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(→Piety: Per code analysis, the threshold is devided at each 25%, see Elin:Code Analysis/Faith#Piety and Gift for more detail) |
(→Offerings and Piety: A total re-write of this section is called due to recent code analysis. Please help with translation to JP. See Elin:Code Analysis/Faith for more detail.) |
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The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar. | ||
While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. | While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If the player is a demigod, the amount of piety gained is multiplied by 1.3. Gifting offerings also trains the player's faith. | ||
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona. | Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona. | ||
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The text of the item's dedication gives the approximate value of the item (the piety gained). | The text of the item's dedication gives the approximate value of the item (the piety gained). | ||
*The demigod will receive a bonus based on the piety they have received, | *The demigod will receive a bonus based on the piety they have received, and the text displayed here will be affected by such bonuses. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Message | !Message | ||
|- | |- | ||
|< | |< 50 | ||
| disappears. | | disappears. | ||
|- | |- | ||
| | |50 ~ 100 | ||
|shines for a moment and disappears. | |shines for a moment and disappears. | ||
|- | |- | ||
| | |100 ~ 200 | ||
|shines for a moment and disappears. A four leaf clover falls from the alter. | |shines for a moment and disappears. A four leaf clover falls from the alter. | ||
|- | |- | ||
| > | | > 200 | ||
|shines all around and disappears. + Response from your God | |shines all around and disappears. + Response from your God | ||
|} | |} | ||
To gain a single level of piety, a total of 1500 offering value need to be offered. Each point of offering value will be converted to 2/3 point of piety experiences. It requires 1000 piety experiences to level up piety by 1. | |||
All items are valued based on weight. | |||
The | The offering value of each item equal to 100 times their weight in s (50 point per 0.5s). | ||
However, | However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (1/10). Rotten corpses will have another 1/10 modifier in their value. | ||
The minimum offer value '''per item''' for meat is 1, for other categories is 50. The maximum offer value '''per item''' for both is 1000. | |||
Stacking and dedicating items increases the strength of each offering. | Stacking and dedicating items increases the strength of each offering. | ||
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However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted. | However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted. | ||
'''Maximum piety that can be raised at one time''' | |||
Each offering can only level up your piety once. The rest of the offering value will be cut in half. In addition, only half to the next level of piety can be retained. | |||
'''Specific offerings''' | |||
This | Some offerings, depend on the item category, will have extra modifiers. This is mainly to counter the low weight of some items, such as rods, books, etc. See [[Elin:Code_Analysis/Faith]] for more detail. | ||
===Piety === | ===Piety === | ||
The upper limit of piety is faith skill | The upper limit of piety level is the same as your faith skill level, and the approximate current value can be measured from the yellow-green text that appears every level you gained in piety. | ||
The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point. | The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point. | ||
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Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns). | Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns). | ||
If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. | If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. However, this piety bonus is only applied as if you are offering 1 item, instead of a stack of items. | ||
The aforementioned “Maximum piety that can be raised at one time” is also applied to the bonus at this time. | |||
If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. | If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands. |
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