Elin:Status: Difference between revisions
Sakumashiki (talk | contribs) m (→Hexes, Blessings & Transmutations: Rebirth) |
Sakumashiki (talk | contribs) (Mirroring info from JP side. The description of the turn was deleted because it is either semi-permanent or varies depending on the resource, so it is impossible to write specific values.) |
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{{ | {{EA}} | ||
Status Ailments, Hexes, Blessings and other effects. | Status Ailments, Hexes, Blessings and other effects. | ||
=== | == Overview == | ||
=== Status Types === | |||
There are two main types of bad conditions, which are classified as status abnormalities and hexes. | There are two main types of bad conditions, which are classified as status abnormalities and hexes. | ||
| Line 16: | Line 18: | ||
Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Perfume wears off after a few sleeps. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage. | Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Perfume wears off after a few sleeps. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage. | ||
== | === Resistance to Status Abnormalities and Hexes === | ||
Characters may resist and nullify status abnormalities and hex spells. Even if they are affected, the effects may be reduced and may not be fully effective. | |||
The nullification rate of hex spells is based on the ratio of the target's will and the spell caster's magic power. | |||
The reduction rate of status abnormalities and hex is based on the main attribute used for reduction and the elemental resistance related to the status abnormality. | |||
The higher the main attribute used for reduction and the elemental resistance, the greater the reduction in hexes and status abnormalities, approaching a certain intensity (the minimum guaranteed value set for each status abnormality, or 0). | |||
Example: | |||
If an elemental scar with a strength of -32 applied to an enemy with 44 endurance, the final reduction would be -24. | |||
If the same spell is cast on an enemy with 869 endurance, the final reduction will be -7. | |||
If the same spell is cast on an enemy with 1408 endurance, the final reduction will be -6. | |||
=== Temporary immunity to Status Abnormalities and Hexes === | |||
Enemies marked with 『』 or 《》 gain temporary immunity to status abnormalities and hexes when they are affected by them. | |||
Enemies with temporary immunity will reduce or nullify the strength of status abnormalities and hexes with a certain probability. This immunity is strengthened the more times the same status abnormality or hex is inflicted, and the probability of reduction or nullification increases. | |||
=== Daily Life === | Temporary immunity will not decrease until the PC leaves the map for at least one hour. | ||
==Ailments & Status== | |||
===Daily Life=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Status | !Status | ||
| Line 24: | Line 50: | ||
!Cause | !Cause | ||
!Countermeasure | !Countermeasure | ||
|- | |- | ||
|Bloated | |Bloated | ||
| Line 30: | Line 55: | ||
|Eating too much. | |Eating too much. | ||
|Over Time | |Over Time | ||
|- | |- | ||
|Filled | |Filled | ||
|No effect. | |No effect. | ||
|Eating just the right amount. | |Eating just the right amount. | ||
| | | | ||
|- | |- | ||
|Hungry | |Hungry | ||
|Food effects increased by 10%. | |Food effects increased by 10%. | ||
| | | | ||
| | | | ||
|- | |- | ||
|Very Hungry | |Very Hungry | ||
|Food effects increased by 10% | |Food effects increased by 10% | ||
Speed decreased by 10% (PC only) | |||
HP/MP Regen is disabled. | |||
|Going without food. | |Going without food. | ||
|Eating | |Eating | ||
|- | |- | ||
|Starving | |Starving | ||
|Food effects increased by 10%, The player takes significant damage per turn, except when eating. | |Food effects increased by 10% | ||
Speed decreased by 30%. (PC only) | |||
HP/MP Regen is disabled, Stamina decreases gradually. | |||
The player takes significant damage per turn, except when eating. | |||
| | | | ||
| | | | ||
|- | |- | ||
|Drunk | |Drunk | ||
| rowspan="2" |Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim. | | rowspan="2" | Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim. | ||
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant. | NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant. | ||
|Drinking alcohol | |Drinking alcohol | ||
|Hillfolk's Race feat, Time passed | |Hillfolk's Race feat, Time passed | ||
|- | |- | ||
|Wasted | |Wasted | ||
|Drinking a lot of alcohol | |Drinking a lot of alcohol | ||
|Hillfolk's Race feat, Time passed | |Hillfolk's Race feat, Time passed | ||
|- | |- | ||
|Anorexia | |Anorexia | ||
| Line 72: | Line 95: | ||
|Frequent (10 times) vomitting within a period of time | |Frequent (10 times) vomitting within a period of time | ||
|Time passed without vomiting | |Time passed without vomiting | ||
|- | |- | ||
|Sick | |Sick | ||
| rowspan="2" |Causes temporary stat loss over time, HP/MP Regen is disabled. | | rowspan="2" | Causes temporary stat loss over time, HP/MP Regen is disabled. | ||
