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→‎Offerings and Piety: A total re-write of this section is called due to recent code analysis. Please help with translation to JP. See Elin:Code Analysis/Faith for more detail.
(→‎Piety: Per code analysis, the threshold is devided at each 25%, see Elin:Code Analysis/Faith#Piety and Gift for more detail)
(→‎Offerings and Piety: A total re-write of this section is called due to recent code analysis. Please help with translation to JP. See Elin:Code Analysis/Faith for more detail.)
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The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  
The player may offer an item as an offering by highlighting an altar of their god and selecting the "offer" option, or directly placing the item on the altar.  


While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If the player is a demigod, the amount of piety gained is multiplied by 1.25. Gifting offerings also trains the player's faith.  
While all the gods of Ylva accept corpses as offerings, each also accepts other items. Heavier corpses and more valuable offerings grant more piety. If the player is a demigod, the amount of piety gained is multiplied by 1.3. Gifting offerings also trains the player's faith.  


Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.  
Unlike in Elona, gods do not appear to have favored offerings amongst those they accept. Instead, particularly valuable offerings will provoke the same response from the player's worshipped deity that was reserved for favored offerings in Elona.  
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The text of the item's dedication gives the approximate value of the item (the piety gained).
The text of the item's dedication gives the approximate value of the item (the piety gained).


*The demigod will receive a bonus based on the piety they have received, but the text displayed here will be determined by the original value without the correction.
*The demigod will receive a bonus based on the piety they have received, and the text displayed here will be affected by such bonuses.


{| class="wikitable"
{| class="wikitable"
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!Message
!Message
|-
|-
|< 0.5
|< 50
| disappears.  
| disappears.  
|-
|-
|0.5 ~ 2.0
|50 ~ 100
|shines for a moment and disappears.
|shines for a moment and disappears.
|-
|-
|2.0 ~ 3.0
|100 ~ 200
|shines for a moment and disappears. A four leaf clover falls from the alter.
|shines for a moment and disappears. A four leaf clover falls from the alter.
|-
|-
| > 3.0
| > 200
|shines all around and disappears. + Response from your God
|shines all around and disappears. + Response from your God
|}There are two main standards of value for offerings, either variable in weight or fixed value.
|}
 
The quality and price of items and the rarity of equipment such as miracle and godly do not affect the value of offerings, but the value of food is significantly reduced when it decays. Whether the improvement value of crops affects the value of offerings is currently under investigation.
 
'''Static value(Books and rods)'''
 
Books and rods are supposed to have the following values, regardless of the number of uses remaining, type, or deciphering status.
 
Magic books: +4, Ancient Books and Naughty Books: +5, Rods: +3
 
'''Depends on weight'''
 
The value of offerings other than books and rods depends on the weight per item.


Corpses gain piety equal to twice their weight (1 point per 0.5 s).
To gain a single level of piety, a total of 1500 offering value need to be offered. Each point of offering value will be converted to 2/3 point of piety experiences. It requires 1000 piety experiences to level up piety by 1.


However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (about 0.1 piety/1.0s), as are rotting corpses.
All items are valued based on weight.


The piety for gods other than corpses receive 1 point when they are less than 0.5 s. Offerings heavier than 0.5 s receive a piety equal to twice their weight (1 point per 0.5 s).
The offering value of each item equal to 100 times their weight in s (50 point per 0.5s).


However, the maximum amount of piety gained from a single offering is 20 points, no matter how heavy it is, such as a shark (280.0s) or a whale (1200.0s).
However, nameless corpses obtained by dismantling items with a hammer are severely diminished in value (1/10). Rotten corpses will have another 1/10 modifier in their value.


If the offering is rotten, it gains piety at a rate of 0.2/1.0s, and if it is less than 0.5s, it gains 0.1 point of piety.
The minimum offer value '''per item''' for meat is 1, for other categories is 50. The maximum offer value '''per item''' for both is 1000.


Stacking and dedicating items increases the strength of each offering.
Stacking and dedicating items increases the strength of each offering.
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However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.
However, there is an upper limit to the amount of piety that can be increased by a single offering, and if too many items are offered at once, the excess will be wasted.


The maximum amount is 30 points, so it is advisable to make offerings in smaller portions.
'''Maximum piety that can be raised at one time'''


'''Maximum piety that can be raised at one time'''
Each offering can only level up your piety once. The rest of the offering value will be cut in half. In addition, only half to the next level of piety can be retained.


The piety has a border set at every 30 points, and if offerings of more than this value are offered all at once, the points earned for the excess are reduced by half. In addition, the excess can only accumulate a maximum of 15 points (equivalent to 30 points without halving).
'''Specific offerings'''


This attenuation and upper limit also apply to experience to faith skill.
Some offerings, depend on the item category, will have extra modifiers. This is mainly to counter the low weight of some items, such as rods, books, etc. See [[Elin:Code_Analysis/Faith]] for more detail.


===Piety ===
===Piety ===
The upper limit of piety is faith skill x 30, and the approximate current value can be measured from the yellow-green text that appears every 30 points earned.
The upper limit of piety level is the same as your faith skill level, and the approximate current value can be measured from the yellow-green text that appears every level you gained in piety.


The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.
The message will vary according to the ratio of the current piety to the maximum piety. If the message “You have felt oneness with God.” means that you are currently at the maximum level of faith, and you will need to increase your faith skill level to deepen your faith beyond that point.
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Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns).   
Offering an item on an altar not of one's god will attempt to claim the altar for the player's god. The success chance is dependent on the offering's piety gain. Successful conversion of the altar will result in a piety bonus, while failure will result in punishment(200 turns).   


If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used.  
If you succeed in converting an altar, you will receive a Piety bonus of ('''value of each offering''') '''x 2''' (Eyth) or '''x 5''' (Other Gods), in addition to the Piety you gain from the offerings you used. However, this piety bonus is only applied as if you are offering 1 item, instead of a stack of items.
 
The aforementioned “Maximum piety that can be raised at one time” is also applied to the bonus at this time, and the excess amount can only be accumulated up to 15 points. 
 
(Example)
 
If you convert an Eyth altar using 10 tadpoles ('''1 point''' x 10) that weigh 0.1s, you will gain 10 points of piety plus a conversion bonus of '''2 points'''.


If you convert an Eyth altar using 5 tuna that weigh 1.0s ('''2 points''' x 5), you will gain 10 points of piety plus a conversion bonus of '''4 points'''.
The aforementioned “Maximum piety that can be raised at one time” is also applied to the bonus at this time.  


If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands.   
If the player fails to convert further while undergoing divine punishment due to conversion or altar conversion failure, '''the player will die from instant death-grade damage from the god.''' This damage cannot be withstood even by the Paladin's Lay on Hands.   
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