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Unlike Unique Boss Monsters with『』, they can reproduce using fertile eggs, and even if they are defeated or made into a party member, the same individual will reappear. | Unlike Unique Boss Monsters with『』, they can reproduce using fertile eggs, and even if they are defeated or made into a party member, the same individual will reappear. | ||
==Monsters with Elements and Enchantments== | |||
Some monsters have elements or enchantments. | |||
For details, see [[Elin:Elements|'''Elements''']] and [[Elin:Equipment/Enchantments|'''Enchantments''']]. | |||
===Elements === | |||
Monsters with elements have<u> bare-handed combat</u> and element resistance +20 (immunity) for the corresponding element. | |||
In addition, some elements have a -10 weakness to their counterparts, such as a fire monster is weak to cold and a cold monster is weak to fire. | |||
'''Opposing elements''' | |||
* Fire ↔ Cold | |||
* Lightning ↔ Darkness | |||
* Nether ↔ Holy | |||
Some abilities, such as Suicide Bomb and bubble breath, refer to the monster's element and deal elemental damage. | |||
*If a weapon is equipped, elemental bare-handed combat is disabled. | |||
*The effect of [[Elin:Ether Disease|'''Ether Disease''']]'s Ether hands and the effect of intonation take precedence over elemental bare-handed combat. | |||
*Elements are never included in the contents of a monster's genes. | |||
===Enchantments=== | |||
Some monsters have [[Elin:Equipment/Enchantments|enchantments]] such as Shockwave and Vorpal. | |||
*Enchantments are activated regardless of whether or not the weapon is equipped. | |||
* Enchantments are not included in the contents of the gene. | |||
== Animosity == | == Animosity == | ||
Monsters spawned by Shrines of Strife, or found on World Map ambushes are always hostile, even if the enemy is normally '''neutral'''. | Monsters spawned by Shrines of Strife, or found on World Map ambushes are always hostile, even if the enemy is normally '''neutral'''. | ||