Jump to content

Elin:Equipment/Enchantments: Difference between revisions

m
minor update to energy redirection effect, since now there's gravity guns too and listing them all is not efficient, so theres a starting 50% for laser guns and 0% for others
m (added the immunity to sunburn enchant)
m (minor update to energy redirection effect, since now there's gravity guns too and listing them all is not efficient, so theres a starting 50% for laser guns and 0% for others)
 
Line 408: Line 408:
|It reflects the blaster bolt back at the shooter.
|It reflects the blaster bolt back at the shooter.
|Reflects energy cell based weapon shots back at the shooter at 2.5x damage.  
|Reflects energy cell based weapon shots back at the shooter at 2.5x damage.  
The occurrence rate starts at a minimum of 50% for laser guns shots (0% for railgun/laser carbine) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
The occurrence rate starts at a minimum of 50% for laser guns shots (0% for other guns) and increases based on the comparison of the shooter's and defender's perception. (If the shooter is a non-allied elite/unique/named/adventurer, the probability is halved.)
|Shield(category), lightsaber and dualsaber (static)
|Shield(category), lightsaber and dualsaber (static)
|-
|-
1,721

edits