Elin:Class: Difference between revisions

From Ylvapedia
(→‎Classes: Witches get Riding at a potential of 130 rather than Spot Hidden at a potential of 160)
m (Added npc only domains and added some missing info)
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Lightning
Lightning
Mind<ref name=":1">NPC only, additional domain earned by Magic Mastery, presumably</ref>
Magic<ref name=":1" />
|Literacy<sup>(130)</sup>
|Literacy<sup>(130)</sup>


Line 201: Line 205:


Nether
Nether
Nerve<ref name=":1" />
|Evasion<sup>(140)</sup>
|Evasion<sup>(140)</sup>


Line 283: Line 289:
|7<sup>+35</sup>
|7<sup>+35</sup>
|2<sup>+10</sup>
|2<sup>+10</sup>
|27<sup>+145</sup>
|27<sup>+135</sup>
|Fire
|Fire
Lightning
Lightning


Holy
Holy
Magic<ref name=":1" />
|Shield<sup>(140)</sup>
|Shield<sup>(140)</sup>


Line 373: Line 381:
Gun<sup>(150)</sup>
Gun<sup>(150)</sup>
|Devout 1
|Devout 1
Inquisition 1
Inquisition
|Increase benefit from god's favour by 5%
|Increase benefit from god's favour by 5%
"Bane" excommunicates the target, removing stats gained from faith.
"Bane" excommunicates the target, removing stats gained from faith.
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|25<sup>+125</sup>
|25<sup>+125</sup>
|Fire
|Fire
Lighting
Lightning


Holy
Holy
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Mace<sup>(160)</sup>
Mace<sup>(160)</sup>
|Devout 2
|Devout 2
Defensive Instinct 1
Defensive Instinct
|Increase benefit from god's favour by 10%  
|Increase benefit from god's favour by 10%  
Lay on hands available when worshipping Jure.
Lay on hands available when worshipping Jure.
Line 438: Line 446:
|Heart of Death 1
|Heart of Death 1
Mana Body 1
Mana Body 1
|Physical critical rate increases as health decreases<ref>The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
|Physical critical rate increases as health decreases<ref name=":2">The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP</ref>
Mana can be used as health
Mana can be used as health


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Chaos
Chaos
Magic<ref name=":1" />
|Throwing<sup>(140)</sup>
|Throwing<sup>(140)</sup>
Riding<sup>(130)</sup>
Riding<sup>(130)</sup>
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Short Sword<sup>(140)</sup>
Short Sword<sup>(140)</sup>
|Magic Mastery 1
|Magic Mastery 1
Way of Witch 1
Way of Witch
| +1 Specialized Domain
| +1 Specialized Domain
Can brew more potions
Can brew more potions
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=== NPC only ===
=== NPC only ===
{| class="wikitable mw-collapsible"
{| class="wikitable sortable mw-collapsible"
!Class
!Class
!Str
!Str
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|-
|-
|[[Elin:Without Class|None]]
|[[Elin:Without Class|None]]
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|2
|2<sup>+10</sup>
|16<sup>+0</sup>
|16<sup>+80</sup>
|Fire
|Fire
Cold
Cold
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|-
|-
|[[Elin:Predator|Predator]]
|[[Elin:Predator|Predator]]
|8
|8<sup>+40</sup>
|11
|11<sup>+55</sup>
|8
|8<sup>+40</sup>
|0
|0
|0
|0
Line 583: Line 593:
|0
|0
|0
|0
|27
|27<sup>+135</sup>
|Fire
|Fire
Cold
Cold
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|-
|-
|[[Elin:Bard|Bard]]
|[[Elin:Bard|Bard]]
|9
|9<sup>+45</sup>
|3
|3<sup>+15</sup>
|7
|7<sup>+35</sup>
|6
|6<sup>+30</sup>
|0
|0
|0
|0
|4
|4<sup>+20</sup>
|0
|0
|29
|29<sup>+145</sup>
|Fire
|Fire
Cold
Cold


Lightning
Lightning
|Music<sup>(130)</sup>
|Regeneration<sup>(130)</sup>
Casting<sup>(130)</sup>
 
Tactics<sup>(130)</sup>
 
Marksman<sup>(130)</sup>
 
Music<sup>(130)</sup>
|Staff<sup>(130)</sup>
|Staff<sup>(130)</sup>



Revision as of 00:38, 1 June 2025

Class adjusts a character's attributes, skills, starting potentials, and Domains.



