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Elin:Pickpocket: Difference between revisions

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correction for steal order
(skill description)
 
m (correction for steal order)
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* Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked.
* Doors are object and can be stolen to enclose rooms. Note that resident NPCs will teleport to a location, if the path is blocked.
* You cannot pickpocket hostiles or companions. You can pickpocket (for example summoned) allies though.
* You cannot pickpocket hostiles or companions. You can pickpocket (for example summoned) allies though.
* Pickpocket will always target item in this order: (equipped?) Ranged weapon, hand slot, <big>'''((WIP))'''</big>, inventory
* Pickpocket targets random items with a bias for equipped items first.
* NPCs generate 1 inventory item each day. Book keepers and secretaries generate and read a book every roughly 30-40 turns. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time.
* NPCs generate 1 inventory item each day. Book keepers and secretaries generate and read a book every roughly 30-40 turns. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time.
* Items for sale by vendors cannot be stolen, as they are not materialized in their inventory.
* Items for sale by vendors cannot be stolen, as they are not materialized in their inventory.
* Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way.
* Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way.
* Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if those are equipment.
* Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if those are equipment.
* Items (including orens) are generated depending on the targets level. Guards will yielt much better items and/or more orens than animals.
* Items (including orens) are generated depending on the targets level. Guards will yielt much better items and/or more orens than animals. Summoned reinforcements in war quests will have iprogressively better gear, the later you call them in.




=== Loot Tables ===
=== Loot Tables ===
31.12.24: I'll add this soon. Feel free to fill it in.
01.01.25: I'll add this soon. Feel free to fill it in.




container + weight, loottable, walkable,
container + weight, loottable, walkable,
121

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