Elin:Equipment/Enchantments: Difference between revisions

From Ylvapedia
m (For the time being, the runes have been added to the Enchantments page.)
(3 intermediate revisions by 2 users not shown)
Line 32: Line 32:
|It strengthens your ability to  ~.
|It strengthens your ability to  ~.
It decreases ~.
It decreases ~.
|Corrects skill level. Text varies by skill.
|Improves skill level. Text varies by skill.
|All
|All
|-
|-
|Critical
|True Sight
|It increases your chance to deliver critical hits.
|It enhances attack  accuracy.
|It increases your chance to deliver critical hits.
|It increases your accuracy.
|All
|All
|-
|-
Line 48: Line 48:
|Enhance spell
|Enhance spell
|It enhances your spells.
|It enhances your spells.
|Increase the power of magic.
|Increases spellpower, applies to damage spells, buffs and debuffs. Stronger than the casting stat in all cases at the same level.
|All
|All
|-
|-
|Mana management
|Mana management
|It reduces your mana consumption.
|It reduces your mana consumption.
|Decreases mana consumption when chanting magic.
|Decreases mana consumption when casting magic.
Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);
Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);


Line 62: Line 62:
|It grants you ~ Resistance.
|It grants you ~ Resistance.
It decreases your ~ Resistance.
It decreases your ~ Resistance.
|Applies a correction to damage taken to elemental damage.
|Reduces elemental damage taken.
The value can be checked from the "Resistance" tab on the character sheet.
The value can be checked from the "Resistance" tab on the character sheet.
|All
|All
Line 79: Line 79:
|Immunity to pickpockets
|Immunity to pickpockets
|It protects you from thieves.
|It protects you from thieves.
|Disables theft by enemies and food theft by gluttonous sea lions.
|Lowers the chance of theft by enemies and food theft by gluttonous sea lions.
Items can still be stolen from NPCs equipped with this enchantment.
Items can still be stolen from NPCs equipped with this enchantment.
Has different strength levels (hidden) which can be seen on the resistance page. +1 is not sufficient to grant perfect immunity to stealing.
|All
|All
|-
|-
|Resist Mutation
|Resist Mutation
|It protects you from mutation.
|It protects you from mutation.
|Resists mutation. It does not completely prevent it.
|Resists mutation. It does not completely prevent it, the resist strength can be checked on the resistance page.
|All
|All
Fairy hat(static)
Fairy hat(static)
Line 94: Line 96:
|Head, neck
|Head, neck
|-
|-
| rowspan="8" |Utility
| rowspan="9" |Utility
|Anti-Teleport
|Anti-Teleport
|It prevents teleport.
|It prevents teleport.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
|Disables teleportation due to traps, failed deciphering of magic books, etc.
Pets that have it do not use teleportation or short teleportation.
|All
|All
|-
|-
Line 108: Line 111:
|Increase travel speed
|Increase travel speed
|It speeds your travel progress.
|It speeds your travel progress.
|Reduces travel time on the World map. Also increases speed.
|Reduces travel time on the World map. Also increases speed. Only works if equipped by the player even if the player is riding a mount.
|Seven League Boots(static)
|Seven League Boots(static)
|-
|-
|Protection from weather
|Protection from weather
|It negates the effect of being stranded by bad weather.
|It negates the effect of being stranded by bad weather.
|Disables confusion caused by thunderstorms and random slowdowns caused by snow.
|Prevents confusion caused by thunderstorms and random slowdowns caused by snow.
|Aurora Ring(static)
|Aurora Ring(static)
|-
|-
Line 136: Line 139:
|Head
|Head
|-
|-
| rowspan="17" |Weapon
|Rune Vessel
|It can be infused  with additional runes.
|Can be infused additional runes according to the enchantment level (number of *).
|★AF
Crafted equipment with rune (see Rune section)
|-
| rowspan="19" |Weapon
|Vorpal
| rowspan="1" |It increases the chance of triggering a full piercing attack.
| rowspan="1" |Increases the activation chance of attacks with 100% penetration rate
|Melee weapon
Ranged weapon
|-
|Critical
|It increases your chance to deliver critical hits.
|It increases your chance to deliver critical hits.
|Melee weapon
Ranged weapon
|-
|Elemental damage
|Elemental damage
|It deals additional ~ damage.
|It deals additional ~ damage.
Line 150: Line 171:
|Race Bane
|Race Bane
|It inflicts massive damage to ~.
|It inflicts massive damage to ~.
|Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races.
|Target races are human, animal, machine, undead, dragon, god, fairy, fish, or All.
All Bane only have half the effect of other banes.
|Melee weapon
|Melee weapon
Ranged weapon
Ranged weapon
Line 230: Line 252:
|-
|-
|Elemental conversion
|Elemental conversion
|It is electrified.(Lightning)
|It is electrified. (Lightning)
|Permanently grante lemental attacks to weapons.  
It is vibrating.
Elemental  weapons do not benefit from song buffs and do not consume song buff uses when attacking.
(Impact)
|Permanently grante elmental attacks to weapons.  
Elemental  weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.
|★AF only
|★AF only
|}
|}


== Runes ==
== Runes ==
Using runes, you can extract enchantments from unwanted equipment and transfer them to other equipment.
By using a rune mold on an equipment, you can destroy the equipment and extract one of its enchantments.
 
