Elements
The attacks of players and NPCs are assigned some kind of element, and each element activates a corresponding additional effect.
Elemental damage and effects can be nullified by increasing the corresponding resistance.
Element List
Basically, physical attacks do not have these elements. For this reason, physical attacks are sometimes referred to as “Void element”.
Element | Spell name | Main Stat | Elemental Effect | Additional domain | Spellbooks | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit | |||||
Fire | Fire | MAG | Burning. Can destroy flammable objects.
-30% damage on wet targets. |
✓ | X | X | X | X | |||
Cold | Ice | MAG | Wet, Chill (slows). Can destroy objects. | ✓ | X | X | X | X | X | ||
Lightning | Lightning | MAG | Stun. +50% damage on wet targets. | ✓ | X | X | X | X | |||
Darkness | Shadow | MAG | Blind | ✓ | X | X | X | X | |||
Mind | Mind | CHA | Confusion, Sleep | ✓ | X | X | X | ||||
Poison | Poison | DEX | Poison | ✓ | X | X | X | ||||
Nether | Death | END | Heal self for a % of damage dealt. | ✓ | X | X | X | X | |||
Sound | Sound | PER | Dim | ✓ | X | X | X | ||||
Nerve | Nerve | LER | Paralysis | ✓ | X | X | X | ||||
Chaos | Chaos | MAG | Random status ailments(poison, paralysis, blindness, sleep, confusion, dim). | ✓ | X | X | X | X | |||
Magic | Magic | MAG | Reduces damage with the element (up to 1/3) according to the magic resistance. | ✓ | X | X | X | ||||
Holy | Light | WIL | × | X | X | X | X | ||||
Ether | Ether | MAG | Progress ether disease | × | X | X | X | ||||
Cut | Blood | STR | Bleed | × | X | X | X | ||||
Acid | Acid | MAG | Damage equipment | × | X | X | X | ||||
Impact | Impact | END | Dim, Confusion, Paralysis | × |
Overview
Elemental Resistance
Elemental damage can be reduced by the resistance of that element.
Resistance is divided into stages, with each stage being a multiple of 5, ranging from a critical weakness (-10 or less) to immunity (+20 or more).
The efficacy of the resistance changes depending on which stage you have reached, so it is important to reach a multiple of 5 when adjusting your resistance.
In addition, the following elemental can be nullified by raising the resistance of the corresponding element to “Sperb Resistance (+15)” or higher.
Elemental Effects
Most elemental attacks have additional effects such as status abnormality or item destruction.
The rate of additional effects varies from element to element and from spell and abilities to abilities.
- In the case of spell and abilities, the rate of additional effects increases in the order of Touch > Bolt = Breath > Ball > Arrow > Miasma > Intonation.
The additional effects of each element do not occur when the damage is 0. However, if one has faith in Kizuami of Trickery, only the additional effect will be given even if the damage is 0.
- This specification is important when dealing with his artifacts. See individual pages for details.
Domains
Characters will be assigned elemental domains at generation according to class. Some classes such as wizard or priest have the option to gain additional elemental domains as class perks in character generation. However, not all elements are necessarily available for selection even with the perk; for example, wizards cannot obtain the holy domain.
Attack spells of the player's domains will be considerably more likely to spawn as loot or in shop inventories. This weighting only applies to attack spells and not healing or support spells.
Class-related domains cannot be changed once character generation has been completed, but additional domains can be re-selected by joining the Mages' Guild and raising your rank.
Superior elements
Monsters with “Elder Race” feat, such as dragons, can deal with superior elements, and their elemental attacks treat the target's resistance as one level lower.
Therefore, even characters that have reached immunity (+20 or more) will still take damage, or their weak resistance will become a fatal weakness, and they will literally take fatal damage.
(Also unimplemented so far, but according to an announcement by the creator, a unique effect will be implemented for each superior element.)
Individual explanation of elements
Fire
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Fire | Fire | MAG | Burning. Can destroy flammable objects.
-30% damage on wet targets. |
X | X | X | X |
In addition to increasing resistance, item destruction can be prevented by fireproof blankets, as well as materials that are innately fireproof.
The fireproof liquid that existed in Elona does not exist.
The three elements of Fire, Cold, and Lightning are sometimes referred to as “elemental resistance/damage".
Resistance:Elemental Shield, Wet, Equipments made of dragon scale, scale, iron and jelly, Itzpalt of Element, Mutation of Cold Sensitivity, Feat of Metal
Weakness:Elemental Scar, Broomification, Equipments made of straw, Mutation of Heat Sensitivity, Feat of Undead
Other traits
Meteor has the effect of generating a fire pillar at the area of impact.
The fire pillar burns and destroys installed items and turns walls and floors into ash floors/walls.
- Digging through the ash floor/wall will yield a chunk (resource) made of the material before it burns. This can be used to obtain chunk made of materials that are not normally available.
