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CaptainTofu (talk | contribs) m (correction for steal order) |
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When pickpocketing, a check against the taget is made: Pickpocket level vs Perception. Spot hidden seems not to matter. | When pickpocketing, a check against the taget is made: Pickpocket level vs Perception. Spot hidden seems not to matter. | ||
== Notes == | |||
* If the NPC has "protects from thieves" equipment, is it very very hard to pickpocket them. It even wakes them up. | |||
* If the NPC has "protects from thieves" equipment, is it very very hard to pickpocket them. | |||
* For the Player sleight of hand always takes 20 turns | * For the Player sleight of hand always takes 20 turns | ||
* NPCs who are able to pickpocket (like Gnomes) do this as an instant action instead. Killing them will drop the item. | * NPCs who are able to pickpocket (like Gnomes) do this as an instant action instead. Killing them will drop the stolen item. | ||
* The default distance in which you can be caught is 4 tiles to the player character (not the | * The default distance in which you can be caught is 4 tiles to the player character (not the tile you interact with). | ||
* Sleeping NPCs without protection from thieves will not notice stealing. But if they wake up before you are done, they might. | * Sleeping NPCs without protection from thieves will not notice stealing. But if they wake up before you are done, they might. | ||
* Blind, paralyze and similar last less than 20 turns. | * Blind, paralyze and similar last less than 20 turns. | ||
* Incognito | * The Incognito [[Elin:Spellcasting|spell]] will reset hostility | ||
* Being seen or not does not affect the -1 Karma loss. | * Being seen or not does not affect the -1 Karma loss. | ||
* A rule of thumb is: Have | * A rule of thumb is: Have 3x the targets perception in pickpocket for a reasonable success chance. | ||
* Windows are objects and can be stolen to break line of sight | * Windows are objects and can be stolen to break line of sight | ||
* Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked. | * Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked. | ||
* You cannot pickpocket hostiles or | * You cannot pickpocket hostiles or pets/livestock/residents. You can pickpocket (for example summoned) allies though. | ||
* Pickpocket targets random | * Pickpocket targets random equipped items first (including currently held ranged weapons) | ||
* Items for sale by vendors cannot be stolen, as they are technically not in their inventory. | |||
* Items for sale by vendors cannot be stolen, as they are not | * Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if these are equipment. <sup>verify</sup> | ||
* Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if | |||
== Loot Containers == | |||
04.01.25: I'll add more soon. Feel free to fill it in. | |||
{| class="wikitable" | |||
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!Container | |||
!Weight | |||
!Loot table | |||
!Walkable | |||
!Notes | |||
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== Loot Tables == | |||
The quality of items chosen does not corespond to the level of the NPC or level. Equipment, that NPCs are spawning with is not chosen from the loot tables below. | |||
{| class="wikitable" | |||
|+Book Loot Table | |||
!Item | |||
!Quantity | |||
!Chance | |||
!Notes | |||
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{| class="wikitable" | |||
|+Treasure Loot Table | |||
!Item | |||
!Quantity | |||
!Chance | |||
!Notes | |||
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{| class="wikitable" | |||
|+Wares Loot Table | |||
!Item | |||
!Quantity | |||
!Chance | |||
!Notes | |||
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|Various Junk items | |||
|1 | |||
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|weight limit? | |||
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|Orens | |||
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{| class="wikitable" | |||
|+Liquids Loot Table | |||
!Item | |||
!Quantity | |||
!Chance | |||
!Notes | |||
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{| class="wikitable" | |||
|+Inventory Loot Table | |||
!Item | |||
!Quantity | |||
!Chance | |||
!Notes | |||
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Notes on NPCs: | |||
*NPCs generate 1 inventory item each day. They will never regenerate missing equipment. | |||
*Bookkeepers and secretaries generate and read a spellbook or naughty book every roughly 30-40 turns if there are none in their inventory. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time. Reading a book is faster than stealing it. | |||
* Equipment and orens are generated depending on the targets level. Guards will yielt much better equipment and/or more orens than animals. Summoned reinforcements in war quests will have iprogressively better gear, the later you call them in. | |||
* Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way. | |||
{| class="wikitable" | |||
|+Safe Loot Table | |||
!Item | |||
!Quantity | |||
!Chance | |||
!Notes | |||
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{| class="wikitable" | |||
|+Food Loot Table | |||
!Item | |||
!Quantity | |||
!Chance | |||
!Notes | |||
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