The extracted rune can then be used to add an enchantment to another equipment.
===Rune Mold===
You can create a rune mold using '''[[Elin:Creating#Accessory table|Accessory table]]'''. At this time, the grade and hardness of the material are important.
 
There are three types of rune mold.
{| class="wikitable “wikitable”"
!Tier
!Jewelry
!Ingot
!Crystal
!Effect
|-
|Good
|10
|2
|Earth crystal
|Enchantments can be extracted from equipment of rarity up to and including good-tier..
|-
|Miracle
|20
|6
| Sun crystal
|Enchantments can be extracted from equipment of rarity up to and including miracle-tier.
|-
|Godly
|30
|10
|Mana crystal
|Enchantments can be extracted from equipment of rarity up to and including godly-tier.
|}The Rune Mold must be made of the same or harder material than the equipment to be destroyed. Also, it cannot be extracted from ★Artifacts.
 
When you use a rune mold, you can extract one enchantment of your choice from an item and use it to make a rune. When you do this, the item from which you extracted the enchantment will disappear.
 
===How to Use Runes===
You can add the enchantment of a rune to an equipment (including lighting) by infusing it with a rune.
 
The number of runes that can be infused differs depending on the item.
{| class="wikitable wikitable”"
!Equipment
!Number of Runes that can be Imprinted
|-
|Normal Equipment
|1
|-
|★Artifacts
|0
|-
|Equipment with Rune Vessel
|Number of Runes that can be Imprinted + Number of [*]
|}Normal equipment obtained through Nefia etc. can only be imprinted with one rune, and ★Artifacts cannot be imprinted.
 
Equipment with the Rune Vessel enchantment can be infused an additional number of times equal to the enchantment strength (that is, the number of "*").
 
This enchantment does not exist as a random enchantment, and is only possessed by some ★Artifacts such as the [[Elin:Dragonbone Hammer|Dragonbone Hammer]] and [[Elin:Fish Slayer|Fish Slayer,]] and equipment crafted using runes.
 
===Runic Equipment===
Craftable equipment can use runes as an option.
 
Equipment crafted using runes will be infused with the enchantment of the rune, and it will also gain a rune vessel[*] enchantment.
 
In other words, in addition to the rune used in the crafting process, you will be able to infuse a further rune into the equipment, for a total of two runes.
 
Similarly, runic equipment crafted at an Accessory table will be infused with the rune used in the crafting process, and it will also gain a rune vessel[**] enchantment.


=== Using runes ===
In other words, runic equipment can be infused with a total of three runes.


# Create a rune mold by '''[[Elin:Creating|crafting]]'''.
===Rune Specifications ===
# Using a rune mold, you can extract a single enchantment from equipment and create a rune. Note that the equipment from which the enchantment is extracted will disappear.
* Some enchantments, such as speed, cannot be extracted. The text for the relevant enchantment will be grayed out.
# By imprinting runes on equipment that you want to imbue with an enchantment, you can add (or overwrite if there is already an identical enchantment) the enchantment that the rune possesses.


In addition, you can also add runes as optional materials for crafted equipment, and the effects of the added runes will be given to the finished product.
* It is only possible to add elemental resistance to pre-made equipment using a rune if the item has no elemental resistance.


This is treated separately from the enchantment granted by the enchantment seal, so you can add one more enchantment to the crafted equipment than you can to normal equipment.
* For self-made equipment, using a material with innate elemental resistance and an elemental resistance rune in the crafting process will add both effects together in the finished product.


=== Rune Specifications ===
* Material-derived enchantments cannot be overwritten by rune infusions. (Crafting an item with material-based elemental resistance and an elemental resistance rune is the only exception to this rule.)


* You can only add elemental resistance to equipment that has no elemental resistance.
* If the item already has the same enchantment, it will be overwritten.


* Imprinted equipment cannot be duplicated.
* You can also extract a rune from infused equipment.
* Some enchantments, such as speed boosts, cannot be extracted. The text for the enchantment in question will be grayed out.
* Material-derived enchantments cannot be overwritten with rune imprints.