|Do what feels good, drink well water | |Do what feels good, drink well water, cursed sleeping pill | ||
| rowspan="2" |Healer, sleeping, Time passed | | rowspan="2" | Healer, sleeping, Time passed | ||
Succubus's race feat (Do what feels good) | Succubus's race feat (Do what feels good) | ||
|- | |- | ||
|Very Sick | |Very Sick | ||
| | |The sick worsens | ||
|- | |- | ||
|Sleepy | |Sleepy | ||
| | | | ||
| rowspan="3" |Not Sleeping | | rowspan="3" | Not Sleeping | ||
| rowspan="5" |Sleeping | | rowspan="5" | Sleeping | ||
|- | |- | ||
|Very Sleepy | |Very Sleepy | ||
|Speed decreased by 10% | |Speed decreased by 10% | ||
|- | |- | ||
|Very Sleepy | |Very Sleepy | ||
|Speed decreased by 20% (NOTE: There are 2 statuses that show as "Very Sleepy" ingame, the latter just has higher speed penalty) | |Speed decreased by 20% (NOTE: There are 2 statuses that show as "Very Sleepy" ingame, the latter just has higher speed penalty) | ||
|- | |- | ||
|Tired | |Tired | ||
|Speed decreased by 10% | |Speed decreased by 10% | ||
|Having less than 25 SP | |Having less than 25 SP | ||
|- | |- | ||
|Exhausted | |Exhausted | ||
|Player takes damage equal to current Stamina when consuming Stamina. Speed decreased by 20% | |Player takes damage equal to current Stamina when consuming Stamina. Speed decreased by 20% | ||
|SP is in the negatives. | |SP is in the negatives. | ||
|- | |- | ||
|Clean | |Clean | ||
|'''[[Elin:Affinity|Affinity]]''' will increase more easily | |'''[[Elin:Affinity|Affinity]]''' will increase more easily | ||
|Using a '''[[Elin:Tools|brush]]''', using the '''[[Elin:Facility|toilet or bathtub]]''' soaking in a '''[[Elin:Olvina#Hot springs|hot spring]]'''. | |Using a '''[[Elin:Tools|brush]]''', using the '''[[Elin:Facility|toilet or bathtub]]''' soaking in a '''[[Elin:Olvina#Hot springs|hot spring]]'''. | ||
|Over Time | |Over Time | ||
|- | |- | ||
|Dirty | |Dirty | ||
|'''[[Elin:Affinity|Affinity]]''' will be harder to increase | |'''[[Elin:Affinity|Affinity]]''' will be harder to increase | ||
( | (As of EA23.99, this state will not occur over time.) | ||
| | | | ||
|'''[[Elin:Tools|Brush]]''', '''[[Elin:Facility|toilet, bathtub]]''', '''[[Elin:Olvina#Hot springs|hot spring]]''' | |'''[[Elin:Tools|Brush]]''', '''[[Elin:Facility|toilet, bathtub]]''', '''[[Elin:Olvina#Hot springs|hot spring]]''' | ||
|- | |- | ||
| | |Burden | ||
|Player | |Speed decreased by 10% | ||
Player gains experience for weight lifting | |||
|Over weight limit by >20% | |||
| rowspan="4" |Discard item | |||
|- | |||
|Burden! | |||
|Speed decreased by 20% | |||
Player gains experience for weight lifting | |||
|Over weight limit by 20% to 49% | |||
|- | |||
|Overwight | |||
|Speed decreased by 30% | |||
Player gains experience for weight lifting | |||
Player has a chance to take damage per turn. Damage increases with each instance. Leaving the area (using stairs for example) will deal massive damage and most likely kill the player. | |||
|Over weight limit by 50% to 74% | |Over weight limit by 50% to 74% | ||
|- | |- | ||
|Squashed | |Squashed | ||
| | |Speed decreased by 50% | ||
Player has a chance to take damage per turn. Player cannot move. Evac and Return are disabled. | |||
Severity of damage scales with weight held. Damage is proportional to weight. Leaving the area (using stairs for example) will usually kill the player. | |||
If player dies to squishing, drops heavy item picked up. | |||
|Over weight limit by >75% | |Over weight limit by >75% | ||
|- | |- | ||
|Need Air | |Need Air | ||
| | |HP/MP Regen is disabled. | ||
|Spending time in deep water | |Spending time in deep water | ||
|Swimming skill, Enchantment of underwater breathing, levitation does not help | |Swimming skill, Enchantment of underwater breathing, levitation does not help | ||
|- | |- | ||
|Suffocated! | |Suffocated! | ||
|Takes heavy damage each turn. Not instantly disarmed when you get out of the water. | |HP/MP Regen is disabled. | ||
|Moving underwater for a long period of time | Takes heavy damage each turn. Not instantly disarmed when you get out of the water. | ||
|Moving underwater for a long period of time | |||
|Swimming skill, Enchantment of underwater breathing | |Swimming skill, Enchantment of underwater breathing | ||
|- | |- | ||
|Crowded | |Crowded | ||
| Line 150: | Line 174: | ||
|Adding a companion to the party beyond the limit of companions | |Adding a companion to the party beyond the limit of companions | ||
|Removing a companion from the party | |Removing a companion from the party | ||
|- | |- | ||
|Reloading! | |Reloading! | ||
|The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. | |The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. | ||
|Reloading a gun. | |Reloading a gun. | ||
|Over Time | |Over Time | ||
Modification tool of Fast Reload | Modification tool of Fast Reload | ||
|- | |- | ||
|God's Wrath | |God's Wrath | ||
|An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed). | |An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed). | ||
If applied once again during the duration, divine punishment will result in instant death. | |||
