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Elin:Spellcasting: Difference between revisions

(testing format?)
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== Attack Spells ==
== Attack Spells ==
Attack spells are available in all elements. Each one has a chance to apply the status ailment associated with it.


=== Ball ===
=== Ball ===
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<sup>Casting Scaling:</sup>
<sup>Casting Scaling:</sup>


Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits. Also provides elemental resistance to the element enchanted.  
Changes the damage done by the wielder's weapon to the appropriate type of damage for a certain number of hits, and provides elemental resistance to the same element as enchanted.
 
This allows melee weapons to bypass PV and the damage to be rolled against elemental resistances instead.  


=== Miasma ===
=== Miasma ===
<sup>Spell Level Scaling:</sup>
<sup>Spell Level Scaling:</sup>
<sup>Main Stat Scaling:</sup>
<sup>Main Stat Scaling:</sup>


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A damage over time spell. Cannot be stacked.
A damage over time spell. Cannot be stacked.
Each tick of damage causes the spell to spread to any adjacent enemies, with the same remaining turns.
Furthermore, Miasma has a very high chance to apply the related status ailment, and bypasses the status resistances innate to elite enemies.


=== Bit ===
=== Bit ===
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Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.  
Summons a companion that casts the appropriate element dart spell. Can move. Lasts only for a certain duration.  


=== Weakness ===
== Hexes ==
 
==== Weakness ====
Halves DV/PV of the target for a certain number of turns.
Halves DV/PV of the target for a certain number of turns.


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== Utility Spells ==
== Utility Spells ==


=== Return ===
==== Return ====
Returns the player to the appropriate location. Can return players to [[Elin:My Home|My Home]], as well as the lowest floors cleared of certain [[:Category:Elin Dungeons|static dungeons]].
[[Category:Elin Mechanics]]
[[Category:Elin Mechanics]]