Classes

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
Warrior 10+50 10+50 2+10 0 0 3+15 0 0 25+125 Fire

Cold

Cut

Two Handed(140)

Regeneration(150)

Shield(130)

Heavy Armor(130)

Tactics(140)

Long Sword(160)

Axe(160)

Scythe(150)

Polearm(140)

Mace(160)

Short Sword(140)

Weapon Mastery 2 Increased effectiveness of melee weapons by 10%
Thief 4+20 4+20 8+40 5+25 4+20 0 0 0 25+125 Poison

Darkness

Chaos

Lockpicking(130)

Pickpocket(140)

Disarm Trap(140)

Dual Wield(150)

Evasion(130)

Long Sword(130)

Axe(130)

Staff(130)

Short Sword(140)

Crossbow(140)

Thief's Luck 2 +30 Luck
Wizard 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
Farmer 5+25 5+25 2+10 0 8+40 5+25 0 0 25+125 Fire

Cold

Lightning

Regeneration(130)

Farming(150)

Cooking(140)

Faith(120)

Riding(130)

Staff (130)

Scythe(160)

Polearm(130)

Farming Legs 2

Gourmet 1

Reduced stamina usage

Show all food traits

Archer 6+30 4+20 8+40 5+25 2+10 0 0 0 25+125 Lightning

Poison

Cut

Light Armor(130)

Evasion(140)

Marksman(150)

Anatomy(130)

Riding(130)

Axe(130)

Short Sword(140)

Bow(150)

Crossbow(150)

Ranged Mastery 2 Increased effectiveness of ranged weapons by 10%
Warmage 6+30 6+30 2+10 0 0 4+20 7+35 0 25+125 Fire

Cold

Nether

Nerve[1]

Evasion(140)

Tactics(130)

Literacy(130)

Casting(140)

Symbiosis(130)

Long Sword(140)

Staff(140)

Mace(140)

Polearm(140)

Weapon Mastery 1

Magic Mastery 1

Increased effectiveness of melee weapons by 5%

+1 Specialized Domain

Tourist 0 0 0 0 0 0 0 0 0+0 Fire

Sound

Chaos

Swimming(130)

Fishing(130)

Travel(130)

None Vacation Vibe 5 Increased store price

Increased store inventory

Pianist 4+20 0 2+10 5+25 6+30 0 2+10 8+40 27+135 Sound

Mind

Nerve

Weightlifting(150)

Throwing(140)

Literacy(130)

Music(150)

Negotiation(130)

None Musician 2 Enhanced performance quality

Bonus to performance reward

Priest 2+10 2+10 0 2+10 2+10 10+50 7+35 2+10 27+135 Fire

Lightning

Holy

Magic[1]

Shield(140)

Heavy Armor(140)

Literacy(130)

Faith(150)

Casting(130)

Staff(130)

Polearm(130)

Mace(150)

Short Sword(130)

Magic Mastery 1

Devout 1

+1 Specialized Domain

Increase benefit from god's favour by 5%

Gunner 0 2+10 5+25 8+40 5+25 4+20 3+15 0 27+135 Fire

Lightning

Sound

Disarm Trap(140)

Evasion(130)

Stealth(130)

Spot Hidden(140)

Marksman(150)

Mace(130)

Crossbow(130)

Gun(160)

Thief's Luck 1

Ranged Mastery 1

+15 Luck

Increased effectiveness of ranged weapons by 5%

Inquisitor 7+35 4+20 4+20 7+35 0 4+20 0 0 26+130 Darkness

Mind

Nerve

Evasion(140)

Marksman(140)

Literacy(130)

Faith(140)

Casting(140)

Long Sword(130)

Short Sword(130)

Crossbow(140)

Gun(150)

Devout 1

Inquisition

Increase benefit from god's favour by 5%

"Bane" excommunicates the target, removing stats gained from faith.