If applied once again during the duration (Abandoning Faith: 2000 + (faith days x 20) turns, Failure to convert :200 turns), divine punishment will result in instant death. | |||
|Abandoning Faith. | |Abandoning Faith. | ||
Failure to convert the altar | Failure to convert the altar | ||
|Demigod's Race feat | |Demigod's Race feat | ||
| | |- | ||
|Distraction | |||
|Unable to act? | |||
|Slaughter, pleasurable acts | |||
|Over Time | |||
|- | |- | ||
|Asphyxia | |Asphyxia | ||
|Every action becomes impossible. | |Every action becomes impossible. | ||
Unavoidable | |||
Attacks received will always be critical. | |||
|Gene Machine | |Gene Machine | ||
|Over Time | |Over Time | ||
|- | |- | ||
|Smoking | |Smoking | ||
|Gradually emerge from sleepiness. Has a negative effect on affinity gain. | |Gradually emerge from sleepiness. Has a negative effect on affinity gain. | ||
Duration can be extended by stacking | |||
|HAnd rolled herb | |HAnd rolled herb | ||
|Over Time | |Over Time | ||
|- | |- | ||
|Sharpened Mind | |Sharpened Mind | ||
|No longer sleepy, immune to sleep (Not the player's will), prevents recovery of stamina from foods | |No longer sleepy, immune to sleep (Not the player's will), prevents recovery of stamina from foods | ||
Duration can be extended by stacking | |||
|【Waking】 | |【Waking】 | ||
|Sleeping pill | |Sleeping pill | ||
|} | |} | ||
=== Ailments === | ===Ailments=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Status | !Status | ||
| Line 193: | Line 222: | ||
!Cause | !Cause | ||
!Countermeasure | !Countermeasure | ||
|- | |- | ||
| | |Burning | ||
|Damage over time | |Damage over time | ||
Preventing monsters from splitting | |||
Inventory immune to cold damage. | |||
|Fire Damage | |Fire Damage | ||
|Water, Wet status | |Water, Wet status | ||
Fire resistance | Fire resistance | ||
|- | |- | ||
|Wet | |Wet | ||
| | |Increased damage from Lightning. | ||
Reduced damage from Fire. | |||
Cannot receive 'Burning" status. | |||
Inventory immune to burning. | |||
|Cold Damage, Water, Bubbles | |Cold Damage, Water, Bubbles | ||
|Over Time | |Over Time | ||
|- | |- | ||
|Chills | |Chills | ||
|Speed is lowered. | |Speed is lowered by 25. | ||
|Cold Damage | |Cold Damage | ||
|Fire Damage | |Fire Damage | ||
|- | |- | ||
|Frozen | |Frozen | ||
|Speed is | |Speed is lowered by 50. | ||
|Cold Damage with Chill | |Cold Damage with Chill | ||
|Fire Damage | |Fire Damage | ||
|- | |- | ||
| | |Blind | ||
| | |Reduced physical accuracy, and evasion rate | ||
| | Reduced vision for player, cannot see enemies. | ||
| | NPCs will no longer notice [[Elin:スリの手|thefts]]. | ||
Spells and abilities will fail. | |||
Books and scrolls cannot be used. | |||
|Darkness, Chaos damage, Potion of Blindness | |||
|Cat's Eye, Restore Body, healing spells | |||
Blind Immunity Enchantment | |||
Raise Perception | Raise Perception | ||
| | |- | ||
|Confused | |||
|Player has a chance to move in random direction. | |||
(PC only) Casting success rate greatly reduced | |||
Accuracy reduced | |||
NPCs will no longer notice [[Elin:スリの手|thefts]]. | |||
Preventing monsters from splitting | |||
Spells and abilities will fail | |||
Books and scrolls will fail with high probability | |||
|Chaos, Mind, Impact damage, Potion of Confusion | |||
|Raise Will | |||
Confused Immunity Enchantment | |||
Divine Wisdom, Hero, healing spells | |||
|- | |- | ||
|Sleep | |Sleep | ||
| | |No longer evasive and more susceptible to critical hits. | ||
NPCs will no longer notice [[Elin:スリの手|thefts]]. | |||
Preventing monsters from splitting | |||
Spells and abilities will fail | |||
|Chaos, Mind damage, Sleeping Pill | |Chaos, Mind damage, Sleeping Pill | ||
Sleeping | Sleeping | ||
| Line 260: | Line 289: | ||
Raise Will | Raise Will | ||
| | |- | ||
|Poison | |||
| rowspan="2" |Damage over time, disables natural healing, reduces strength while in effect | |||
Preventing monsters from splitting | |||
Temporary decrease in STR (cannot be prevented by sustain enchantments) | |||
|Poison, Chaos damage, 【Poison】 | |||
| rowspan="2" |Healing Sources,【Antidote】 | |||
Poison Immunity Enchantment | |||
Raise Endurance | |||
|- | |||
|Poison Bad | |||
|>30 Turns of Poison | |||
|- | |- | ||
|Dim | |Dim | ||
|Player have heavily decreased spell casting success rate. | |Player have heavily decreased spell casting success rate. | ||
Decreased attack accuracy and evasion rate. | |||
Gives incoming attacks +25% crit chance. | |||
Preventing monsters from splitting | |||
Books and scrolls will fail with high probability | |||
|Chaos, Sound, Impact damage, Insanity | |Chaos, Sound, Impact damage, Insanity | ||
|Raise Will, Heavy Cast feat Lv.3 | | rowspan="2" |Raise Will, Heavy Cast feat Lv.3 | ||
Restore Mind, healing spells | |||
|- | |- | ||
|Muddled | |Muddled | ||
|No longer able to casting or perform actions. | |No longer able to casting or perform actions. | ||
|Dim worsens. | |Dim worsens. | ||
|- | |- | ||
| | |Paralysis | ||
|Player | |HP/MP will no longer recover automatically. Player cannot take actions. | ||
|Chaos, Mind, Impact damage, | Turns are not added, but overwritten. | ||
