User:トレモロン/Hammering Alchemistry

From Ylvapedia

Overview

Hammer Alchemistry in a nutshell

I intentionally omitted inefficient routes. For example, you can craft an axe instead of a hoe in converting ingot(s) to a stone, but it's not sited because it requires another ingot.

Hierarchy of Resources

  • As you can see, the resources only go downward with a few notable exceptions.
  • You can easily convert resources from top to down, but doing the opposite is impossible for most materials.
  • Given this hierarchy, what should you do if you luckily get a dark matter stone?
  • A: you should duplicate and store some of stones before converting into logs.

Base States

  • A base state of X refers to the type of resource X naturally exists as.

Hammering weapons or armors, you'll get a material in its natural form.

For example, if you hammer a wooden weapon made out of the gold log you can get in Lucky Bell, it turns into a gold ore gem. In other words, the base state of gold is a ore gem.

The list of base states are shown below, but they have a clear tendency: most of jewels and metals have ore gems, or ores as their base states. And crystals as fragments.

Therefore, you can not only change metal scraps into metal ingots, but also get diamond ingots from diamond stones duplicated in the process I mention later.

Base State of Material
Material Base State
paper fiber
raw food fragment
processed food fragment
jelly fragment
hemp fiber
cotton fiber
grass grass
straw grass
sand chunk
sea sand chunk
white sand chunk
bone bone
phyllite rock
ice rock
granite rock
oak log
cedar log
limestone rock
copper ore
lapis lazuli ore_gem
onyx ore_gem
dark matter fragment
silk fiber
mystic grass grass
scale skin
mica ore
coral bone
plastic ore
quartz sand chunk
carbon log
poplar log
pine log
fir log
palulu log
acacia log
birch log
silt rock
silver ore_gem
slate rock
marble rock
bronze ore
iron ore
cobalt ore_gem
diorite rock
basalt rock
jade ore_gem
obsidian ore
spider silk fiber
cashmere fiber
wool fiber
hide skin
mahogany log
crystal fragment
pearl ore_gem
platinum ore_gem
opal ore_gem
steel ore
turquoise ore_gem
topaz ore_gem
amethyst fragment
zylon fiber
spirit cloth fiber
rosewood log
willow log
bamboo log
gold ore_gem
aquamarine ore_gem
sapphire ore_gem
emerald ore_gem
chromite ore
mithril ore
dawn cloth fiber
dragon scale skin
griffon scale skin
cherryblossom log
titanium ore
meteorite ore
diamond ore_gem
rubynus ore_gem
adamantite ore
ether fragment
water dye
fresh water dye
sea water dye
tropical water dye
deep grass grass
forest grass grass
mud chunk
light soil chunk
snow chunk
soil chunk
ash chunk
red soil chunk
blue soil chunk
deep soil chunk
forest soil chunk
mystic soil chunk
light soil chunk
yellow soil chunk
hot spring water dye

Stone/Log Duplication

1 stone/log becomes 2 cut stone/plank.

On top of that, 1 cut stone/plank can be hammered into 1 stone/log in a nearly 50% chance.

Therefore, you can duplicate them by rejecting bad results with reloading.

About Stone Creating Procedure

SCP transforms any items into stones made out of the same material.

I recommend melting bullets and arrows in the dye maker for ylva-friendlyness.

Or, buying dyes from a dye vendor that resides in Olvina is also effective. Any dyes including dark matter dye is available even without a single investment there. You can also hammer dyes into empty bottles.


You can just use the produced stone to create more arrows for another cycle.

Best places to burn carpets are dungeons that ignore monthly map refresh,especially Vernis' final floor.

Tiles in your base become inflammable if your base level is more than 3.

You can also use your tents, but even a big tent is not nearly wide enough to contain most of the flame Meteor magic produces.

For the finale part of the procedure, you make natural ramps out of the chunk obtained by digging burnt carpets. This part, however, can be accomplished more efficiently in your base. In building mode, you can build and mine ramps without SP consumption.

SCP's biggest weak point is difficulty to acquire a recipe of natural ramp. Investing in a bookstore owner might be the fastest way to get one.

About Materials in a Form of Chunk

Chunk is the same form as normal soil.

Chunk made of...

  • soil
  • yellow soil
  • red soil
  • blue soil
  • light soil(1)
  • mystic soil
  • sand
  • white sand
  • quartz sand
  • deep soil
  • sea sand
  • mud
  • forest soil
  • light soil(2)

can be an ingredient for a soil floor.

Plowed tile can be dug infinitely and produce however many chunks you want. This technique is useful when you need a lot of glasses.

Notable Alchemy

Paper containers and tables

チラシをなんでも石化過程で紙の石にします。その後に一部を丸太に変換します。こうすると主材料(一番左のクラフト材料)が石系や木系であるものはなんでも紙で作れます。

この方法の代替案として、罠解体で時折得られる紙のインゴットを石にして切り石増殖をしてもいいです。序盤向けの妥協案もあり、盗賊ギルドにある写真は壊すと紙の丸太になるため、この場合は妥協の結果、紙の石は使えませんが、木工製品なら作れます。

リュートや作業台、調理器、そして何より頑丈な箱を紙製にすることができ、極めて有用です。

Ether water pot from a single ether gem

ニノから青いムーンゲートを購入し、ハンマーで砕きます。エーテルの貴石が出るので、光子弾にします。(精錬して弾を作るのでも可)

ここからは、下三行の変換を一部用います。光子弾を元手に染料を作り、カーペットにしてテント内に敷き、メテオで燃やしてシャベルで掘ります。

このとき、かなりの穴掘りスキルが要求されるので注意。これでエーテルの塊状態になったものが取れるので、それを粘土にして、渇きの壺にすれば完成です!

Duplication of Gold, Rubynas, Diamond

ルビナスはフォーチュン・ベルの壁、金は盗賊ギルドの宝物庫、ダイヤは魔術師ギルドのクリスタルから採れます。大量に欲しい場合は、下三行のなんでも石化で石にして増やし、石の武器にして解体すると輝く原石になります。これを精錬すればまたインゴットになります。特にダイヤは家具などの素材としてはエーテルと同じ価値を持つため、非常におすすめです。

Duplication of Dark Matter

まず元手に石ないしインゴットの状態のダークマターが要ります。あとは石にして切り石無限増殖で増やすのみです。

ダークマターのツール一式を作るには効果的でしょう。

ちなみに、ダークマターの基本状態は欠片ですが、活かし方は不明。

竜鱗で装備(松明)をつくる

下三行の変換で竜鱗を石にできるので、バケツ、鎧、松明などにすると全部位とまでは行きませんがたくさんの竜鱗装備を作れます。ただ、自然の傾斜を覚えるのが大変なので、あまり実用的ではないかもしれません。

注意

一部の素材はこのチャートから逸脱するものがあります。

  • 土は自然の傾斜にして壊しても、元の土(塊)になり、土の石にはなりません。
  • ダークマターは、カーペットを燃やして生成される焼け焦げた床状態だと、採掘に穴掘りスキルが4桁必要になるといわれています。よってこの変換ルートは使えません。切り石ループで集めるのがよいでしょう。