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m (Various *incredibly* small changes.) |
(Bag of holding and watering cans.) |
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* '''Scroll of escape/return''' - when you can tell you need to run and/or you’re about to die, but you have time before your impending death | * '''Scroll of escape/return''' - when you can tell you need to run and/or you’re about to die, but you have time before your impending death | ||
* '''Piggy bank/kitten bank''' - to store money in the event you’re about to die and like, you’re at 1 hp and you’re about to get another burning/poison tick or your death is practically guaranteed or something (or just to play it safe) | * '''Piggy bank/kitten bank''' - to store money in the event you’re about to die and like, you’re at 1 hp and you’re about to get another burning/poison tick or your death is practically guaranteed or something (or just to play it safe) | ||
* '''Watering can''' - makes allies and pets “Wet” and extinguishes any burning fires on them | |||
* '''Binoculars/telescope''' - important to note that while these ''will not'' make or break a Nefia clear, they’re so extremely handy to have and you should really always have one on you, even if you’re not doing Nefias; they let you look around the map, zoom out, and look around on the overworld (good for searching for treasure map locations, for example, or simply looking for the next Nefia that’s available for you to dive into) | * '''Binoculars/telescope''' - important to note that while these ''will not'' make or break a Nefia clear, they’re so extremely handy to have and you should really always have one on you, even if you’re not doing Nefias; they let you look around the map, zoom out, and look around on the overworld (good for searching for treasure map locations, for example, or simply looking for the next Nefia that’s available for you to dive into) | ||
* '''Tent''' - a deployable instance; it does so much, but I’ll explain it later in the '''“Tips”''' section near the end of the guide; still, you should also always have this on you at all times (never leave home without it!) | |||
=== Explanation === | === Explanation === | ||
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* The '''piggy/kitten banks''' let you store money in them. You should have one of these because while there’s no risk of losing equipment as in (vanilla) Elona, you still have a chance of losing 50% of the money you have on hand. While you should always put your money with the banker, sometimes you forget. So if you’re about to die, you can put all your money in the piggy/kitten bank, die that inevitable death, respawn, and then break the bank later by throwing it on the floor (“grab” it and throw it at least two squares away). Obviously buy a new one after you break it. | * The '''piggy/kitten banks''' let you store money in them. You should have one of these because while there’s no risk of losing equipment as in (vanilla) Elona, you still have a chance of losing 50% of the money you have on hand. While you should always put your money with the banker, sometimes you forget. So if you’re about to die, you can put all your money in the piggy/kitten bank, die that inevitable death, respawn, and then break the bank later by throwing it on the floor (“grab” it and throw it at least two squares away). Obviously buy a new one after you break it. | ||
* '''Watering cans''', despite serving a near identical role as the cold cane, ''are a bit different'', at least to me. Firstly, they also apply the “Wet” status (“Wet” cancels out the “Burning” status which has a chance to be inflicted on allies upon taking fire damage; later on in the game, this damage-over-time effect can do quite a lot of damage ''and'' last a long time). But this “Wet” status is applied without damaging them. This is in contrast to cold canes which will inflict damage that, depending on your Magic Device skill, could be quite substantial. They also can’t miss (at least, I’ve never seen it miss when trying to water my allies). Despite all this, cold canes still serve a purpose. Aside from damage, cold canes can also zap from range; in contrast, watering cans only work in melee range. | |||
[[File:Mesherada's Elin Guide Image 81.jpg]] | |||
[[File:Mesherada's Elin Guide Image 80.jpg]] | |||
* '''Binoculars or a telescope''' let you look around the map you’re in. This is extremely handy because say you cast Magic Map. Now, you can use your binoculars or telescope and actually look around the map to see what the spell revealed. You can also zoom out with your binoculars/telescope, and you can see the whole map on your screen. I especially like to do this to make sure I’ve fully cleared each Nefia floor (so that I don’t have any dark, unexplored corners). This isn’t related to Nefias, but you can also use them in the overworld. When you read a treasure map, it’ll reveal a red circle (which marks the buried treasure’s spot) and some clues about the surrounding terrain. Using the binoculars/telescope, you can look around the overworld to see where you have to walk to! It also helps if you’ve cleared all the Nefias close by to your base; you can use the binoculars/telescope to look around and see where your next dive is. | * '''Binoculars or a telescope''' let you look around the map you’re in. This is extremely handy because say you cast Magic Map. Now, you can use your binoculars or telescope and actually look around the map to see what the spell revealed. You can also zoom out with your binoculars/telescope, and you can see the whole map on your screen. I especially like to do this to make sure I’ve fully cleared each Nefia floor (so that I don’t have any dark, unexplored corners). This isn’t related to Nefias, but you can also use them in the overworld. When you read a treasure map, it’ll reveal a red circle (which marks the buried treasure’s spot) and some clues about the surrounding terrain. Using the binoculars/telescope, you can look around the overworld to see where you have to walk to! It also helps if you’ve cleared all the Nefias close by to your base; you can use the binoculars/telescope to look around and see where your next dive is. | ||