| | NPCs will no longer notice [[Elin:スリの手|thefts]]. | ||
Preventing monsters from splitting | |||
|Nerve, Chaos, Potion of Paralysis | |||
|Over Time | |||
Paralysis Immunity Enchantment | |||
Raise Perception | |||
estore Mind, healing spells | |||
|- | |||
|Paralysis (Stun) | |||
|As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it. | |||
|Lightning, Impact Damage | |||
|Over Time | |||
|- | |||
|Bleeding | |||
|Damage over time | |||
|Cut damage, cut counter | |||
Cursed Troll blood | |||
|Healing Sources, Restore Body, Bandage,【Hemostasis】 | |||
Cut resistance | |||
Attack from a distance against an enemy who counters. | |||
Raise Endurance | |||
|- | |- | ||
|Fear | |Fear | ||
|Cannot attack; if NPC, run away from the target. Ranged weapons are still usable. | |Cannot attack; if NPC, run away from the target. Ranged weapons are still usable. | ||
|HP reduction | |HP reduction | ||
Hand of fear | |||
|Raise Will | |Raise Will | ||
Hero | Hero, Holy shield, Restore Mind | ||
Fear Immunity Enchantment | Fear Immunity Enchantment | ||
|- | |- | ||
|Hallucinated | |Hallucinated | ||
|Random images for creatures and items. | |Random images for creatures and items. | ||
Unable to send feedback or bug reports | |||
|【hallucinogenic】 | |【hallucinogenic】 | ||
|【Calming】, Peace of Mind state | |【Calming】, Peace of Mind state | ||
|- | |- | ||
|Unsteady | |Unsteady | ||
| Line 305: | Line 369: | ||
Succubus's race feat (Do what feels good) | Succubus's race feat (Do what feels good) | ||
|- | |- | ||
| | |Suppressed | ||
| | |Damage dealt is reduced, and opportunities to use abilities are limited. | ||
| | |Attacks with feint enchanted weapons | ||
| | | | ||
|- | |- | ||
| Line 320: | Line 379: | ||
|Spell Slow, Potion of Slow | |Spell Slow, Potion of Slow | ||
|Spell of Speed | |Spell of Speed | ||
|- | |- | ||
|Entangled | |Entangled | ||
|No longer able to move. | |No longer able to move. | ||
|Entangle (used by [[Elin:Eureka|Eureka]], tentacles, etc.), spider web | |Entangle (used by [[Elin:Eureka|Eureka]], tentacles, etc.), spider web | ||
|Raise Dexterity | |Raise Dexterity, Teleport | ||
|- | |- | ||
|Unconscious | |Unconscious | ||
| Line 344: | Line 389: | ||
|Drink well water, HP goes to 0 (parasitic/ridden pets only) | |Drink well water, HP goes to 0 (parasitic/ridden pets only) | ||
|Over Time, Raise Perception | |Over Time, Raise Perception | ||
|} | |} | ||
=== Hexes, Blessings & Transmutations === | ===Hexes, Blessings & Transmutations=== | ||
Blessings have positive and curses have negative effects. | Blessings have positive and curses have negative effects. | ||
| Line 355: | Line 399: | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Status | !Status | ||
! colspan="2" |Effect | ! colspan="2" | Effect | ||
!Cause | !Cause | ||
!Countermeasure | !Countermeasure | ||
|- | |- | ||
|Euphoric | |Euphoric | ||
| Line 365: | Line 408: | ||
|Headpat from [[Elin:Misaki|Misaki]], Champagne Call | |Headpat from [[Elin:Misaki|Misaki]], Champagne Call | ||
|Click off | |Click off | ||
|- | |- | ||
|Putitification | |Putitification | ||
| Line 373: | Line 415: | ||
|Potion of Putitification | |Potion of Putitification | ||
|Click off | |Click off | ||
|- | |- | ||
|Broomification | |Broomification | ||
| Line 381: | Line 422: | ||
|Spell of Broomification | |Spell of Broomification | ||
|Click off | |Click off | ||
|- | |- | ||
|Elemental Scar | |Elemental Scar | ||
|Hex | |Hex | ||
| Reduce Fire-, Cold- and Lightning Resistance | |Reduce Fire-, Cold- and Lightning Resistance | ||
|Elemental Scar, Potion of Weaken Resistance | |Elemental Scar, Potion of Weaken Resistance | ||
|Elemental Shield, Raise Endurance | |Elemental Shield, Raise Endurance | ||
|- | |- | ||
|Nightmare | |Nightmare | ||
| Line 395: | Line 434: | ||
|Nightmare | |Nightmare | ||
|Raise Will | |Raise Will | ||
|- | |- | ||
|Weakness | |Weakness | ||
| Line 402: | Line 440: | ||
|Spell Weakness, Potion of Weakness | |Spell Weakness, Potion of Weakness | ||
|Hero, Raise Will | |Hero, Raise Will | ||
|- | |- | ||
|Silence | |Silence | ||
| Line 409: | Line 446: | ||
|Spell Silence, Potion of Silence | |Spell Silence, Potion of Silence | ||
|Raise Will | |Raise Will | ||
|- | |- | ||
|Bane | |Bane | ||
| Line 416: | Line 452: | ||
|Bane | |Bane | ||
|Raise Learning | |Raise Learning | ||
|- | |- | ||
|Excommunicated | |Excommunicated | ||
| Line 423: | Line 458: | ||
|Bane with Inquisition | |Bane with Inquisition | ||
|Raise Learning | |Raise Learning | ||
|- | |- | ||
|Miasma | |Miasma | ||
|Hex | |Hex | ||
|Continuously take damage of the corresponding element. It also infects surrounding organisms. | |Continuously take damage of the corresponding element. It also infects surrounding organisms. | ||
|Miasma | |Miasma | ||
| | | | ||
|- | |- | ||
| Line 436: | Line 469: | ||
|Reveals monsters on the floor. | |Reveals monsters on the floor. | ||
|Telepathy | |Telepathy | ||
| | | | ||
|- | |- | ||
|Disguise | |Disguise | ||
|Blessing | |Blessing | ||
| | |Return hostile neutral NPCs to a non-combat state. | ||
You can trade with town merchants even if your karma is negative. | |||
