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Wraith Magus (talk | contribs) (Expanded the strategy section, adding actual numbers and updating to reflect how their "more potions" bonus now works) |
Sakumashiki (talk | contribs) (Mirroring info from JP side. Revised comprehensively based on current specifications and actual gameplay information (Translated by machine. Please make appropriate corrections.)) |
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{{DISPLAYTITLE:Witch}} | |||
{{EA}}<blockquote>''Witches manipulate the secrets of alchemy and make a living by concocting mysterious potions. They are also rich in magical knowledge, making them quite troublesome adversaries with their penchant for throwing poisons, casting curses, and using magical artifacts. They lead carefree lives with their black cats, selling potions to the townsfolk and travelling the world on their brooms.''</blockquote> | {{EA}}<blockquote>''Witches manipulate the secrets of alchemy and make a living by concocting mysterious potions. They are also rich in magical knowledge, making them quite troublesome adversaries with their penchant for throwing poisons, casting curses, and using magical artifacts. They lead carefree lives with their black cats, selling potions to the townsfolk and travelling the world on their brooms.''</blockquote> | ||
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==Strategy == | ==Strategy == | ||
Witches are a | Witches are a specialized type of Wizard who utilize items like magical tools and alchemy skills. By actively honing these skills and maximizing their effects, they can achieve astonishing power rivaling that of pure magic. | ||
Among the most potent are the short-term buffs provided by the Blessed Potion of Body and Mind Revival (its Charm is invaluable for recruitment and cannot be replaced by any other buff) and the Blessed Rod's Holy Shield, Speed, and Earthquake. | |||
Witches | Witches can create twice as many potions thanks to their unique feat, and standard potions are inexpensive to produce, making them easy to mass-produce and duplicate. More importantly, the ability to double-craft extremely valuable potions like Genetic Potion and Spawn Potion is crucial. This proves invaluable for party building and securing skilled residents. If materials are abundant, they can also be sold for profit. | ||
The Throwing skill is more flavor-based; if you want to fight primarily by throwing, the [[Elin:Class/Executioner|Executioner]] is a better choice. A minor benefit is that Throwing skill still increases when throwing potions. | |||
Another defining feature of the Witch is her high aptitude for riding. Not only does she possess excellent Riding skill, but when mounted on a character under the effect of Broom Transfiguration, she gains a significant Riding bonus (skill multiplied by 1.25 and +25). To maximize this, choose mounts with high speed. | |||
The Broom Transformation spellbook is sold exclusively at Rodwin's Bakery in Mysilia. Since transformation turns aren't consumed while mounted, you'll rarely need to use stock, and purchasing it once or twice should suffice. Note that while the riding bonus isn't available, the Broom Transformation spellbook itself isn't exclusive to witches and can be used by other classes. | |||
Witches possess the distinctive domains of Fire and Poison, Chaos, and can select one additional domain. Among these, Chaos is an exceptionally powerful attribute; if uncertain, focus your strategy around it. Both Fire and Poison inflict status ailments that deal slip damage, but these are too weak to be considered a viable tactic beyond the early game. | |||
For the additional domain, choosing Cold or Darkness—attributes that rely on magic power and include arrow spells—offers greater flexibility. | |||
==Suggested Races == | ==Suggested Races == | ||
*[[Elin:Race/Eulderna|Eulderna]] | * [[Elin:Race/Eulderna|Eulderna]] has the highest magic device skill. | ||
* [[Elin:Race/Mifu|Mifu]] can enjoy a playstyle focused on buffs and debuffs more than other races. | |||
Additionally, races that have magical potential do well as witches. | |||
*[[Elin:Race/Elea|Elea]] | *[[Elin:Race/Elea|Elea]] | ||
* [[Elin:Race/Fairy|Fairy]] | * [[Elin:Race/Fairy|Fairy]] | ||
*[[Elin:Race/Lich|Lich]] | *[[Elin:Race/Lich|Lich]] | ||
*[[Elin:Nefu|Nefu]] | *[[Elin:Nefu|Nefu]] | ||
*[[Elin:Race/Succubus|Succubus]] | *[[Elin:Race/Succubus|Succubus]] | ||
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*[[Elin:Itzpalt_of_Element|Itzpalt]] is a strong recommendation for any magic-focused class. | *[[Elin:Itzpalt_of_Element|Itzpalt]] is a strong recommendation for any magic-focused class. | ||
* [[Elin:Ehekatl of Luck|Ehekatol]] reduces the MP and SP consumption frequently used in spellcasting and potion brewing as a bonus. The Apostle Black Cat is perfect for players who prioritize witch role-playing. | |||
*[[Elin:Kumiromi of Harvest|Kumiromi]] is great to start out on even if you switch away later, because he boosts crafting skills like alchemy, literacy, boosts Ler for crafting and MP, boosts Dex and Per for throwing and evasion, and farming gets those all-important bonuses to your potion ingredients, covering nearly everything you'll do early-game besides actual spellcasting. | *[[Elin:Kumiromi of Harvest|Kumiromi]] is great to start out on even if you switch away later, because he boosts crafting skills like alchemy, literacy, boosts Ler for crafting and MP, boosts Dex and Per for throwing and evasion, and farming gets those all-important bonuses to your potion ingredients, covering nearly everything you'll do early-game besides actual spellcasting. | ||
*[[Elin:Jure_of_Healing|Jure]] provides bonuses to meditation, magic capacity and magic device, all of which are useful to witches. | *[[Elin:Jure_of_Healing|Jure]] provides bonuses to meditation, magic capacity and magic device, all of which are useful to witches. | ||
*[[Elin:Kizuami of Trickery|Kizuami's]] artifact prohibits players from inflicting damage, but does not cover damage over time caused by state abnormalities. This makes it a good match for witches who have fire and poison as their domain and fight mainly against interference by potions. | *[[Elin:Kizuami of Trickery|Kizuami's]] artifact prohibits players from inflicting damage, but does not cover damage over time caused by state abnormalities. This makes it a good match for witches who have fire and poison as their domain and fight mainly against interference by potions. | ||