Paladin 7+35 8+40 0 0 0 4+20 0 6+30 25+125 Fire

Lightning

Holy

Two Handed(150)

Heavy Armor(140)

Regeneration(130)

Tactics(140)

Casting(140)

Long Sword (160)

Polearm(160)

Mace(160)

Devout 2

Defensive Instinct

Increase benefit from god's favour by 10%

Lay on hands available when worshipping Jure.

Executioner 12+60 8+40 5+25 0 0 0 0 0 25+125 Cold

Cut

Nerve

Two Handed(160)

Regeneration(130)

Throwing(150)

Tactics(140)

Anatomy(140)

Long Sword (140)

Axe(170)

Scythe(160)

Heart of Death 1

Mana Body 1

Physical critical rate increases as health decreases[2]

Mana can be used as health

Negates Neck Hunt

Cannot die until mana is depleted

Sword Sage 7+35 6+30 0 0 0 5+25 7+35 0 25+125 Fire

Cold

Lightning

Holy

Nether

Tactics(150)

Literacy(130)

Meditation(130)

Casting(140)

Magic Device(140)

Long Sword (150)

Staff(150)

Polearm(130)

Crossbow(120)

Talisman Mastery 2 Increased Talisman Effect

Increased Talisman Charges

Witch 0 0 0 5+25 8+40 4+20 7+35 4+20 28+140 Fire

Poison

Chaos

Magic[1]

Throwing(140)

Riding(130)

Alchemy(150)

Casting(130)

Magic Device(140)

Staff(130)

Short Sword(140)

Magic Mastery 1

Way of Witch

+1 Specialized Domain

Can brew more potions

Skilled at broom riding

Values with 0+## have a positive adjustment to base potential at the start.

Values with 0-## have a negative adjustment to base potential at the start.

Values with no trailing number do not positively or negatively effect base potential.

For skills, the value provided is the total base starting potential. It seems like potential for skills cannot drop below this amount.

For attributes, it is only the adjustment value, as the base value remains at 80.

Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories.

Devout does work in tandem with the Demigod's racial passives.

  1. 1.0 1.1 1.2 1.3 1.4 NPC only, additional domain earned by Magic Mastery, presumably
  2. The critical chance from Heart of Death 1 begins at 2% and scales to 33% at 0 HP

NPC only

Class Str Con Dex Per Lea Will Mag Cha Total Domains Skills Weapon Skills Feat Feat Effect
None 2+10 2+10 2+10 2+10 2+10 2+10 2+10 2+10 16+80 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A N/A
Predator 8+40 11+55 8+40 0 0 0 0 0 27+135 Fire

Cold

Lightning

Spot Hidden(130)

Evasion(130)

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

N/A N/A Not treated as feat, but gets +10 speed.

This does not scale

Bard 9+45 3+15 7+35 6+30 0 0 4+20 0 29+145 Fire

Cold

Lightning

Regeneration(130)

Casting(130)

Tactics(130)

Marksman(130)

Music(130)

Staff(130)

Short Sword(120)

N/A N/A
Alchemist 0 0 0 4+20 3+15 8+40 10+50 0 25+125 Fire

Cold

Lightning

Mind[1]

Magic[1]

Literacy(130)

Memorization(130)

Casting(150)

Magic Device(130)

Control Magic(140)

Staff(130)

Short Sword(120)

Magic Mastery 2 +2 Specialized Domain
  1. 1.0 1.1 Additional domain earned by Magic Mastery, presumably