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=== Throwing heavy furniture === | === Throwing heavy furniture === | ||
When you grab something very heavy, you’ll get “Squashed” and you won’t be able to move. However, you can also “grab” these heavy things in your inventory and throw them away from you, as long as that area you’re aiming at is lit up. This is immensely helpful because say you have an altar in your base and you’re trying to move it. You can move it around your base by picking it up, throwing it, and repeating this process. | When you grab something very heavy, you’ll get “Squashed” and you won’t be able to move. However, you can also “grab” these heavy things in your inventory and throw them away from you, as long as that area you’re aiming at is lit up. This is immensely helpful because say you have an altar in your base and you’re trying to move it. You can move it around your base by picking it up, throwing it, and repeating this process. This will also work for the “Harvest Time”-type quests which I’ll cover in a bit. | ||
=== Bag of holding === | |||
On the topic of heavy things, there’s no bag of holding in this game, nor is there anything like the 4-Dimensional Pocket spell (from Elona). But that’s why I’m sharing this trick here. First, you’ll need to buy a “tent” from Nino at the Tinker’s Camp for 15 gold bars, which are basically the “portable shelters” from Elona that you’d enter to avoid the Etherwind. | |||
But for those without an Elona background, a tent is basically a deployable instance. When you drop the tent and go inside, you appear in a private… well, “instance”. Whatever changes you make to the tent’s interior save and persist, even after you leave and pack up the tent and then redeploy it later. Some nice things about tents are that when you go inside, monsters can’t follow you in. All of your allies and pets will also appear next to you in the tent, so if one of your allies stepped on a teleport trap and is suddenly missing and you’re concerned about them, you can drop the tent, go inside, and they’ll appear next to you! Since the tent instance saves whenever you enter and leave, this means that you can also drop things inside the tent and pick them back up later. | |||
[[File:Mesherada's Elin Guide Image 79.jpg]] | |||
^ By the way, I have that water square in the corner there because it lets me fish literally anywhere in the game. | |||
Onto the trick: you can use a material hammer (either the material hammer ''item'' or a material hammer shrine; both will work) on the tent to change its material and thus modify its weight (which will include the weight of ''everything inside'' of it as well). | |||
… Well, to clarify, whatever you put inside the tent, the tent (item) itself gains that amount of weight once you pick it back up. So if you put a shrine inside the tent, once you try to pick up the tent, the total weight will be the tent itself (which isn’t very heavy) '''AND''' the shrine inside of it (which is very heavy). However, if you change it with a paper material hammer (paper being the lightest material in the game with a weight modifier of 0.15), the tent’s total weight will be modified by 0.15. Now suddenly, the tent (and everything inside of it) weighs a fraction of what it used to. This is especially helpful if you’re doing a Nefia, and find yourself suddenly overweight. You can deploy your (paper) tent, go inside, drop whatever you need to drop off, leave, pick the (paper) tent back up, and now everything inside weighs 15% of what it did before. | |||
It’s not permanent though, if that’s a concern. The items’ weights didn’t change, and they’ll weigh the same once you pick them back up and take them out; rather, it’s that the paper tent applies that 0.15 weight modifier to itself (and thus everything inside of it). | |||
It’s also fine if you can’t find a paper material hammer immediately. Refer to this Wiki page: [[Elin:Materials|Elin:Materials]]. You can sort the table by “Weight Mod” and see if you have the next best options. | |||
=== Ctrl + F === | === Ctrl + F === | ||
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[[File:Mesherada's Elin Guide Image 77.jpg]] | [[File:Mesherada's Elin Guide Image 77.jpg]] | ||
=== Harvest Season job requests (the ''Harvest Time'' quests from Elona) === | === Harvest Season job requests (the ''Harvest Time'' quests from Elona) === | ||
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[[File:Mesherada's Elin Guide Image 76.jpg|1280x720px]] | [[File:Mesherada's Elin Guide Image 76.jpg|1280x720px]] | ||
=== Melilith (SPOILER AHEAD) === | |||
Melilith is one of my main 5 allies. She’s amazing because of how versatile she is (summons, casts spells for direct damage, casts damage-over-time spells, buffs, debuffs, and even casts Resurrect once a day). However, you can miss out on recruiting her if you’re not careful and paying attention. | |||
When you do the “Cursed Manor” DLC quest, make sure you pay attention to the fact that you can only grab one item from the treasure room. Make sure you also fully explore the room and grab the “'''★Ticket to become Melilith’s friend'''”, NOT the rod of wishing. Also, aside from the fact that she’s worth more than any wish you could make (imo), the storyline is just so sweet and heartwarming if you choose her. | |||
== Conclusion and agenda-plugging == | == Conclusion and agenda-plugging == |
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