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(Add stamina calculation... but I'm still not sure what vBase is, can someone help?) |
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* Each point of base endurance increase the base stamina number by 1. | * Each point of base endurance increase the base stamina number by 1. | ||
* ('''Need confirmation''') For each skill a chracter have, increase this base stamina number by the level of that skill. | * ('''Need confirmation''') For each skill a chracter have, increase this base stamina number by the level of that skill. | ||
** We suspect that the reason for using number of skill level instead of character level is the existence of Kumiromi's experience. | |||
* The base stamina number go through a CURVE function with (base, 30, 10, 60). | * The base stamina number go through a CURVE function with (base, 30, 10, 60). | ||
** This means, if the base stamina is less than 30, return that value. | ** This means, if the base stamina is less than 30, return that value. | ||
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** Base stamina 300, output is 77.9 | ** Base stamina 300, output is 77.9 | ||
* The output number is increased by 15, then modified by the vigor(Evalue(62))% of player. | * The output number is increased by 15, then modified by the vigor(Evalue(62))% of player. | ||
==Carryweight Limit== | ==Carryweight Limit== | ||
<syntaxhighlight lang="c#" line="1"> | <syntaxhighlight lang="c#" line="1"> |
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