|Incognito | |Incognito | ||
| | | | ||
|- | |- | ||
| Line 449: | Line 481: | ||
|Blessing | |Blessing | ||
|No longer activates ground traps except for a few. | |No longer activates ground traps except for a few. | ||
Reduce earthquake damage | |||
|Levitate | |Levitate | ||
| | | | ||
|- | |- | ||
|Gravity | |Gravity | ||
|Hex | |Hex | ||
|Unable to levitate. Immunity to Drawing | |Unable to levitate. Immunity to Drawing and teleport | ||
|Gravity | Speed reduced by 30%, earthquake damage increased | ||
|Gravity, Attack with crab claw feat | |||
| | | | ||
|- | |- | ||
| Line 463: | Line 495: | ||
|Blessing | |Blessing | ||
|It becomes transparent, does not appear on the screen, and is not detected. | |It becomes transparent, does not appear on the screen, and is not detected. | ||
You cannot use the function even if you talk to the NPC. | |||
|Invisibility, Race-specific Feat | |Invisibility, Race-specific Feat | ||
|Wet, See Invisible, Area attack | |Wet, See Invisible, Area attack | ||
|- | |- | ||
|See Invisible | |See Invisible | ||
|Blessing | |Blessing | ||
|Raises Spot Hidden | |See Invisible, Raises Spot Hidden | ||
|Potion of Ultravision | |Potion of Ultravision | ||
| | | | ||
|- | |- | ||
| Line 480: | Line 511: | ||
+Fire, Cold, Lightning Resistance | +Fire, Cold, Lightning Resistance | ||
|Holy Shield Spell, Potion of Resistance | |Holy Shield Spell, Potion of Resistance | ||
| | | | ||
|- | |- | ||
|Heroic Mood | |Heroic Mood | ||
|Blessing | |Blessing | ||
|Nullify Fear | |Nullify Fear, Confusion | ||
+Strength, Dexterity | |||
+Strength | |||
|Spell Hero, Potion of Hero | |Spell Hero, Potion of Hero | ||
| | | | ||
|- | |- | ||
| Line 505: | Line 530: | ||
Headpat from [[Elin:Eureka|Eureka]] | Headpat from [[Elin:Eureka|Eureka]] | ||
| | | | ||
|- | |- | ||
|Nature's Embrace | |Nature's Embrace | ||
| Line 511: | Line 535: | ||
|Healing over time | |Healing over time | ||
|Spell Nature's Embrace, Potion of Troll Blood | |Spell Nature's Embrace, Potion of Troll Blood | ||
| | | | ||
|- | |- | ||
| Line 520: | Line 543: | ||
Headpat from [[Elin:Kinu|Kinu]] | Headpat from [[Elin:Kinu|Kinu]] | ||
| | | | ||
|- | |- | ||
|Holy Shield | |Holy Shield | ||
| Line 530: | Line 552: | ||
Nullify Weakness | Nullify Weakness | ||
|Spell Holy Shield | |Spell Holy Shield | ||
| | | | ||
|- | |- | ||
|Divine Wisdom | |Divine Wisdom | ||
|Blessing | |Blessing | ||
| +Magic | | +Magic, Learning | ||
+Literacy | +Literacy | ||
| Line 543: | Line 562: | ||
Nullify Confusion | Nullify Confusion | ||
|Spell Divine Wisdom | |Spell Divine Wisdom | ||
| | | | ||
|- | |- | ||
| Line 552: | Line 570: | ||
Increases resistance to the corresponding element | Increases resistance to the corresponding element | ||
|Spell Intonation | |Spell Intonation | ||
| | | | ||
|- | |- | ||
| Line 559: | Line 576: | ||
|Healing over time depending on healing attribute of used bandage | |Healing over time depending on healing attribute of used bandage | ||
|Bandage | |Bandage | ||
| | | | ||
|- | |- | ||
| Line 566: | Line 582: | ||
|Prevents insanity and hallucination | |Prevents insanity and hallucination | ||
|【Calming】 | |【Calming】 | ||
| | | | ||
|- | |- | ||
| Line 573: | Line 588: | ||
|Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma. | |Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma. | ||
|Champagne call ticket | |Champagne call ticket | ||
| | | | ||
|- | |- | ||
|Harmony of Soul | |Harmony of Soul | ||
|Blessing | |Blessing | ||
|Slowing the progression of ether disease | |Slowing the progression of ether disease | ||
|Undressing in the changing room and meditating in the '''[[Elin:Olvina|Olvina]]''' hot spring | |Undressing in the changing room and meditating in the '''[[Elin:Olvina|Olvina]]''' hot spring | ||
| | | | ||
|- | |- | ||
| Line 588: | Line 601: | ||
|Perfume of Ward monsters | |Perfume of Ward monsters | ||
|Click off | |Click off | ||
|- | |- | ||
|Lure monsters | |Lure monsters | ||
| Line 595: | Line 607: | ||
|Perfume of Lure monsters | |Perfume of Lure monsters | ||
|Click off | |Click off | ||
|- | |- | ||
|Lure metals | |Lure metals | ||
| Line 602: | Line 613: | ||
|Perfume of Lure metals | |Perfume of Lure metals | ||
|Click off | |Click off | ||
|- | |- | ||
|Meetings | |Meetings | ||
| Line 609: | Line 619: | ||
|Perfume of Meetings | |Perfume of Meetings | ||
|Click off | |Click off | ||
|- | |- | ||
|Rebirth | |Rebirth | ||
| Line 616: | Line 625: | ||
|'''[[Elin:Shrines and statues|★Statue Of Healing]]''' | |'''[[Elin:Shrines and statues|★Statue Of Healing]]''' | ||
|Death | |Death | ||
|- | |||
|Invulnerable | |||
|Blessing | |||
|You become invulnerable and cannot die during that turn. | |||
|Rebirth, Reboot, Lay on Hands, Eternal Feat, Gallow | |||
| | | | ||
|} | |} | ||
[[Category:Elin Mechanics]][[Category:EN]] | [[Category:Elin Mechanics]] | ||
[[Category:EN]] | |||
Revision as of 13:53, 22 April 2025
| Some of the text on this page is from the Early Access release of the game. このページにはアーリーアクセス版の情報が含まれています。 |
Status Ailments, Hexes, Blessings and other effects.
