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m (→List of Crops: Changed the name from "cherry" to "Cherry blossom" in the table to prevent confusion regarding the fruit "Cherry".) |
CaptainTofu (talk | contribs) (+fertility and cultivation info) |
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{| class="wikitable" | {| class="wikitable" | ||
|+Edible crops | |+Edible crops | ||
!Crop | |||
!Classification | !Classification | ||
!Maximum yield | !Maximum yield | ||
!Fertility | !Fertility | ||
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!Remarks | !Remarks | ||
|- | |- | ||
|Rice | |||
|Raw Foodstuff | |Raw Foodstuff | ||
|2 | |2 | ||
|3 | |3 | ||
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|Hydroponics is possible | |Hydroponics is possible | ||
|- | |- | ||
|Wheat | |||
|Raw Foodstuff | |Raw Foodstuff | ||
|2 | |2 | ||
|3 | |3 | ||
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Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi | Mushrooms can be used as a vegetable for cooking, but cannot be used as an offering for Kumiromi | ||
|- | |- | ||
|Carrot | |||
|Vegetable | |Vegetable | ||
|3 | |3 | ||
|3 | |3 | ||
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| | | | ||
|- | |- | ||
|Imo | |||
|Vegetable | |Vegetable | ||
|3 | |3 | ||
|3 | |3 | ||
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| | | | ||
|- | |- | ||
|Cabbage | |||
|Vegetable | |Vegetable | ||
|3 | |3 | ||
|4 | |4 | ||
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| | | | ||
|- | |- | ||
|Radish | |||
|Vegetable | |Vegetable | ||
|2 | |2 | ||
|4 | |4 | ||
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| | | | ||
|- | |- | ||
|Tomato | |||
|Vegetable | |Vegetable | ||
|4 | |4 | ||
|3 | |3 | ||
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| | | | ||
|- | |- | ||
|Corn | |||
|Vegetable | |Vegetable | ||
|3 | |3 | ||
|4 | |4 | ||
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|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Bamboo shoot | |||
|Vegetable | |Vegetable | ||
|1 | |1 | ||
|1 | |1 | ||
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|Nefu Village | |Nefu Village | ||
|Seeds cannot be taken from bamboo shoots | |Seeds cannot be taken from bamboo shoots | ||
if harvested too late, they turn into bamboo | if harvested too late, they turn into bamboo (trees) | ||
|- | |- | ||
|Apple | |||
|Fruits | |Fruits | ||
|3 | |3 | ||
|3 | |3 | ||
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|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Orange | |||
|Fruits | |Fruits | ||
|3 | |3 | ||
|3 | |3 | ||
| | |40 | ||
|Poplar logs, etc. | |Poplar logs, etc. | ||
|Field map(forest) | |Field map(forest) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Pear | |||
|Fruits | |Fruits | ||
|3 | |3 | ||
|3 | |3 | ||
| | |40 | ||
|Poplar logs, etc. | |Poplar logs, etc. | ||
|Field map(forest) | |Field map(forest) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Blueberry | |||
|Fruits | |Fruits | ||
|3 | |3 | ||
|1 | |1 | ||
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|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Palulu | |||
|Fruits | |Fruits | ||
|1 | |1 | ||
|2 | |2 | ||
|40 | |40 | ||
|Large leaves, palulu logs, etc. | |Large leaves, palulu logs, etc. | ||
|[[Elin:Port Kapul|Port Kapul]], Field | |[[Elin:Port Kapul|Port Kapul]], Field map(beach) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Banana | |||
|Fruits | |Fruits | ||
|3 | |3 | ||
|3 | |3 | ||
| | |40 | ||
|Palulu logs, etc. | |Palulu logs, etc. | ||
|Field | |Field map(beach) | ||
|Unlike palulu, large leaves are not harvested. Plant remains after Harvested. | |Unlike palulu, large leaves are not harvested. Plant remains after Harvested. | ||
|- | |- | ||
|Cactus | |||
|Fruits | |Fruits | ||
|2 | |2 | ||
|3 | |3 | ||
|20 | |20 | ||
|Bone needles | |Bone needles | ||
|Field | |Field map(beach) | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Grape | |||
|Fruits | |Fruits | ||
|1 | |1 | ||
|5 | |5 | ||
|20 | |20 | ||
|Vine | |Vine | ||
|Harvest request | |Harvest request, Olvina | ||
|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Rainbow Fruit | |||
|Fruits | |Fruits | ||
|1 | |1 | ||
|8 | |8 | ||
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| | | | ||
|- | |- | ||
|Crim | |||
|Nuts | |Nuts | ||
|3 | |3 | ||
|2 | |2 | ||
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|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Api | |||
|Nuts | |Nuts | ||
|3 | |3 | ||
|2 | |2 | ||
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|Plant remains after Harvested. | |Plant remains after Harvested. | ||
|- | |- | ||
|Red herb | |||
|Herb | |Herb | ||
|1 | |1 | ||
|2 | |2 | ||
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| | | | ||
|- | |- | ||
|Blue herb | |||
|Herb | |Herb | ||
|1 | |1 | ||
|2 | |2 | ||
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| | | | ||
|- | |- | ||
|Purple herb | |||
|Herb | |Herb | ||
|1 | |1 | ||
|2 | |2 | ||
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====Seeds are obtained from==== | ====Seeds are obtained from==== | ||
Seeds can be obtained by harvesting | Seeds can be obtained by harvesting ripe plants with a sickle or by cutting down withered trees. A very low percent of the time, seeds will also be dropped if the crop is still growing or if the remnants of the plant are collected after harvesting. | ||