*Infused equipment cannot be duplicated.
[[Category:EN]]
[[Category:EN]]
[[Category:Elin Items]]
[[Category:Elin Items]]

Revision as of 17:19, 13 February 2025


High quality equipment and artifacts may have the enchantments added to them.

Overview

You can check specific modification values, etc. from the “Enchantment” tab on the character sheet.

Enchantments may also be added to or removed from ranged weapons separately from these enchantments.

For more information about that, see the Modification Tools page.

Enchantments list

Type Name Text Effect Applied to
Status

Enhancement

Attribute It increases ~ by ##.

It decreases ~ by ##.

Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction,Fatal PV

etc.

Some attribute are currently limited to artifacts.

All
Skill It strengthens your ability to ~.

It decreases ~.

Improves skill level. Text varies by skill. All
True Sight It enhances attack accuracy. It increases your accuracy. All
Anti Magic It is imbued with anti-magic particles. Reduces the damage taken from attack spells, but also reduces the your spell power and benefits gained from support and healing spells.

Reduces mana. Increases the physical attacks.

All
Enhance spell It enhances your spells. Increases spellpower, applies to damage spells, buffs and debuffs. Stronger than the casting stat in all cases at the same level. All
Mana management It reduces your mana consumption. Decreases mana consumption when casting magic.

Effect decays exponentially: final cost = initial cost * 100 / (100 + (int)Mathf.Sqrt((float)(manaOptimization * 10)) * 3);

60% at 50 enchant strength, 50% at 130 enchant strength, etc.

All
Element Resistance It grants you ~ Resistance.

It decreases your ~ Resistance.

Reduces elemental damage taken.

The value can be checked from the "Resistance" tab on the character sheet.

All
Resistance and Immunity Sustain attribute It sustains your ~. It prevents the wearer's attribute from being reduced by weakening attacks. All
Immunity to abnormalities It negates the effect of ~. Negatess state abnormalities. All
Immunity to pickpockets It protects you from thieves. Lowers the chance of theft by enemies and food theft by gluttonous sea lions.

Items can still be stolen from NPCs equipped with this enchantment.

Has different strength levels (hidden) which can be seen on the resistance page. +1 is not sufficient to grant perfect immunity to stealing.

All
Resist Mutation It protects you from mutation. Resists mutation. It does not completely prevent it, the resist strength can be checked on the resistance page. All

Fairy hat(static)

Prevent decapitation It protects your neck. Disables neckhunting by weapons and some NPC abilities. Head, neck
Utility Anti-Teleport It prevents teleport. Disables teleportation due to traps, failed deciphering of magic books, etc.

Pets that have it do not use teleportation or short teleportation.

All
Levitation It makes you float. Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot. All

Wing, Feather(static)

Increase travel speed It speeds your travel progress. Reduces travel time on the World map. Also increases speed. Only works if equipped by the player even if the player is riding a mount. Seven League Boots(static)
Protection from weather It negates the effect of being stranded by bad weather. Prevents confusion caused by thunderstorms and random slowdowns caused by snow. Aurora Ring(static)
See invisible It lets you see invisible objects. Makes invisible NPCs visible. Head
Iron stomach It lets you digest rotten things. No penalty for eating rotten food or food with [Tainted] trait. All
Water breathing It lets you breathe underwater. You won't drown underwater, but you won't gain experience in swimming skills. All
Defect Faith It reveals the faith of others. When you mouse over an NPC, you can see the faith of the target. Head
Rune Vessel It can be infused with additional runes. Can be infused additional runes according to the enchantment level (number of *). ★AF

Crafted equipment with rune (see Rune section)

Weapon Vorpal It increases the chance of triggering a full piercing attack. Increases the activation chance of attacks with 100% penetration rate Melee weapon

Ranged weapon

Critical It increases your chance to deliver critical hits. It increases your chance to deliver critical hits. Melee weapon

Ranged weapon

Elemental damage It deals additional ~ damage. Additional elemental damage. Melee weapon

Ranged weapon

Force Weapon It is wielded by the power of the Force. Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills. Melee weapon
Race Bane It inflicts massive damage to ~. Target races are human, animal, machine, undead, dragon, god, fairy, fish, or All.

All Bane only have half the effect of other banes.

Melee weapon

Ranged weapon

Spell It triggers "~". When an attack hits, the added spell or ability is triggered. It is not activated if the attacker is killed by the damage of the hit. Melee weapon
Neck hunt It triggers "Neck hunt". Strictly speaking, this is a type of Spell enchantment.

It instantly kills targets with HP below a certain level.

Melee weapon

Sickle(static)

Scatter It strikes the area around the target. The shot hits the tiles around the target as well. ★AF only
Shockwave It generates a shockwave at the target's location. The attack hits the tiles around the target as well.

The damage of the shockwave is based on the enchantment power, and there is no element conversion by intonation or weapon enchantment.