Overview
Status Types
There are two main types of bad conditions, which are classified as status abnormalities and hexes.
Curses are debuffs, indicated by icons in the lower left corner of the screen, and can be removed with magic such as Holy Light and Vanquish Hex, or prevented with Holy Veil.
Status abnormalities are indicated as text in the lower left corner of the screen. Cures vary by type, as indicated in the table below, but many can only be cured over time. Instead, status abnormalities can be avoided by equipping the corresponding immune enchantment or by increasing element resistance.
Both curses and status abnormalities can be cured by praying to a deity, and if they are inflicted on an enemy, they can be erased with Shatter Hex.
Some status abnormalities and hexes have a set resistance attribute, and the symptoms can be reduced by increasing the corresponding primary attribute.
Blessings are the general term for buffs that appear as icons in the lower left corner of the screen; new from Elin are the transformation and perfume buffs, which have the characteristic of lasting longer than regular blessings. Perfume wears off after a few sleeps. Other new additions include the intonation buff, which does not cancel over the course of a turn, but instead consumes a charge when dealing melee or remote damage.
Resistance to Status Abnormalities and Hexes
Characters may resist and nullify status abnormalities and hex spells. Even if they are affected, the effects may be reduced and may not be fully effective.
The nullification rate of hex spells is based on the ratio of the target's will and the spell caster's magic power.
The reduction rate of status abnormalities and hex is based on the main attribute used for reduction and the elemental resistance related to the status abnormality.
The higher the main attribute used for reduction and the elemental resistance, the greater the reduction in hexes and status abnormalities, approaching a certain intensity (the minimum guaranteed value set for each status abnormality, or 0).
Example:
If an elemental scar with a strength of -32 applied to an enemy with 44 endurance, the final reduction would be -24.
If the same spell is cast on an enemy with 869 endurance, the final reduction will be -7.
If the same spell is cast on an enemy with 1408 endurance, the final reduction will be -6.
Temporary immunity to Status Abnormalities and Hexes
Enemies marked with 『』 or 《》 gain temporary immunity to status abnormalities and hexes when they are affected by them.
Enemies with temporary immunity will reduce or nullify the strength of status abnormalities and hexes with a certain probability. This immunity is strengthened the more times the same status abnormality or hex is inflicted, and the probability of reduction or nullification increases.
Temporary immunity will not decrease until the PC leaves the map for at least one hour.
Ailments & Status
Daily Life
| Status | Effect | Cause | Countermeasure |
|---|---|---|---|
| Bloated | Eating too much. | Over Time | |
| Filled | No effect. | Eating just the right amount. | |
| Hungry | Food effects increased by 10%. | ||
| Very Hungry | Food effects increased by 10%
Speed decreased by 10% (PC only) HP/MP Regen is disabled. |
Going without food. | Eating |
| Starving | Food effects increased by 10%
Speed decreased by 30%. (PC only) HP/MP Regen is disabled, Stamina decreases gradually. The player takes significant damage per turn, except when eating. |
||
| Drunk | Players sometimes wobble and cannot walk straight. Sometimes vomits and goes into a dim.
NPCs sometimes fight with other NPCs around them. Talk to them and invite them to do something pleasant. |
Drinking alcohol | Hillfolk's Race feat, Time passed |
| Wasted | Drinking a lot of alcohol | Hillfolk's Race feat, Time passed | |
| Anorexia | You vomit what you eat. The bonus to potential and experience gained from the food eaten is reduced. Not healed while continuing to vomit on a regular basis. | Frequent (10 times) vomitting within a period of time | Time passed without vomiting |
| Sick | Causes temporary stat loss over time, HP/MP Regen is disabled. | Do what feels good, drink well water, cursed sleeping pill | Healer, sleeping, Time passed
Succubus's race feat (Do what feels good) |
| Very Sick | The sick worsens | ||
| Sleepy | Not Sleeping | Sleeping | |
| Very Sleepy | Speed decreased by 10% | ||
| Very Sleepy | Speed decreased by 20% (NOTE: There are 2 statuses that show as "Very Sleepy" ingame, the latter just has higher speed penalty) | ||
| Tired | Speed decreased by 10% | Having less than 25 SP | |
| Exhausted | Player takes damage equal to current Stamina when consuming Stamina. Speed decreased by 20% | SP is in the negatives. | |
| Clean | Affinity will increase more easily | Using a brush, using the toilet or bathtub soaking in a hot spring. | Over Time |
| Dirty | Affinity will be harder to increase
(As of EA23.99, this state will not occur over time.) |
Brush, toilet, bathtub, hot spring | |
| Burden | Speed decreased by 10%
Player gains experience for weight lifting |
Over weight limit by >20% | Discard item |
| Burden! | Speed decreased by 20%
Player gains experience for weight lifting |
Over weight limit by 20% to 49% | |
| Overwight | Speed decreased by 30%
Player gains experience for weight lifting Player has a chance to take damage per turn. Damage increases with each instance. Leaving the area (using stairs for example) will deal massive damage and most likely kill the player. |
Over weight limit by 50% to 74% | |
| Squashed | Speed decreased by 50%
Player has a chance to take damage per turn. Player cannot move. Evac and Return are disabled. Severity of damage scales with weight held. Damage is proportional to weight. Leaving the area (using stairs for example) will usually kill the player. If player dies to squishing, drops heavy item picked up. |
Over weight limit by >75% | |
| Need Air | HP/MP Regen is disabled. | Spending time in deep water | Swimming skill, Enchantment of underwater breathing, levitation does not help |
| Suffocated! | HP/MP Regen is disabled.
