traps is low (1/5 of  indoor Nefias) and many neutral wild animals emerge.


==[[File:Elin_Icon_Forest.png|alt=]] ==
==[[File:Elin_Icon_Forest.png|alt=Forest]] Forest==
多種多様な樹木が生えた、屋外型のネフィアです。
It is an outdoor-type Nefia with a wide variety of trees.


グローバルマップの森でよく見られる草木が採取できる他、珍しいハーブが多く自生しています。
In addition to the grass trees often found in the forests of world maps, many rare herbs are native.
*'''壁材''': 草のブロック(土製)、土のブロック
*'''床材''':森の草


====固有オブジェクト====
*'''Wall Materials''': Grass block (Soil), soil block
*'''採掘''': 鉱脈
*'''Flooring''':Forest grass
*'''木こり''': 木(林檎の木、梨の木、蜜柑の木、マッシュルームツリー(緑、紫)オーク、杉、樺、ローズウッド), 切り株(様々)
*'''採取''':  青い草, 紫の草, 赤い草,緑の草, 黄色い花, 白い花, 鳥の巣, コフィ
*上記の採取オブジェクトとは別に、稀に品種改良された作物が群生していることがあります。<ref name=":0" />


====その他====
====Specific Objects====
*'''Mining''': veins
*'''Lumberjack''': tree(apple tree, pear tree, orange tree, mushroom tree (green and purple), oak, cedar, birch, rosewood), stump(various)
*'''Gathering''':  Blue grass, purple grass, red grass, green grass, yellow flowers, white flowers, bird nests, coffeee
*Apart from the above-mentioned objects, rare breed-improved crops may be generated<ref name=":0" />


*時間によって明るさが変動し、雨の影響も受けます(雪は積もりません)
====Other====
*罠の出現率が低く、中立の野生動物が多く出現します。


==[[File:Elin Icon Cave.png|alt=洞窟]] 洞窟==
*Brightness varies from time to time and is also affected by rain. (No snow)
{{参照|採掘}}
*The incidence of traps is low (1/5 of  indoor Nefias) and many neutral wild animals emerge.
鉱脈や貴鉱脈といった原石を入手できるブロックが多く生成されます。鉱脈の種類は危険度によって変動します。


*'''壁材''': 土のブロック
==[[File:Elin Icon Cave.png|alt=Cave]] Cave==
*'''床材''':土
Reference: [[Elin:Mining|Mining]]


====固有オブジェクト====
Many blocks are generated that can obtain rough stones such as veins and precious veins. The type of vein varies depending on the degree of risk.
*'''採掘''':  鉱脈, 貴鉱脈, クリスタル
*'''穴掘り''': 土の床
*'''採取''': 石ころ


====その他====
*'''Wall Material''': Soil block
*'''家具''': かがり火
*'''Flooring''':Soil


==[[File:Elin_Icon_Ruin.png|alt=遺跡]] 遺跡==
====Specific Object====
石のブロックに囲まれたシンプルなネフィアです。他のランダムネフィアほど特色はありませんが、グラナイトの石やスレートの石を大量に手に入れたい場合に有用です。
*'''Mining''':  Veins, precious veins, crystal
*'''壁材''': 石のブロック(グラナイト)
*'''Digging''': Soil floor
*'''床材''': 石の床(スレート)
*'''Gathering''': Stone


====その他====  
====Other====
*'''家具''': 壁掛け松明
*'''Furniture''': bonfire
==[[File:Elin_Icon_Machinarium.png|alt=機械遺跡]] 機械遺跡==
金属のブロックに囲まれた工場のようなネフィアです。スクラップや汚水、欠片といった他のネフィアでは見られないアイテムを大量に入手できます。
*'''壁材''': 枠(銅のスクラップ), 金属のブロック(銅のスクラップ)
*'''床材''': 金属の床(銅のスクラップ)


====固有オブジェクト====
==[[File:Elin_Icon_Machinarium.png|alt=Machinarium]] Machinarium==
*'''採掘''': クリスタル
*'''採取''': 破片(珪砂の欠片), デブリ, 科学物質(汚水)


====その他====
It is a factory-like Nefia surrounded by metal blocks. You can get a lot of items not found in other Nefia, such as scraps, dirty water, and fragments.


