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Elin:Golem: Difference between revisions

338 bytes added ,  30 October 2024
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→‎Overview: Added commentary on Light Eater.
m (→‎Racial Stats and Feats: Light Eater 2)
m (→‎Overview: Added commentary on Light Eater.)
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The Golem is the ultimate mighty glacier choice for a character. They boast the highest life score, Physical Damage Reduction and constitution of all player races, in addition to excellent starting values and potentials in strength and willpower. On the downside, they suffer very low scores in all other stats, making them the physical counterpart to fairies. Their artificial natures grant them immunity to the poison and cut elements, as well as to the dim and bleeding statuses. However, this comes with a weakness to lightning damage. In addition, they are negatively compensated for Elemental Damage Reduction, taking 15% more elemental damage than the normal race.
The Golem is the ultimate mighty glacier choice for a character. They boast the highest life score, Physical Damage Reduction and constitution of all player races, in addition to excellent starting values and potentials in strength and willpower. On the downside, they suffer very low scores in all other stats, making them the physical counterpart to fairies. Their artificial natures grant them immunity to the poison and cut elements, as well as to the dim and bleeding statuses. However, this comes with a weakness to lightning damage. In addition, they are negatively compensated for Elemental Damage Reduction, taking 15% more elemental damage than the normal race.
The feat of a Light Eater is to lower the Hunger cap, and Golem can fill up on food with less nutrition than other races. If they eat food with more nutrition than their Hunger cap, the excess nutrition will be wasted, so in order for them to eat nutritious food without wasting it, they need to eat when they are as hungry as possible.


Riding can help compensate for a golem's low speed, and if a golem insists on practising magic there are some workarounds to having mana even worse than a snail's. Worshipping Horome grants a steady flow of MP from fighting in melee, and binding spell talismans to a weapon through the calligraphy set does not require MP at all. Nevertheless, holy spells are still recommended because they are rooted in will, which golems do decently in. If a golem does practice magic, then dim immunity is helpful because the primary effect of the status is to severely penalize cast chances. As of the Beta, poison and cut elements are still relatively rare, but that might change in the future.
Riding can help compensate for a golem's low speed, and if a golem insists on practising magic there are some workarounds to having mana even worse than a snail's. Worshipping Horome grants a steady flow of MP from fighting in melee, and binding spell talismans to a weapon through the calligraphy set does not require MP at all. Nevertheless, holy spells are still recommended because they are rooted in will, which golems do decently in. If a golem does practice magic, then dim immunity is helpful because the primary effect of the status is to severely penalize cast chances. As of the Beta, poison and cut elements are still relatively rare, but that might change in the future.
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