Fire pillars can be extinguished by throwing potions at them or by pouring water on them with a watering can.
Note that the pillar of fire will not rise when the floor is covered with water or snow.
Cold
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Cold | Ice | MAG | Wet, Chill (slows). Can destroy objects. | X | X | X | X | X |
Item destruction can be prevented with coldproof blankets and Norland's Race Feat (from North), in addition to increasing resistance.
The three elements of Fire, Cold, and Lightning are sometimes referred to as “Elemental resistances/damage".
Resistance:Elemental Shield, Equipments made of dragon scale, cashmere, wool and straw, Itzpalt of Element, Mutation of Heat Sensitivity, Feat of Blessing of Shiva
Weakness:Elemental Scar, Mutation of Cold Sensitivity
Lightning
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Lightning | MAG | Stun. +50% damage on wet targets. | Stun. +50% damage on wet targets. | X | X | X | X |
Stun has the same icon and effect as paralysis, but paralysis immunity does not prevent it.
The three elements of Fire, Cold, and Lightning are sometimes referred to as “Elemental resistances/damage".
Resistance:Elemental Shield, Equipments made of diamond, coral and bronze, Itzpalt of Element, Mutation of Non-conductor, Feat of Metal
Weakness:Elemental Scar, Wet, Equipments made of copper, Mutation of Conductor, Feat of Arcane Core
Darkness
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Darkness | Shadow | MAG | Blind | X | X | X | X |
Resistance:Equipments made of platinum, Horome of Moonshadow, Feat of Elemental Dust, Underground Dweller, Undead, Metal
Weakness:N/A
Mind
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Mind | Mind | CHA | Confusion, Sleep | X | X | X |
Resistance:Equipments made of amethyst and silk, Feat of Cosmic Horror, Elemental Dust, Metal
Weakness:N/A
Poison
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Poison | Poison | DEX | Poison | X | X | X |
Resistance:Ether Disease of Ether Hand, Feat of Underground Dweller, Undead, Arcane Core, Metal
Weakness:N/A
Nether
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Nether | Death | END | Heal self for a % of damage dealt. | X | X | X | X |
Resistance:Equipments made of zylon and meteorite, Kizuami of Trickery, Mutation of Tainted Body, Feat of Elemental Dust, Undead, Metal
Weakness:Mutation of Purified body
Sound
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Sound | Sound | PER | Dim | X | X | X |
Resistance:Equipments made of crystal and coralwood, Feat of Elemental Dust
Weakness:N/A
Other traits
Characters with sound resistance do not wake up when someone is playing nearby during sleep.
Nerve
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Nerve | Nerve | LER | Paralysis | X | X | X |
Resistance:Equipments made of emerald, Feat of Elemental Dust, Undead, Metal
Weakness:N/A
Chaos
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Chaos | Chaos | MAG | Random status ailments(poison, paralysis, blindness, sleep, confusion, dim). | X | X | X | X |
Resistance:Equipments made of obsidian, Feat of Elemental Dust, Metal
Weakness:N/A
Magic
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Magic | Magic | MAG | None | X | X | X |
Attacks with magical elements have no additional effect. Instead, it has a special resistance effect that reduces damage with the element (up to 1/3) according to the magic resistance.
Resistance:Equipments made of Feywood, Ether Disease of Mana Battery, Feat of Elemental Dust, Metal
Weakness:N/A
Holy
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Holy | Light | WIL | X | X | X | X |
The holy element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes (priest, paladin, sword sage) have as their default domain of expertise.
Resistance:Kizuami of Trickery, Mutation of Purified body
Weakness:Mutation of Tainted Body
Ether
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Ether | Ether | MAG | Progress ether disease | X | X | X |
The ether element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain.
Resistance:Vindale Cloak, Old Forest Dweller (Elea's Race Feat)
Weakness:N/A
Cut
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Cut | Blood | STR | Bleed | X | X | X |
The cut element cannot be selected as an additional domain of expertise and is an element that only a limited number of classes (warrior, archer, executioner) have as their default domain of expertise.
Resistance:Feat of Arcane Core, Metal
Weakness:N/A
Acid
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Acid | Acid | MAG | Damage equipment | X | X | X |
The acid element cannot be selected as an additional specialized domain, and no class has this element as a specialized domain.
The degradation of equipment, which is an elemental effect, can be prevented with acidproof liquid, and some equipment innately has the acidproof trait as a material effect.
Resistance:Potin of putitification
Weakness:N/A
Impact
Element | Spell name | Main Stat | Elemental Effect | Touch | Arrow | Bolt | Ball | Miasma | Intonation | Bit |
---|---|---|---|---|---|---|---|---|---|---|
Impact | Impact | END | Dim, Confusion, Paralysis |
The impact element is an element used only for very limited attacks, such as earthquake and explosions caused by suicidal explosion and flam.
It cannot be selected as an additional domain of expertise and no class has it as a domain of expertise.
Resistance:N/A
Weakness:N/A