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Elin:Ally: Difference between revisions

296 bytes added ,  30 December 2024
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m (→‎4.1 Raising from Eggs: This probably means taming, there's no training skill)
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When you befriend (affinity 75+) an NPC, you can invite them to join the player.
When you befriend (affinity 75+) an NPC, you can invite them to join the player.


To join, your charisma must be higher than their highest attribute, and in the case of unique NPCs and adventurers, you must beat them in a hand-to-hand combat. Keep in mind, that they will get a random ally for each ally you bring into combat. 'Dying' in a challenge combat will revive the player without penalty.
To join, your charisma must be higher than their highest attribute after any buff, favor, and equipment boosts. This applies to your charisma and the NPC's highest attribute the moment you ask.
 
In the case of unique NPCs and adventurers, you must beat them in a hand-to-hand combat. Keep in mind, that they will get a random ally for each ally you bring into combat. 'Dying' in a challenge combat will revive the player without penalty.
 
Recruited adventurers, retain their ability to spawn a nearby nefia when asked and enough time has passed, provided you speak with them when they're outside of your party.


See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.
See '''<u>[[Elin:Affinity|Affinity]]</u>''' for detailed specifications.