Takes heavy damage each turn. Not instantly disarmed when you get out of the water. |
Moving underwater for a long period of time | Swimming skill, Enchantment of underwater breathing |
| Crowded | The speed of the entire party is severely reduced. Penalty increases according to the number of excess companions limit. You cannot drop below 10 speed. | Adding a companion to the party beyond the limit of companions | Removing a companion from the party |
| Reloading! | The condition of being reloading and unable to use a ranged weapon. Not only the gun being reloaded, but all other guns, bows, crossbows, and wands will be disabled. | Reloading a gun. | Over Time
Modification tool of Fast Reload |
| God's Wrath | An iron ball that cannot be discarded is placed in the inventory. If there is no space, the ball will be placed in an occupied slot (without moving the present item. Therefore it might be difficult to find out, where is has been placed).
|
Abandoning Faith.
Failure to convert the altar |
Demigod's Race feat |
| Distraction | Unable to act? | Slaughter, pleasurable acts | Over Time |
| Asphyxia | Every action becomes impossible.
Unavoidable Attacks received will always be critical. |
Gene Machine | Over Time |
| Smoking | Gradually emerge from sleepiness. Has a negative effect on affinity gain.
Duration can be extended by stacking |
HAnd rolled herb | Over Time |
| Sharpened Mind | No longer sleepy, immune to sleep (Not the player's will), prevents recovery of stamina from foods
Duration can be extended by stacking |
【Waking】 | Sleeping pill |
Ailments
| Status | Effect | Cause | Countermeasure |
|---|---|---|---|
| Burning | Damage over time
Preventing monsters from splitting Inventory immune to cold damage. |
Fire Damage | Water, Wet status
Fire resistance |
| Wet | Increased damage from Lightning.
Reduced damage from Fire. Cannot receive 'Burning" status. Inventory immune to burning. |
Cold Damage, Water, Bubbles | Over Time |
| Chills | Speed is lowered by 25. | Cold Damage | Fire Damage |
| Frozen | Speed is lowered by 50. | Cold Damage with Chill | Fire Damage |
| Blind | Reduced physical accuracy, and evasion rate
Reduced vision for player, cannot see enemies. NPCs will no longer notice thefts. Spells and abilities will fail. Books and scrolls cannot be used. |
Darkness, Chaos damage, Potion of Blindness | Cat's Eye, Restore Body, healing spells
Blind Immunity Enchantment Raise Perception |
| Confused | Player has a chance to move in random direction.
(PC only) Casting success rate greatly reduced Accuracy reduced NPCs will no longer notice thefts. Preventing monsters from splitting Spells and abilities will fail Books and scrolls will fail with high probability |
Chaos, Mind, Impact damage, Potion of Confusion | Raise Will
Confused Immunity Enchantment Divine Wisdom, Hero, healing spells |
| Sleep | No longer evasive and more susceptible to critical hits.
NPCs will no longer notice thefts. Preventing monsters from splitting Spells and abilities will fail |
Chaos, Mind damage, Sleeping Pill
Sleeping |
Taking physical damage
Sleep Immunity Enchantment Raise Will |
| Poison | Damage over time, disables natural healing, reduces strength while in effect
Preventing monsters from splitting Temporary decrease in STR (cannot be prevented by sustain enchantments) |
Poison, Chaos damage, 【Poison】 | Healing Sources,【Antidote】
Poison Immunity Enchantment Raise Endurance |
| Poison Bad | >30 Turns of Poison | ||
| Dim | Player have heavily decreased spell casting success rate.
Decreased attack accuracy and evasion rate. Gives incoming attacks +25% crit chance. Preventing monsters from splitting Books and scrolls will fail with high probability |
Chaos, Sound, Impact damage, Insanity | Raise Will, Heavy Cast feat Lv.3
Restore Mind, healing spells |
| Muddled | No longer able to casting or perform actions. | Dim worsens. | |
| Paralysis | HP/MP will no longer recover automatically. Player cannot take actions.
Turns are not added, but overwritten. NPCs will no longer notice thefts. Preventing monsters from splitting |
Nerve, Chaos, Potion of Paralysis | Over Time
Paralysis Immunity Enchantment Raise Perception estore Mind, healing spells |
| Paralysis (Stun) | As with paralysis, it disables action for a short period of time. Paralysis resistance does not prevent it. | Lightning, Impact Damage | Over Time |
| Bleeding | Damage over time | Cut damage, cut counter
Cursed Troll blood |
Healing Sources, Restore Body, Bandage,【Hemostasis】
Cut resistance Attack from a distance against an enemy who counters. Raise Endurance |
| Fear | Cannot attack; if NPC, run away from the target. Ranged weapons are still usable. | HP reduction
Hand of fear |
Raise Will
Hero, Holy shield, Restore Mind Fear Immunity Enchantment |
| Hallucinated | Random images for creatures and items.
