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CaptainTofu (talk | contribs) (skill description) |
CaptainTofu (talk | contribs) m (correction for steal order) |
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* Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked. | * Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked. | ||
* You cannot pickpocket hostiles or companions. You can pickpocket (for example summoned) allies though. | * You cannot pickpocket hostiles or companions. You can pickpocket (for example summoned) allies though. | ||
* Pickpocket | * Pickpocket targets random items with a bias for equipped items first. | ||
* NPCs generate 1 inventory item each day. Book keepers and secretaries generate and read a book every roughly 30-40 turns. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time. | * NPCs generate 1 inventory item each day. Book keepers and secretaries generate and read a book every roughly 30-40 turns. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time. | ||
* Items for sale by vendors cannot be stolen, as they are not materialized in their inventory. | * Items for sale by vendors cannot be stolen, as they are not materialized in their inventory. | ||
* Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way. | * Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way. | ||
* Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if those are equipment. | * Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if those are equipment. | ||
* Items (including orens) are generated depending on the targets level. Guards will yielt much better items and/or more orens than animals. | * Items (including orens) are generated depending on the targets level. Guards will yielt much better items and/or more orens than animals. Summoned reinforcements in war quests will have iprogressively better gear, the later you call them in. | ||
=== Loot Tables === | === Loot Tables === | ||
01.01.25: I'll add this soon. Feel free to fill it in. | |||
container + weight, loottable, walkable, | container + weight, loottable, walkable, |
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