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Sakumashiki (talk | contribs) m (Separated spell lists to reduce the size of the spellcasting page.) |
Sakumashiki (talk | contribs) m (→Using a spell: Mirroring info from JP side. (Translated by machine. Please make appropriate corrections.)) |
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* *Identify* or *Uncurse* spells can only be obtained from the stock by absorption with the mana battery. | * *Identify* or *Uncurse* spells can only be obtained from the stock by absorption with the mana battery. | ||
* You cannot obtain wish stock by absorbing rod of wish. | * You cannot obtain wish stock by absorbing rod of wish. | ||
== Using a spell== | == Using a spell== | ||
==== Domains ==== | ==== Domains ==== | ||
Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''. | Characters will be assigned elemental domains at generation according to '''[[Elin:Class|class]]'''. | ||
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* Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank. | * Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the [[Elin:Guilds|'''Mages' Guild''']] and raising your rank. | ||
* NPCs also have their own domains, but they have no effect. | * NPCs also have their own domains, but they have no effect. | ||
==== Spell Casting ==== | |||
When casting a spell, you attempt to cast it by consuming the spell's stock and MP. | |||
Successful casting activates the spell, but failure causes it to misfire. | |||
The success rate of spell casting is primarily influenced by the ‘’'Casting Skill, Spell Level, and Spell Difficulty'‘’. To wield higher-tier spells, you must train your Casting Skill and increase your Spell Level. | |||
The spell casting success rate can decrease due to the following factors, so caution is required when using magic: | |||
* Mounted on or parasitizing a pet | |||
* Dual-wielding weapon style | |||
* Shield-bearing weapon style (also lowers the maximum cast success rate) | |||
* Equipping heavy armor (also reduces the maximum casting success rate) | |||
** Learning the Feat “Heavy Armor Casting” reduces the penalty when wearing heavy armor or holding a shield | |||
* Being confused or dimmed | |||
* When using a spell on the entire party via long press, the success rate decreases based on the number of targets | |||
==== Spell Level ==== | ==== Spell Level ==== | ||
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* Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana. | * Rest Shrines and Cursed Ether Antibody have the effect of instantly recovering mana. | ||
== NPC Spellcasting == | |||
Creatures other than the player, including your allies, operate according to different rules for spellcasting than players. | |||
* NPCs do not require or consume spell stocks, and do not need spellbooks. | |||
** However, NPCs also cannot learn new spells from spellbooks. An NPC may only learn new spells through[[Elin:遺伝子合成|'''Gene Engineering''']]. | |||
*NPCs do not have their casting success rate affected by casting skills. | |||
**For pets, casting success rate decreases while mounted or parasitized. This penalty can be mitigated by increasing the player's Mounting or Symbiosis skill. | |||
* NPCs also do not level up individual spells by repeatedly casting them. | |||
** NPC's spell levels are determined by their character level instead. | |||
** The power of spells is determined by comparing the character's level to the spell's associated ability, whichever has the higher power. | |||
** NPCs' spell powers also fluctuate due to magic enhancements and anti-magic enchantments. | |||
* NPCs are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow. | |||
** However, the following spells will not be learned as random abilities, even by evolved monsters or adventurers. | |||
** Sword, meteor, earthquake, healing of Elis/ Odina/Jure, resurrection, wish, phoenix, Brightness of Life. | |||
** For monsters, spells with Ether, Bleed, Acid, or Shock elements are also excluded. | |||
== Talismans== | == Talismans== | ||
See also '''[[Elin:Class/Sword Sage|Sword Sage]]''' Page. | See also '''[[Elin:Class/Sword Sage|Sword Sage]]''' Page. | ||