Elin:Pickpocket
Pickpocket is skill that unlocks the Sleight of Hand ability.
When pickpocketing, a check against the taget is made: Pickpocket level vs Perception. Spot hidden seems not to matter.
Notes
- If the NPC has "protects from thieves" equipment, is it very very hard to pickpocket them. It even wakes them up.
- For the Player sleight of hand action takes roughtly 13-20 turns.
- NPCs who are able to pickpocket (like Gnomes) do this as an instant action instead. Killing them will drop the stolen item.
- The default distance in which you can be caught is 4 tiles to the player character (not the tile you interact with).
- Sleeping NPCs without protection from thieves will not notice stealing. But if they wake up before you are done, they might.
- Blind, paralyze and similar last less than 20 turns.
- The Incognito spell will (almost always) reset hostility. There are cases where an ally hits between you casting Incognito and your next turn - which makes the NPC hostile again and your Incognito does not work.
- Being seen or not does not affect the -1 Karma loss.
- A rule of thumb is: Have 3x the targets perception in pickpocket for a reasonable success chance.
- Windows are objects and can be stolen to break line of sight
- Doors are object and can be stolen to enclose rooms. Note that NPCs will teleport to a location, if the path is blocked (including if an NPC blocks the way).
- You cannot pickpocket hostiles or pets/livestock/residents. You can pickpocket (for example summoned) allies though.
- Pickpocket targets the newest items in their inventory first beginning with the most recent gifted item, then used ranged weapon, then random equipped items, then unused inventory items (such as junk and orens).
- Items for sale by vendors cannot be stolen, as those are technically not in their inventory.
- Stacked items are stolen as whole stacks only. If you stack items until they go over your lift limit, then you softblocked yourself.
- Pickpocketing ignores tile height difference, unlike melee attacking.
- Items with the stolen attribute will not stack with the same items without that attribute. Companions will only accept stolen items by trading, if these are equipment or food. verify
Loot Containers
Loot containers will hold 1-3 items each. It is always the upmost item (newest item placed) that is being targeted. There is no way to switch target, you have to work your way through. Usually posters are first in line.
Container | Weight* | Loot table | Walkable | Notes |
---|---|---|---|---|
Rich Cabinet | 8.0 | General Goods | Yes | |
Map Shelf | 4.0 | Literature | Yes | |
Wine Cellar | 4.0 | Liquids | Yes | |
Bookshelf | 6.0 | Literature | Yes | |
Cabinet | 9.8 | General Goods | Yes | |
Treasure Chest | 28.0 | Treasury | Yes | 1st item is aways currency, 3rd item is always junk |
Map Box | 4.0 | General Goods | Yes | |
Brewery Barrel | 8.0 | Liquids | No | |
Big Crate | 20.0 | General Goods | No | |
Stone Chest | 27.5 | General Goods | Yes | |
Stone Cabinet | 11.2 | General Goods | Yes | |
Display Shelf | 4.0 | General Goods | Yes | |
Drying Brick | 2.1 | Food | Yes | |
Bag | 0.7 | General Goods | Yes | |
Trunk | 0.7 | General Goods | Yes | |
Ornamental Box | Treasury | Yes | 1st item is aways currency, 3rd item is always junk | |
Granite Quiver | 1.1 | General Goods | Yes | |
Safe | Treasury | No | ||
Weapon Rack | 4.0 | General Goods | Yes | |
Card Table | Casino | No | Found at casino |
*: Weight of their default materials.
Loot Tables
The quality of items chosen does not corespond to the level of the NPC or level. Equipment, that NPCs are spawning with is not chosen from the loot tables below.
Item | Quantity | Chance | Notes |
---|---|---|---|
Scrolls | 1 | High | |
Spellbooks | 1 | High | |
Small Medal | 1-2 | Very low |
Note that the quality of the scrolls and books will be on the lower side. Don't expect to ever get a flying scroll for example.
Item | Quantity | Chance | Notes |
---|---|---|---|
Maps | 1 | ||
Treasury Map | 1 | Very low | |
Gold ingots | |||
Gold bars | 1-2 | High | |
Orens | 33-115* | High | |
Platinum coins | 1-2 | High | |
Recipes | Low | ||
Junk | Low | ||
Furniture | Low | ||
Exterior | Low |
*: as observed so far. It ranges further for sure.
Item | Quantity | Chance | Notes |
---|---|---|---|
Junk | 1 | High | |
Orens | High | ||
Equipment, Weapons, Guns | 1 | High | |
Rods | 1 | High | |
Scrolls | 1 | ||
Spellbooks | 1 | High | |
Potion | 1 | High | |
Processed Food | 1 | ||
Small Medal | Very low |
There is no weight limit. In rare cases you will encounter a roof with 100s+ weight.
Item | Quantity | Chance | Notes |
---|---|---|---|
Potions | 1 | High | |
Booze | 1 | High |
Item | Quantity | Chance | Notes |
---|---|---|---|
Oren | 1-136* | High | |
Casino Chips | 1-3 | High |
*: As observed
Item | Quantity | Chance | Notes |
---|---|---|---|
Equipped items | 1 | Always | You can weaken adventurerer or envolved creatures by pickpocketing before fighting them. |
Ranged weapon | 1 | ||
Orens | 1-131* | ||
Potions | 1 | ||
Food | 1 | ||
Equipment | 1 | ||
Spellbooks | 1 | ||
Scrolls | 1 | ||
Booze | 1 | ||
Plant Pot | 1 |
*: as observed so far. It ranges further for sure.
Notes on NPCs:
- NPCs generate 1 inventory item each day. They will never regenerate missing equipment.
- Bookkeepers and secretaries generate and read a spellbook or naughty book every roughly 30-40 turns if there are none in their inventory. This can be exploited to pickpocket lots of spellbooks and some naughty books in a short time. Reading a book is faster than stealing it.
- Equipment and orens are generated depending on the targets level. Guards will yielt much better equipment and/or more orens than animals. Summoned reinforcements in war quests will have iprogressively better gear, the later you call them in.
- Gifted items will be placed as first item in their inventory and will be pickpocketed even before equipped items. The "gift" item attribute will be removed that way.
- Loot dropped after death is generated when they are killed
- When pickpocketing War Quest / Monster Den reinforcements: The first item is always the ranged weapon. If they happen to have another ranged weapon in their inventory, they will use that instead and it is going to be the next item stolen. After that equipped items are targeted, usually the worst first. Last are inventory items.
- NPCs generate 1 item in their inventory every day
- Failing to pickpocket due to a lack of items, will use a turn but not give experience. You can be caught doing that.
- If there are several targetable NPCs on one tile you can change their order by saving & loading the game.
Item | Quantity | Chance | Notes |
---|---|---|---|
Processed Food | 1 | High | Do not rot |
Raw Food | 1 | High | All kinds |