*'''家具''': ベルトコンベア(クロムのスクラップ), トロッコ(オーク), ウォールライト(プラスチック), ライトスタンド(プラスチック)
*'''Wall Material''': Frame (Copper scrap), Metal block (Copper scrap)
*'''Flooring''': Metal floor (Copper scrap)


==[[File:Elin Icon Underwater ruins.png]]海底遺跡==
====Specific Objects====
海のマスにのみ生成される水中のネフィアです。中を探索するには水中呼吸エンチャントか、極めて高い水泳スキルが必要です。
*'''Mining''': Crystals
*'''Gathering''': Debris (fragment of silica sand), debris, chemicals (dirty water)
 
====Other====
 
*'''Furniture''': Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots)
* [[Elin:Bestiary#Machine|Machine-type monsters]] appear. If you are the follower of [[Elin:Mani of Machine|Mani]], you can dominate them.
 
==[[File:Elin Icon Underwater ruins.png]]Underwater Ruins==
 
An underwater nefia produced only on sea tiles. Underwater breathing enchantments or extremely high swimming skills are required to explore the inside.


水中呼吸エンチャントは、コーラルウッド製の装備や工房ミラル・ガロクで交換できる'''[[Elin:リボン|★リボン]]'''が必ず持っています。
Underwater breathing enchantment can be replaced with Coralwood equipment or Workshop Miral Garrock [[Elin:Ribbon|★ribbon]] if you have it.


*'''壁材''': 海底神殿のブロック(グラナイトの切り石), 珊瑚のブロック(様々な素材の欠片)
*'''Wall Material''': Underwater temple block (Granite cut stone), Coral block (various material fragments)
*'''床材''': 砂の床(海砂の塊)固有オブジェクト
*'''Flooring''': Sand floor (Sea sand soil)
*'''採掘''': 岩塩, 硫黄岩, 珊瑚礁(珊瑚の欠片)
*'''木こり''': コーラルウッドの木
*'''採取''':  海藻, 貝殻, 珊瑚, 深海藻


====その他====
====Specific Objects====
 
*'''Mining''': Rock salt, sulfur rock, coral reef (coral debris)
*'''Lumberjack''': Coralwood tree
*'''Gathering''':  Seaweed, shells, corals, deep seaweed
 
====Other====


*[[Elin:深海藻|深海藻]]が稀に生成されます。海底遺跡固有の植物で、鎌で[[Elin:海藻の種|海藻の種]]を採取することで栽培が可能です。
*Deep seaweed is rarely generated. A plant endemic to the subsea ruins, with a sickle, you can collect seeds to grow it.
*[[Elin:真珠貝|真珠貝]]が生成されます。通常の宝箱と中身は同じですが、他のネフィアに比べて高い確率で出現します。
*Pearl oyster is generated. The normal treasure chest and contents are the same, but with a higher probability than other Nefias.
*魚などの水生生物が多く出現する他、通常のモンスターや野生動物が低確率で出現します。
*In addition to the large number of aquatic organisms such as fish, normal monsters and wild animals appear with a low probability.
*キャラクターの水泳スキルに応じて速度にペナルティやボーナスが付きます。(危険度50につき要求水泳スキル+1)
*Depending on the character's swimming skills, the speed will be penalized or boosted. (+1 swimming skill required per 50 danger levels)


*珊瑚のブロックで構成されたフロアが生成されることがあります。
*Floors composed of coral blocks may be generated
**珊瑚のブロックの素材は真珠やトパーズ、コーラルウッドなど様々な素材<ref>詳しいバリエーションは調査中。現時点ではコーラルウッド、コバルト、ゼリー、トパーズ、フェイウッド、ローズクオーツ、珪砂、鋼、桜、森の土、深い草、真珠、白金を確認。</ref>から1種類が選ばれます。
**The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. <ref>Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.</ref> One type is selected from the list
**破壊することで欠片が手に入るため、本来入手の難しい素材の[[Elin:硝子|硝子]]を作るのに便利です。
**Destroying them will give you shards, which are useful for making Glass, a material that is otherwise difficult to obtain.


