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Elin:Ether Disease: Difference between revisions

→‎Mechanics: Mirroring info from JP side. Added detailed specifications for Ether Disease. Adjusted the effects of Ether -solvent syringes.
m (Clarified a terribly confusing tooltip)
(→‎Mechanics: Mirroring info from JP side. Added detailed specifications for Ether Disease. Adjusted the effects of Ether -solvent syringes.)
 
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While ether disease always has a negative component, some players may choose to minimise the downsides in order to take advantage of the upsides diseases provide.
While ether disease always has a negative component, some players may choose to minimise the downsides in order to take advantage of the upsides diseases provide.


===Allies===
===Progression of Ether Disease===
Ether disease can affect not only players but also pets and NPCs.


Allies can contract ether disease from taking ether damage, and from equipment that progresses ether disease, however they do not progress ether disease passively. Because you have more control over when an ally gets ether disease, it is possible to selectively obtain favorable mutations and keep them.
* The disease progresses slightly every certain turns (approximately once every 2000 turns).
** The Accelerate Ether enchantment speeds up the progression of Ether Disease caused by the passage of turns.
** Normally, NPCs do not progress Ether Disease due to the passage of turns. They only progress Ether Disease through turn progression when wearing Ether equipment.
* Receiving Ether damages also advances Ether Disease. The progress rate varies based on the attack's elemental power.
** Be cautious, as the spikes of [[Elin:Bestiary/Dog/Billy|『Billy』]]<nowiki/>and Shining Hedgehog also advance Ether Disease.
** Ether spells and abilities are used only by a very small number of NPCs and do not appear as random abilities on evolved monsters.
 
=== Enchantments Related Ether Disease ===
 
* '''Ether Resistance''': Nullifies Ether Disease progression with a probability based on the resistance rank.
** It increases to 50% at +5 (normal), 80% at +20 (Immunity), and becomes 100% at +25 (Immunity) or higher, meaning '''Ether Disease will not progress at all'''.
** Ether Resistance does not appear as a random enchantment; it is only possessed as a unique enchantment by the Vindale Cloak. (Extractable via Runes)
** It also nullifies progression caused by the passage of turns or the Cursed Ether Antibody Potion.
 
* '''Accelerate Ether''' (It accelerates the progression of the Ether disease.): Speeds up Ether disease progression over turns.
** Ether-made equipment has +10 Accelerate Ether as material effect.
** With +10 Accelerate Ether, Ether disease progresses approximately every 1000 turns.
 
* '''Slow Ether''' (It slows the progression of Ether disease): Decreases the rate of Ether disease progression.
** Equipment made from Coralwood has a material effect of Slow Ether +20.
** The Harmony of Soul buff gained from bathing in hot springs or the 【Warm】 meal effect possesses the Slow Ether effect.


==Curing Ether Disease ==
==Curing Ether Disease ==
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===Ether solvent===
===Ether solvent===
The item “Syringe of ether solvent”, which can be purchased from the strange little girl in the '''[[Elin:Little Garden|Little Garden]]''', can remove one of the player or pet's ether ailments with a certain probability.
The item “Syringe of ether solvent”, which can be purchased from the strange little girl in the '''[[Elin:Little Garden|Little Garden]]''', slightly treats the progression of Ether Disease in the injected character.
 
Using two syringes will reliably cure one instance of Ether Disease, but using just one syringe may cure it if administered immediately after onset.


In order to purchase it, you must rescue the Little Sister.
In order to purchase it, you must rescue the Little Sister.
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|You are covered by heavy carapace.
|You are covered by heavy carapace.
| PV increases (15 + Lv / 2), speed decreases (10 + Lv / 5)
| PV increases (15 + Lv / 2), speed decreases (10 + Lv / 5)
For boss monsters, ether disease must be very advanced to develop (from 11th level or above?).
|-
|-
|Hoof Transformation ⏶
|Hoof Transformation ⏶
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|Desire for violence arises within you.
|Desire for violence arises within you.
|DV decreases (10 + Lv), damage modifier increases (5 + Lv / 2)
|DV decreases (10 + Lv), damage modifier increases (5 + Lv / 2)
Monsters defeated by infected characters have a high chance of dropping “Remnant of what once was life (monster).”
|-
|-
| Ether Hand
| Ether Hand
|Poison drips from your hands.
|Poison drips from your hands.
| +20 Poison Resistance, Poison damage is given to  bare-handed or shielded martial arts, the potions you touch (excluding ether antibodies etc.) sometimes change into harmful potions.
| +20 Poison Resistance, Poison damage is given to  martial arts, the potions you touch (excluding ether antibodies etc.) sometimes change into harmful potions.
|-
|-
|Mana Battery
|Mana Battery
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|Living Humidifier
|Living Humidifier
|Clouds of rain follow you.
|Clouds of rain follow you.
|Increased chance of rain weather (No effect on NPCs)
|Increased chance of rain weather
|-
|-
| colspan="3" |* These are advancements of the ones above them.
| colspan="3" |* These are advancements of the ones above them.
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====Timing of the toxicization====
====Timing of the toxicization====


*picking up potions on the floor
*Picking up potions on the floor
*taking all potions in a container
*Taking all potions in a container
** when Shift+left-clicking or, When picking up an entire box of potions, toxicization does not occur.
** When Shift+left-clicking or, When picking up an entire box of potions, toxicization does not occur.
*Crafting potions
*Toxification is done individually, not per stack.
*Toxification is done individually, not per stack.
* Poisoned potion does not inherit the original potion's blessing or curse.


====Potions that negate toxification====
====Potions that negate toxification====
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**Sewage
**Sewage
**Mercury
**Mercury
**Blood of fallen angels
**Love potion
**Ether antibodies
**Ether antibodies
**★Blood of fallen angel
**★Jure water
*Potion produced by toxification
*Potion produced by toxification
**Poisons
**Poisons
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**Paralysis
**Paralysis
**Confusion
**Confusion
All of these are considered affected, except. It should be noted that salt water and potions of weakness are also not resistant to toxicization.
*Soft drinks
All of these are considered affected, except. Be careful, as '''rare potions such as gene, egg laying, and perfumes''' will also become poisonous.
 
It should be noted that salt water and potions of weakness are also not resistant to toxicization.


====Poisonous martial arts====
====Poisonous martial arts====
Martial arts using bare hands or shields are converted to poison elements. This effect does not apply to martial arts with martial weapons.
Martial arts are converted to poison elements. This effect precedence over elemental combat of [[Elin:Bestiary/Overview|elemental monsters]].


==Lore ==
==Lore ==