Elin:Equipment: Difference between revisions
Sakumashiki (talk | contribs) m (Weapons are now included in the equipment weight calculation.) |
Sakumashiki (talk | contribs) m (→Overview: Added equipment weakening and strengthening section. (Translated by machine. Please make appropriate corrections.)) |
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Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them. | Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them. | ||
=== Weakening and Strengthening === | |||
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment. | |||
Reading a [[Elin:Books#Scrolls|scroll]] of Enchant Weapon/Armor or using a [[Elin:Shrines and statues|shrine]] of "Armor" will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. | |||
Conversely, equipment that is not resistant to acid will rust and weaken when exposed to acid attacks or acid traps. The damage modifier will be negatively affected for weapons, and the PV will decrease for armor. | |||
You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid. | |||
Rusted equipment can be restored to its initial condition by using a spinning wheel in Missilia or Willow. To use the spinning wheel, you need an item called "abrasive," which is made by mixing scum stone and sulfur in a stone jar. | |||
==Weapons== | ==Weapons== |
Revision as of 13:41, 23 June 2024
Some of the text on this page is from the Beta build of the game. |
Overview
Equipment in Elin has many attributes such as:
- Material
- Weight
- DV
- PV
- Damage Die
- Accuracy
- Resistances
- Enchantments
Equipment part
Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).
In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle.
However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them.
Equipment type
Weapon equipment types are divided into three types: two-handed, dual-wielding, and shield-wielding.
If you have only one weapon equipped in your hand's equipment slot and nothing in your other hand, you can use both hands, and if you have two or more weapons equipped, you can use dual-wielding, or equip both a weapon and a shield. When you are using it, it becomes a shield holder.
Dual-wielding or state-wise, there will be a large penalty to the accuracy of each weapon, but this can be alleviated to some extent by training your dual-wielding skills.
Armor equipment types are divided into two types: light equipment and heavy equipment.
If the total weight of the equipment excluding light source equipment is less than 30.0s, it is considered light equipment, and if it is above that, it is considered heavy equipment.
Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.
Equipment quality
In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity. These items will have a <Name>. You can also tell the rarity of equipment by looking at the background color of the item icon.
Normal: None (transparent)
High quality: light blue
miracle: yellow
Sacred Treasure: Red
Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.
Weakening and Strengthening
Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.
Reading a scroll of Enchant Weapon/Armor or using a shrine of "Armor" will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV.
Conversely, equipment that is not resistant to acid will rust and weaken when exposed to acid attacks or acid traps. The damage modifier will be negatively affected for weapons, and the PV will decrease for armor.
You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.
Rusted equipment can be restored to its initial condition by using a spinning wheel in Missilia or Willow. To use the spinning wheel, you need an item called "abrasive," which is made by mixing scum stone and sulfur in a stone jar.
Weapons
For randomly generated melee and ranged weapons, see the Weapons page.
Armor
See the Armors page for randomly generated shields, armor, and light sources.
Precious Items
There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.
- Elin:Axe of Destruction
- Elin:Beggar's Pendant
- Elin:Dragon Slayer
- Elin:Dragonbone Hammer
- Elin:Earth Hammer
- Elin:Elemental Staff
- Elin:Ether Dagger
- Elin:Fish Slayer
- Elin:Gunlance
- Elin:Hathaway's Dagger
- Elin:Holy Lance
- Elin:Kogitsunemaru
- Elin:Kumiromi Sythe
- Elin:Lucky Dagger
- Elin:Masamune
- Elin:Moon Chime
- Elin:Muramasa
- Elin:Mystic Mask
- Elin:Precious Objects
- Elin:Putit in Amber
- Elin:Ring Of Void
- Elin:Sage's Helm
- Elin:Sugaki
- Elin:Sword of Forget-me-not
- Elin:Warmonger
- Elin:Winchester Premium
- Elin:Wind Bow
- Elin:Wind's Wrap
- Elin:Zephir's Wrath