==備考==
==Remarks==
*"大きなうなり声が聞こえた。"とメッセージで表示された場合、その階層には[[Elin:ビッグダディ|ビッグダディ]]がいます。
*If you see the message "A big roar was heard." it means that [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]] is around.
*次の階層で[[Elin:祠と像|神像や祠]]が発生するかどうかと、その個数は予め決まっています。ただし種類が決まるのはその階層に入ってマップが生成されるときです。つまり直前の階層でセーブしておけば、ロードを繰り返して目当ての種類の神像や祠を出現させることが可能です。このとき[[Elin:探知機|探知機]]も利用するとより効率的でしょう。
*In the next floor, whether [[Elin:Shrines and statues|shrines and statues]] will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using [[Elin:Detector|Detector]] at this time will make searching more efficient.


==注記==
==Notes==
<references />
<references />


==更新履歴==
==Update History==
{{Untranslated}}
{{更新履歴|EA 23.142|
{{更新履歴|EA 23.142|
* ネフィアに生成される作物は作物自体の強化レベルがあがるように(前バージョンでは種のみ)。
* ネフィアに生成される作物は作物自体の強化レベルがあがるように(前バージョンでは種のみ)。
Line 150: Line 162:
* 森ネフィアでもランダムに作物が生成されるように(試験的)。}}
* 森ネフィアでもランダムに作物が生成されるように(試験的)。}}
{{更新履歴|EA 23.141|ネフィアに生成された作物を鎌で採取した時、ネフィアの階層に応じて強化された種が手に入る用に(強化Lvの最大値は農業スキルに依存)。}}
{{更新履歴|EA 23.141|ネフィアに生成された作物を鎌で採取した時、ネフィアの階層に応じて強化された種が手に入る用に(強化Lvの最大値は農業スキルに依存)。}}
{{更新履歴|EA 23.133|海底遺跡のネフィアがランダムに生成されるように。また、ルーリエ海底神殿を追加。(既存のセーブデータでは、ランダムネフィア生成のタイミングで生成)。}}
{{更新履歴|EA 23.133|海底遺跡のネフィアがランダムに生成されるように。}}


[[Category:Elin Locations]]
[[Category:Elin Locations]]
[[Category:Elin Nefia]]
[[Category:Elin Nefia]]
[[Category:EN]]
[[Category:EN]]

Latest revision as of 12:18, 8 October 2025

Version EA23.214: This article is at least 20 minor version or a major version behind the latest stable release of Elin. Please help update the page.
Inside the cave of Random Nephia

Random Nefia are different from static Nefia in that they appear in various places on the World Map.

Random nefias are automatically generated on the world map at regular intervals. You can also make random nephias appear by using maps or listening to rumors from Adventurers or informers. Random nephias generated by maps or rumours disappear about eight days after they appear, regardless of entry or conquest, when switching between the world map and area maps. [要検証]

Overview

Danger Levels in Nefia

Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned).

As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5the level is at Danger level 40.) For the type of veins that appear at various danger levels in Nefia, see Mining.

The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.

From danger level 51 to 199, the monsters you encounter are the same strength as those up to level 50, but the boss level increases according to the danger level.

Furthermore, random Nefia monsters with a danger level of 200 or higher will have the same level scaling as the Void. So the difficulty jumps to the equivalent of Void level 150 or higher.

Types of Random Nefia

There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor, traps rate and monster type changes.

For now, it seems that the type of shrines and statues do not change depending on the type of Nefia.

Bosses in Nefia

At the bottom of the random Nefia is a stronger than usual monster with 『』 called the boss.

The monster type is selected from the monsters of a level that correspond to the danger level of the Nefia.

As a reward for conquering a Nefia, you will receive a treasure chest (may be locked), +5 karma and fame.

If you leave the level (including using a tent) before defeating the boss, it is treated as a failure of conquest, and the boss of the lowest level will despawn.

Bosses are able to locate the player even without line of sight.

Common Objects

These are common objects that can be found in any Nefia.

  • Mining: Big rock
  • Gathering: Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap)

Ruins Ruins

A simple nefia surrounded by stone blocks. It's not as distinctive as other random nefias, but it's useful if you want to get a lot of granite or slate stones.

  • Wall Material: Stone block (Granite)
  • Flooring: Stone floor (Slate)

Other

  • Furniture: Wall-mounted torches

Grasslands Grasslands

It is an outdoor-type Nefia with a wide variety of trees.

In addition to the grass trees often found in the forest of world maps, many rare herbs are native.