Melee weapon
Chase It pursues the target that evades an attack. When an attack misses, you can reroll the hit roll.

The number of times the hit is judged is based on the enchantment power.

Melee weapon

Some Daggers (static)

Flurry It unleashes consecutive attacks on the target. Performs multiple consecutive attacks according to the enchantment power.

The probability of additional attacks and the maximum number of attacks are based on the enchantment power.

Melee weapon
Cleave It attacks enemies adjacent to the target. The attack will also hit the target's four tiles above, below, left and right.

The probability of additional attack is based on the enchantment power.

Melee weapon
Feint It disrupts the target's actions. The target is given a suppression status, which reduces the target's damage and ability frequency. Melee weapon
Frustration It delivers a decisive blow to the target that evades an attack. When the attack misses, it will perform a follow-up attack with a low probability of critical hit.

The follow-up attack is also made when the additional attack by the flurry or the cleave attack is missed. The probability of the follow-up is determined by the enchantment power.

Melee weapon
Melee Distance It can attack distant targets. You can attack targets on distant tiles. Melee weapon

Polearm(static)

Mana absorb It absorbs mana. Absorbs mana according to the damage inflicted. Only effective when attacking an enemy NPC. If the target's mana is depleted, they will suffer the same mana backlash as a PC. ★AF only
Stamina absorb It absorbs stamina. Absorbs stamina according to the damage inflicted.Only effective when attacking an enemy NPC. If the target's stamina is depleted, they will suffer the same overwork damage as a PC. ★AF only
Drill It drills through the target when hit. Allows weapons to attack all enemies in their path, piercing through them.

Drill distance depends on the enchantment's strength.

★AF only
Elemental conversion It is electrified. (Lightning)

It is vibrating. (Impact)

Permanently grante elmental attacks to weapons.

Elemental weapons do not benefit from intonation buffs and do not consume intonation buff uses when attacking.

★AF only

Runes

By using a rune mold on an equipment, you can destroy the equipment and extract one of its enchantments.

The extracted rune can then be used to add an enchantment to another equipment.

Rune Mold

You can create a rune mold using Accessory table. At this time, the grade and hardness of the material are important.

There are three types of rune mold.

Tier Jewelry Ingot Crystal Effect
Good 10 2 Earth crystal Enchantments can be extracted from equipment of rarity up to and including good-tier..
Miracle 20 6 Sun crystal Enchantments can be extracted from equipment of rarity up to and including miracle-tier.
Godly 30 10 Mana crystal Enchantments can be extracted from equipment of rarity up to and including godly-tier.

The Rune Mold must be made of the same or harder material than the equipment to be destroyed. Also, it cannot be extracted from ★Artifacts.

When you use a rune mold, you can extract one enchantment of your choice from an item and use it to make a rune. When you do this, the item from which you extracted the enchantment will disappear.

How to Use Runes

You can add the enchantment of a rune to an equipment (including lighting) by infusing it with a rune.

The number of runes that can be infused differs depending on the item.

Equipment Number of Runes that can be Imprinted
Normal Equipment 1
★Artifacts 0
Equipment with Rune Vessel Number of Runes that can be Imprinted + Number of [*]

Normal equipment obtained through Nefia etc. can only be imprinted with one rune, and ★Artifacts cannot be imprinted.

Equipment with the Rune Vessel enchantment can be infused an additional number of times equal to the enchantment strength (that is, the number of "*").

This enchantment does not exist as a random enchantment, and is only possessed by some ★Artifacts such as the Dragonbone Hammer and Fish Slayer, and equipment crafted using runes.

Runic Equipment

Craftable equipment can use runes as an option.

Equipment crafted using runes will be infused with the enchantment of the rune, and it will also gain a rune vessel[*] enchantment.

In other words, in addition to the rune used in the crafting process, you will be able to infuse a further rune into the equipment, for a total of two runes.

Similarly, runic equipment crafted at an Accessory table will be infused with the rune used in the crafting process, and it will also gain a rune vessel[**] enchantment.

In other words, runic equipment can be infused with a total of three runes.

Rune Specifications

  • Some enchantments, such as speed, cannot be extracted. The text for the relevant enchantment will be grayed out.
  • It is only possible to add elemental resistance to pre-made equipment using a rune if the item has no elemental resistance.
  • For self-made equipment, using a material with innate elemental resistance and an elemental resistance rune in the crafting process will add both effects together in the finished product.
  • Material-derived enchantments cannot be overwritten by rune infusions. (Crafting an item with material-based elemental resistance and an elemental resistance rune is the only exception to this rule.)
  • If the item already has the same enchantment, it will be overwritten.
  • You can also extract a rune from infused equipment.
  • Infused equipment cannot be duplicated.