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The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | ||
Giving offerings increases the player's piety (hidden status), which increases bonus effects and grants rewards when piety reaches a certain level. | |||
=== The specifications of Offering === | === The specifications of Offering === | ||
While all the gods of Ylva accept corpses as offerings, each also accepts other favored offerings. Unlike Elona, there is no fixed bonus for offering favorite foods. | |||
Duplicated items made by [[Elin:Kettle|'''Duplicate store''']] or '''[[Elin:Demitas|Spellwriter]]''' cannot be offered to gods. However, dishes and items crafted from duplicated items can be offered to gods without any problems. | |||
A stack of items can be offered all at once. | |||
===The Value of the Offering=== | ===The Value of the Offering=== | ||
The | The value of offerings is determined based on the following criteria. | ||
As a general rule, the quality and price of items, the rarity of equipment such as miracles and godly weapons, and the + values of crops do not affect the value of offerings. | |||
'''Depends on weight''' | |||
The value of offerings depends on the weight of each item, with 10 points of value for every 0.1 s of weight. | |||
The | The favorite items of each god, excluding corpses, are treated as 0.5 s when less than 0.5 s, and thus have a value of 50. | ||
Please note that there is an upper limit on the weight '''per item''' when making offerings, so even extremely heavy offerings such as whales (1200.0s) will only be worth 10.0s (equivalent to 1000 in value). | |||
=== Bonuses to the Offering value === | |||
'''Specific offerings''' | '''Specific offerings''' | ||
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Spell book: x4, Ancient book: x5, Rod: x3, Rice cake and Round rice cake: x3, Sake and Sake barrel: x2 | Spell book: x4, Ancient book: x5, Rod: x3, Rice cake and Round rice cake: x3, Sake and Sake barrel: x2 | ||
'''Item Level''' | '''Item Level''' | ||
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If the player is a demigod, the amount of piety gained is multiplied by 1.3. | If the player is a demigod, the amount of piety gained is multiplied by 1.3. | ||
The text of the item's dedication gives the approximate value of the item (the piety gained). | |||
{| class="wikitable" | |||
!Value | |||
!Message | |||
|- | |||
|< 50 | |||
| disappears. | |||
|- | |||
|50 ~ 100 | |||
|shines for a moment and disappears. | |||
|- | |||
|100 ~ 200 | |||
|shines for a moment and disappears. A four leaf clover falls from the alter. | |||
|- | |||
| >= 200 | |||
|shines all around and disappears. + Response from your God | |||
|} | |||
===Piety === | ===Piety === | ||
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'''Growth of piety through offerings''' | '''Growth of piety through offerings''' | ||
1500 value worth of offerings needs to be offered for exactly 1 level worth of experience. | |||
However, the level of piety that can be raised with each offering is limited to 1, and when the level rises, the excess value is recalculated as 50%, and you can only gain experience points up to half of the amount required for the next level. | |||
Therefore, if you offer too many items at once, the excess will be wasted. | |||
'''Growth of piety through passing days''' | '''Growth of piety through passing days''' | ||
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Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns). | Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns). | ||
If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods) | If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods). | ||
Please note that the level of piety gained from a single offering remains unchanged at 1. | |||
If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. | If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. | ||
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===Pets=== | ===Pets=== | ||
The first reward a god offers will be a pet. In order to advance your piety to the level where you can receive a pet, you must have | The first reward a god offers will be a pet. In order to advance your piety to the level where you can receive a pet, you must have 15 piety level or higher. | ||
This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding. | This follower will be of the apostle race, and always has the faith of its respective god. They are all considered good for riding. | ||
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===Artifacts=== | ===Artifacts=== | ||
The second reward a god offers will be an artifact (or two, for Mani and Lulwy). In order to advance your piety to the level where you can receive an artifact, you must have | The second reward a god offers will be an artifact (or two, for Mani and Lulwy). In order to advance your piety to the level where you can receive an artifact, you must have 30 piety level or higher. | ||
Artifacts that can be equipped have a faction effect. When equipped by the player or any npc belonging to the same faction as the player (home resident, ally, summon, dominated npc), the faction effects become active. | Artifacts that can be equipped have a faction effect. When equipped by the player or any npc belonging to the same faction as the player (home resident, ally, summon, dominated npc), the faction effects become active. | ||