Bestiary/Overview

From Ylvapedia

This Page explains the specifications of monsters in general.

Special Monsters

『Elite』

Elite monsters are stronger monsters that have『』around their names and are surrounded by a yellow aura.

Elite monsters can found in Nefia, occasionally on overworld tires, and can also be spawned by the Shrine of Strife.

  • It cannot be captured with a monster ball.
  • It may be generated as a bounty target for the Fighter's Guild.
  • When killed, elite monsters will drop their corpse, a statue and card of themselves, a Miracle or Godly quality item,and a gravestone.
    • If it has no equipment, it may drop a random piece of equipment or a small medal.

『Evolved』

A『Evolved』Monster that is covered in a purple spiral effect.

It has been strengthened in the same way as elite monsters but are much stronger than elite monsters and it also has additional abilities and feats added at random.

In addition to appearing randomly, evolved monsters appear with a high probability as enemy generals inwar requests.

  • It is generated in a neutral state regardless of the original animosity.
    • However, enemy generals in war requests are generated in an hostile state.
  • It cannot be captured with a monster ball.
  • It may be generated as a bounty target for the Fighter's Guild.
  • Defeating itl will always result in at least one gene dropping.
    • The gene may include randomly added abilities and feats.

《Named》

《Named》 monsters have unique name, appearance and yellow aura, and have powerful abilities like unique monsters with 『』. However, they are treated like normal monsters.

Unlike Unique Boss Monsters with『』, they can reproduce using fertile eggs, and even if they are defeated or made into a party member, the same individual will reappear.

  • Sometimes they appear as evolved monsters.
    • For example, if the fallen angel 《Isca》 is generated as an evolved monster, it becomes the 《Evolved Iska》.

Monsters with Elements and Enchantments

Some monsters have elements or enchantments.

For details, see Elements and Enchantments.

Elements

Monsters with elements have bare-handed combat and element resistance +20 (immunity) for the corresponding element.

In addition, some elements have a -10 weakness to their counterparts, such as a fire monster is weak to cold and a cold monster is weak to fire.

Opposing elements

The elements that are not currently paired are: Mind, Sound, Nerve, Chaos, Cut, and Acid.

  • Fire ↔ Cold
  • Lightning ↔ Darkness
  • Nether ↔ Holy
  • Ether ↔ Impact
  • Magic ↔ Void(≒ Physical damage)

Some abilities, such as Suicide Bomb and bubble breath, refer to the monster's element and deal elemental damage.

  • If a weapon is equipped, elemental bare-handed combat is disabled.
  • The effect of Ether Disease's Ether hands and the effect of intonation take precedence over elemental bare-handed combat.
  • Elements are never included in the contents of a monster's genes.

Enchantments

Some monsters have enchantments such as Shockwave and Vorpal.

  • Enchantments are activated regardless of whether or not the weapon is equipped.
  • Enchantments are not included in the contents of the gene.

Monster Combat AI

Each monster has its own battle type (AI), and the appropriate distance and movement probability are set individually.

For details, see Combat.

Using spells and abilities on the party

Some monsters use spells and abilities on multiple targets.

  • Buff spells are used on friendly NPCs within range, while debuff spells are used on hostile NPCs within range.
  • Spell/Ability range usage is included in the gene content.
    • Example: Mummy's “Bane” gene is used on a single target, but handmaiden of Lolth's “Bane” gene is used on a range.

Animosity

The relationship with player and monster.

Monsters spawned by Shrines of Strife, or found on World Map ambushes are always hostile, regardless of their original animosity.

  • Hostile Monsters that are always hostile.
    • Exceptions include monsters that exist in certain maps and monsters that have become friendly due to effects such as faith bonuses.
  • Neutral Monsters will not become hostile unless you attack them first. Killing them will not lower your karma.
  • Friendly Monsters that are will not attack you unless you attack them first. If you kill them, your karma will decrease (-5). Also, kicking them will decrease your karma slightly (-1).