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Elin:Spellcasting: Difference between revisions

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(→‎Ally Spellcasting: Allies can use spells unavailable to the player.)
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=== Ally Spellcasting ===
=== Ally Spellcasting ===
Allies operate according to different rules for spellcasting than players. Allies do not require or consume spell stocks, and do not need spellbooks. However, allies also cannot learn new spells from spellbooks. An ally may only learn new spells through [[Genetic Engineering]].   
Allies operate according to different rules for spellcasting than players. Allies do not require or consume spell stocks, and do not need spellbooks. However, allies also cannot learn new spells from spellbooks. An ally may only learn new spells through [[Elin:Gene Engineering|Gene Engineering]].   


Allies are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow.  
Allies are not limited to the types of spells available as spellbooks. They can use spells unavailable to the player, such as Mind Arrow.  
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=== Testing===
=== Testing===
Testing Notes:
<s>Domains give each spell of that element an additional damage dice.</s>
'''Needs to be re-verified, there are no additional damage dice, or they may have been removed in an update.'''
Each 10 points of main stat for each spell effects the number of dice rolled (Example, Mind Bolt at level 1, never been used, went from 1d7 to 2d7 when going from 9 to 10 charisma)
Each 10 points of main stat for each spell effects the number of dice rolled (Example, Mind Bolt at level 1, never been used, went from 1d7 to 2d7 when going from 9 to 10 charisma)


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