Reap seeds from crops growing in the field or planted on the harvest [[Elin:Requests|'''request''']] map. You can also harvest from crops planted in towns, at the occasional cost of karma per harvest. | Reap seeds from crops growing in the field or planted on the harvest [[Elin:Requests|'''request''']] map. You can also harvest from crops planted in towns, at the occasional cost of karma per harvest. | ||
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====Fertility ==== | ====Fertility ==== | ||
The first thing to do in order to farm, is to | The first thing to do in order to farm, is to remove weeds from the map to free up fertility. | ||
The land has a set value called fertility, and each | The land has a set value called fertility, and each '''grown''' plant consumes this value. | ||
You can check the fertility value from the Home board. You can also check it from the information bar by changing the settings of the widget “Information Bar”. | You can check the fertility value from the Home board. You can also check it from the information bar by changing the settings of the widget “Information Bar”. | ||
If the fertility value is negative, | If the fertility value is negative, reap seeds and harvest plant will yielt no returns, while the plant is still being consumed. Delegated farming and bee hives ignore fertility. | ||
Fertility will be returned if plants are removed by harvesting, so remove all plants and trees that have nothing to do with the operation of the land. | Fertility will be returned if plants are removed by harvesting, so remove all plants and trees that have nothing to do with the operation of the land. | ||
Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, | Note that vegetation as floors or walls, or vegetation growing outside the boundaries of the map, do not influence fertility. | ||
To increase the maximum fertility level, | To increase the maximum fertility level, you can raise the level of the Soil Home skill, expand the land (talk to your assigned maid) or to have residents with farmer and/or gardening jobs/hobbies. | ||
Residents whose job or hobby is '''farming''' or '''gardening''' | Residents whose job or hobby is '''farming''' or '''gardening''' will increase fertility based on their farming skill and bed efficiency. | ||
Tents have an infinite amount of fertility but no sunlight. Consider growing mushrooms or using a sunlamp. | |||
As shown in the list of crops at the beginning of this article, the fertility consumed by plants differs depending on the type. You can also check this from the item description of the seeds, so check in advance and grow them on a scale that you have enough room for. | As shown in the list of crops at the beginning of this article, the fertility consumed by plants differs depending on the type. You can also check this from the item description of the seeds, so check in advance and grow them on a scale that you have enough room for. | ||
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====Cultivation==== | ====Cultivation==== | ||
After planting seeds in a field or paddy field, crops can be harvested after a while. Each time you water your crops with the watering canister, the number of days until harvest is reduced by one day. When it rains, watering is done automatically. | After planting seeds in a field or paddy field, crops can be harvested after a while. Each time you water your crops with the watering canister, the number of days until harvest is reduced by one day. When it rains, watering is done automatically. Paddy fields are always watered. | ||
Fertilizer can be obtained by putting rotten or rottable items (like food) in a '''Compost Box''' and letting it rot. The amount of fertilizer produced depends on the weight of the item. If you place the fertilizer on the crop and wait an hour, the crop will grow by 10% of the number of days until fully grown. Rot speed is vastly increased in containers like the aging rack, compost box, brewery barrel and drying brick. | |||
By the way, you can get a '''Defertilizer''' by mixing fertilizer and burnable or non-burnable trash in a mill-stone. If you don't want to kill an ornamental tree or other plant, you can use defertilizer to stop its growth. Defertilized plants will survive the winter but also will never ripen again, they are fully frozen in their current state and ignored by delegated farming. Consider defertilizing your flowers for beehives. | |||
Seeds can have bonus stats, that apply to the food harvested. Bonuses are randomly awarded upon leveling up seeds and are limited to 7 points in 1 character stat per seed. Those bonuses are potency for the main stats (STR, END, DEX, PER, LER, WIL, CHA) as well as (an exception) CHA experience. So there are 8 different possible strains for each crop. All seeds of the same plant that grow touching each other will be assigned to the same strain. So if you want to create different strains, you need to space them out by 1. Crops cannot switch strains - once a strain for that seed is chosen, it is chosen. | |||
Food quality level also increases randomly with seed level. The value of harvested crops rises quickly and at some point raw harvested food is more valuable than the wine that would result from it. | |||
====Harvest==== | ====Harvest==== | ||
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