Unable to send feedback or bug reports |
【hallucinogenic】 | 【Calming】, Peace of Mind state |
| Unsteady | Inflicts random status effects (Confused, Dim, Fear, Sleep). | Insane eyes, eat human flesh (humanoid races only), do things that feel good, | 【Calming】, Peace of Mind state,
Raise Learning Succubus's race feat (Do what feels good) |
| Suppressed | Damage dealt is reduced, and opportunities to use abilities are limited. | Attacks with feint enchanted weapons | |
| Slow | Lowers speed. | Spell Slow, Potion of Slow | Spell of Speed |
| Entangled | No longer able to move. | Entangle (used by Eureka, tentacles, etc.), spider web | Raise Dexterity, Teleport |
| Unconscious | Every action becomes impossible. | Drink well water, HP goes to 0 (parasitic/ridden pets only) | Over Time, Raise Perception |
Hexes, Blessings & Transmutations
Blessings have positive and curses have negative effects.
Transmutations include both positive/disadvantageous effects, and perfumes are basically positive.
Positive effects can be undone by clicking on the icon.
| Status | Effect | Cause | Countermeasure | |
|---|---|---|---|---|
| Euphoric | Blessing | +STR, MAG,END, WIL | Headpat from Misaki, Champagne Call | Click off |
| Putitification | Transmutation | Nullify other transmutation
-5 STR,END, +5 Cha, +10 Acid Res |
Potion of Putitification | Click off |
| Broomification | Transmutation | Nullify other transmutation
+45 speed, +20 DV, -10 Str, End, Dex, Fire resistance. |
Spell of Broomification | Click off |
| Elemental Scar | Hex | Reduce Fire-, Cold- and Lightning Resistance | Elemental Scar, Potion of Weaken Resistance | Elemental Shield, Raise Endurance |
| Nightmare | Hex | Reduce Mind-, Nether- and Darkness Resistance | Nightmare | Raise Will |
| Weakness | Hex | Halves PV and DV. | Spell Weakness, Potion of Weakness | Hero, Raise Will |
| Silence | Hex | Prevents spellcasting | Spell Silence, Potion of Silence | Raise Will |
| Bane | Hex | Decreases luck and accuracy | Bane | Raise Learning |
| Excommunicated | Hex | Temporary loss of religion benefits. | Bane with Inquisition | Raise Learning |
| Miasma | Hex | Continuously take damage of the corresponding element. It also infects surrounding organisms. | Miasma | |
| Telepathy | Blessing | Reveals monsters on the floor. | Telepathy | |
| Disguise | Blessing | Return hostile neutral NPCs to a non-combat state.
You can trade with town merchants even if your karma is negative. |
Incognito | |
| Levitate | Blessing | No longer activates ground traps except for a few.
Reduce earthquake damage |
Levitate | |
| Gravity | Hex | Unable to levitate. Immunity to Drawing and teleport
Speed reduced by 30%, earthquake damage increased |
Gravity, Attack with crab claw feat | |
| Invisibility | Blessing | It becomes transparent, does not appear on the screen, and is not detected.
You cannot use the function even if you talk to the NPC. |
Invisibility, Race-specific Feat | Wet, See Invisible, Area attack |
| See Invisible | Blessing | See Invisible, Raises Spot Hidden | Potion of Ultravision | |
| Elemental Shield | Blessing | Nullify Elemental Scar
+Fire, Cold, Lightning Resistance |
Holy Shield Spell, Potion of Resistance | |
| Heroic Mood | Blessing | Nullify Fear, Confusion
+Strength, Dexterity |
Spell Hero, Potion of Hero | |
| Cat's Eye | Blessing | +1 Light and Attack Range
Nullify Blind +Perception |
Spell Cat's Eye, Potion of Infravision
Headpat from Eureka |
|
| Nature's Embrace | Blessing | Healing over time | Spell Nature's Embrace, Potion of Troll Blood | |
| Holy Veil | Blessing | Repels curses | Spell Holy Light, Spell Vanquish Hex, Spell Holy Veil
Headpat from Kinu |
|
| Holy Shield | Blessing | +pv
Nullify Fear Nullify Weakness |
Spell Holy Shield | |
| Divine Wisdom | Blessing | +Magic, Learning
+Literacy Nullify Confusion |
Spell Divine Wisdom | |
| Enchanted Weapon | Intonation | Converts melee and ranged attacks into corresponding element damage
Increases resistance to the corresponding element |
Spell Intonation | |
| Bandage | Blessing | Healing over time depending on healing attribute of used bandage | Bandage | |
| Peace of Mind | Blessing | Prevents insanity and hallucination | 【Calming】 | |
| Champagne Call | Blessing | Periodic champagne calls, granting Hero + Euphoric + See Invisible status to a wide range of NPCs. Amount of effect depends on the user's Charisma. | Champagne call ticket | |
| Harmony of Soul | Blessing | Slowing the progression of ether disease | Undressing in the changing room and meditating in the Olvina hot spring | |
| Ward monsters | Perfume | The probability of being ambushed on the world map decreases. | Perfume of Ward monsters | Click off |
| Lure monsters | Perfume | The probability of being ambushed on the world map increases. | Perfume of Lure monsters | Click off |
| Lure metals | Perfume | The rate of appearance of metal monsters increases. | Perfume of Lure metals | Click off |
| Meetings | Perfume | Easier to encounter events such as Kickstarter backer trails | Perfume of Meetings | Click off |
| Rebirth | Blessing | Avoids death once | ★Statue Of Healing | Death |
| Invulnerable | Blessing | You become invulnerable and cannot die during that turn. | Rebirth, Reboot, Lay on Hands, Eternal Feat, Gallow | |