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Elin:Weapons: Difference between revisions

509 bytes removed ,  5 November 2024
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The explanation of Dual Wielding has been moved to Equipment page.
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Damage is added based on the user's Martial  damage and, like regular weapons, can be corrected for two-handed or dual wield skills.
Damage is added based on the user's Martial  damage and, like regular weapons, can be corrected for two-handed or dual wield skills.


=== Dual Wielding ===
* The fact that the damage dice are reduced when equipped with a martial weapon is a feature of the game, and this is a balance adjustment that takes into account the fact that the performance of all weapons, including their strength level and penetration, is added directly to the performance of attacks made with bare hands.
Wielding two (or more in the case of a Chaos Shape) melee weapons in different hands gives major accuracy penalties which is reduced by levels in the Dual Wielding skill. At low levels of Dual Wielding, the first weapon is roughly 1/2 as accurate as it would be single-wielded, the second weapon 1/4 as accurate, and so on. Because of this penalty, it is generally not advised to dual wield at low levels, until you have gained sufficient accuracy to hit reasonably often even with the penalty.  


Based on testing (by using a full stamina bar on a training dummy with both weapon classes starting at lvl 1 then loading save), dual wielding two weapons of the same class generates the same amount of weapon xp (and in the same amount of time) as single wielding, while dual wielding two weapons of different classes divides the weapon xp between the first and second weapon class on a 3/4 to 1/4 ratio.
=== Two handed and Dual Wielding ===
See the [[Elin:Equipment|'''Equipment''']] page.  


==Ranged Weapons==
==Ranged Weapons==