  • Wall Material:Grass block (soil), soil block
  • Flooring:Forest grass

Specific Objects

  • Mining: veins
  • Lumberjack: tree(oak, cedar, birch, rosewood)
  • Gathering: Pasture, Silver Grass, Blue Grass, Green Grass, Yellow Flower, White Flower, Berry, Api, Krim
  • Apart from the above-mentioned objects, rare breed-improved crops may be generated.[1]

Other

  • Brightness varies from time to time and is often affected by rain (No snow)
  • The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge.

Forest Forest

It is an outdoor-type Nefia with a wide variety of trees.

In addition to the grass trees often found in the forests of world maps, many rare herbs are native.

  • Wall Materials: Grass block (Soil), soil block
  • Flooring:Forest grass

Specific Objects

  • Mining: veins
  • Lumberjack: tree(apple tree, pear tree, orange tree, mushroom tree (green and purple), oak, cedar, birch, rosewood), stump(various)
  • Gathering: Blue grass, purple grass, red grass, green grass, yellow flowers, white flowers, bird nests, coffeee
  • Apart from the above-mentioned objects, rare breed-improved crops may be generated[1]

Other

  • Brightness varies from time to time and is also affected by rain. (No snow)
  • The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge.

Cave Cave

Reference: Mining

Many blocks are generated that can obtain rough stones such as veins and precious veins. The type of vein varies depending on the degree of risk.

  • Wall Material: Soil block
  • Flooring:Soil

Specific Object

  • Mining: Veins, precious veins, crystal
  • Digging: Soil floor
  • Gathering: Stone

Other

  • Furniture: bonfire

Machinarium Machinarium

It is a factory-like Nefia surrounded by metal blocks. You can get a lot of items not found in other Nefia, such as scraps, dirty water, and fragments.

  • Wall Material: Frame (Copper scrap), Metal block (Copper scrap)
  • Flooring: Metal floor (Copper scrap)

Specific Objects

  • Mining: Crystals
  • Gathering: Debris (fragment of silica sand), debris, chemicals (dirty water)

Other

  • Furniture: Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots)
  • Machine-type monsters appear. If you are the follower of Mani, you can dominate them.

Elin Icon Underwater ruins.pngUnderwater Ruins

An underwater nefia produced only on sea tiles. Underwater breathing enchantments or extremely high swimming skills are required to explore the inside.

Underwater breathing enchantment can be replaced with Coralwood equipment or Workshop Miral Garrock ★ribbon if you have it.

  • Wall Material: Underwater temple block (Granite cut stone), Coral block (various material fragments)
  • Flooring: Sand floor (Sea sand soil)

Specific Objects

  • Mining: Rock salt, sulfur rock, coral reef (coral debris)
  • Lumberjack: Coralwood tree
  • Gathering: Seaweed, shells, corals, deep seaweed

Other

  • Deep seaweed is rarely generated. A plant endemic to the subsea ruins, with a sickle, you can collect seeds to grow it.
  • Pearl oyster is generated. The normal treasure chest and contents are the same, but with a higher probability than other Nefias.
  • In addition to the large number of aquatic organisms such as fish, normal monsters and wild animals appear with a low probability.
  • Depending on the character's swimming skills, the speed will be penalized or boosted. (+1 swimming skill required per 50 danger levels)
  • Floors composed of coral blocks may be generated
    • The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. [2] One type is selected from the list
    • Destroying them will give you shards, which are useful for making Glass, a material that is otherwise difficult to obtain.

Remarks

  • If you see the message "A big roar was heard." it means that Big Daddy is around.
  • In the next floor, whether shrines and statues will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using Detector at this time will make searching more efficient.

Notes

  1. 1.0 1.1 Krim, radish, carrot, imo, cotton, api, cabocchi, pasture and silver grass may be produced. The maximum value of + value is the value of the lower of the danger level and the player's agricultural skills x 2/3.
  2. Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.

Update History

  • EA 23.142 :
    • ネフィアに生成される作物は作物自体の強化レベルがあがるように(前バージョンでは種のみ)。
    • 草原ネフィアでは低確率で牧草以外の作物も生成されるように(試験的)。
    • 森ネフィアでもランダムに作物が生成されるように(試験的)。
  • EA 23.141 : ネフィアに生成された作物を鎌で採取した時、ネフィアの階層に応じて強化された種が手に入る用に(強化Lvの最大値は農業スキルに依存)。
  • EA 23.133 : 海底遺跡のネフィアがランダムに生成されるように。