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Once they acquire the tools to do their job, inquisitors can be potent ranged attackers with a powerful debuff in the form of bane. Faith bonuses on high-level monsters can be quite high, so the ability to remove them, especially resistances, can be helpful against strong enemies. | Once they acquire the tools to do their job, inquisitors can be potent ranged attackers with a powerful debuff in the form of bane. Faith bonuses on high-level monsters can be quite high, so the ability to remove them, especially resistances, can be helpful against strong enemies. | ||
Like priests, inquisitors should start worshipping a god as soon as they are able to reap the benefits; while one can get lucky and find an altar to one's intended deity in the wilderness or a nefia, a trip to the Truce Grounds, Mifu Village, or Nefu Village is far more reliable and should be undertaken as soon as possible. The longer a character's belief in a deity, the stronger the bonuses he or she receives, so it's recommended to start as early as possible. Changing gods is only necessary if you intend to collect more apostle pets; it is intended that feats and treasures rewarded by gods will not function properly for non-believers. | |||
Furthermore, an inquisitor should have an altar at home in order to give offerings and train faith. The altar in Palmia's church can be claimed and then thrown to a delivery box, upon which it can be mailed to the player's home. | |||
==Suggested Races== | ==Suggested Races== | ||
Dexterity and perception are mainstays of ranged combat, and inquisitors rely on their race for growth in magical stats. | Dexterity and perception are mainstays of ranged combat, and inquisitors rely on their race for growth in magical stats. |
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