Elin:Equipment: Difference between revisions

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=== Weapon ===
=== Weapon ===
Weapon equipment types are divided into three types: two-handed, dual-wielding, and shield-wielding.
Weapons have three use styles: two-handed, shield-using, dual-wielding. For characters like Chaos Shapes with multiple hands, if you meet the conditions for multiple styles you can still only have one active, with dual-wield taking priority, then shield-using, then two-handed.


If you have only one weapon equipped in your hand's equipment slot and nothing in your other hand, you can use both hands, and if you have two or more weapons equipped, you can use dual-wielding, or equip both a weapon and a shield. When you are using it, it becomes a shield holder.
==== Two-Handed ====
If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style. Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.


The weight suitable for two-fisted or two-handed use, which was present in elona, is not present in Elin at this time.
This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.


==== Dual-wielding ====
In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.
Wielding two (or more in the case of a Chaos Shape) melee weapons in different hands gives major accuracy penalties which is reduced by levels in the Dual Wielding skill. At low levels of Dual Wielding, the first weapon is roughly 1/2 as accurate as it would be single-wielded, the second weapon 1/4 as accurate, and so on. Because of this penalty, it is generally not advised to dual wield at low levels, until you have gained sufficient accuracy to hit reasonably often even with the penalty.  
 
==== Shield-Using ====  
If you have a shield equipped, you are using a shield-using fighting style. It is possible to use multiple shields and attack using martial arts, exchanging use of a weapon for the additional item stats of a second shield.
 
This style (when the skill is leveled up) gives physical damage reduction and a passive shield bash ability that occasionally paralyzes enemies when you melee attack them.
 
==== Dual-Wielding ====
If you have two melee weapons equipped, you are using a Dual-Wielding fighting style. For Chaos Shapes, using shields while dual wielding will not give shield-using style bonuses or experience since the style is dual wielding, though you still get the item stats from the shields.
 
This style gives you more potential hits per attack action, but gives an accuracy penalty to all weapons (with each weapon after the first having an increasing penalty).
It is generally not advised to dual wield at low levels, until you have gained sufficient accuracy to hit reasonably often even with the penalty.  


Based on testing (by using a full stamina bar on a training dummy with both weapon classes starting at lvl 1 then loading save), dual wielding two weapons of the same class generates the same amount of weapon xp (and in the same amount of time) as single wielding, while dual wielding two weapons of different classes divides the weapon xp between the first and second weapon class on a 3/4 to 1/4 ratio.
Based on testing (by using a full stamina bar on a training dummy with both weapon classes starting at lvl 1 then loading save), dual wielding two weapons of the same class generates the same amount of weapon xp (and in the same amount of time) as single wielding, while dual wielding two weapons of different classes divides the weapon xp between the first and second weapon class on a 3/4 to 1/4 ratio.
In Elona there was a penalty for using two-handed with an overly heavy weapon, but that is not currently the case in Elin.


=== Armor ===
=== Armor ===
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Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.
Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.
Heavy equipment gives a penalty to spell casting success, with spells that were 100% chance to cast at light equipment being 90% to cast with heavy equipment, and spells with a lower chance to succeed having a larger penalty. This penalty can be reduced or eliminated with ranks in the Heavy Cast feat.


== Equipment Rarity ==
== Equipment Rarity ==
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|Immunity to pickpockets
|Immunity to pickpockets
|It protects you from thieves.
|It protects you from thieves.
|Disable enemy theft? Enemy theft attacks are currently not implemented.
|Disables theft by enemies and food theft by gluttonous sea lions.
Items can still be stolen from NPCs equipped with this enchantment.
Items can still be stolen from NPCs equipped with this enchantment.
|
|

Latest revision as of 00:05, 15 November 2024


Overview

Equipment in Elin has many attributes such as:

  • Material
  • Weight
  • DV
  • PV
  • Damage Die
  • Accuracy
  • Resistances
  • Enchantments

Equipment parts

Elin has 12 equipment parts for the most common humanoid type: head, neck, torso, back, hands x 2, fingers x 2, arm, waist, foot, and light source (player only).

The light source is a newly added equipment part for players in Elin. Equipping this part with a light source such as a torch or lantern will brighten the player's vision in the dark.

Since this part is also treated as equipment, the effects of materials, armor enhancements, blessings and curses, and enchantments also affect the player.

Ranged Weapons

In addition to these equipment parts, you can also keep ranged weapons such as bows, guns, and throwing weapons, and ammunition in your inventory and use them during battle.

However, these items are not treated as equipped, so even if they have enchantments related to defense such as elemental resistance, you will not receive any benefits from them. Even if they are made of ether, they do not accelerate ether disease.

Equipment Style

Weapon

Weapons have three use styles: two-handed, shield-using, dual-wielding. For characters like Chaos Shapes with multiple hands, if you meet the conditions for multiple styles you can still only have one active, with dual-wield taking priority, then shield-using, then two-handed.

Two-Handed

If you have a single weapon equipped and an empty hand, you are using a two-handed fighting style. Having no weapons at all does not count for this, so to two-hand martial arts you need a claw or boxing glove.

This style gives 1.5x damage, and a bonus to accuracy. It is recommended to use Two-Handed at least temporarily as a low level melee character, due to your low base accuracy.

In Elona there was a penalty for using two-handed with an overly lightweight weapon, but that is not currently the case in Elin.

Shield-Using

If you have a shield equipped, you are using a shield-using fighting style. It is possible to use multiple shields and attack using martial arts, exchanging use of a weapon for the additional item stats of a second shield.

This style (when the skill is leveled up) gives physical damage reduction and a passive shield bash ability that occasionally paralyzes enemies when you melee attack them.

Dual-Wielding

If you have two melee weapons equipped, you are using a Dual-Wielding fighting style. For Chaos Shapes, using shields while dual wielding will not give shield-using style bonuses or experience since the style is dual wielding, though you still get the item stats from the shields.

This style gives you more potential hits per attack action, but gives an accuracy penalty to all weapons (with each weapon after the first having an increasing penalty). It is generally not advised to dual wield at low levels, until you have gained sufficient accuracy to hit reasonably often even with the penalty.

Based on testing (by using a full stamina bar on a training dummy with both weapon classes starting at lvl 1 then loading save), dual wielding two weapons of the same class generates the same amount of weapon xp (and in the same amount of time) as single wielding, while dual wielding two weapons of different classes divides the weapon xp between the first and second weapon class on a 3/4 to 1/4 ratio.

In Elona there was a penalty for using two-handed with an overly heavy weapon, but that is not currently the case in Elin.

Armor

Armor equipment types are divided into two types: light equipment and heavy equipment.

If the total weight of the equipment excluding light source equipment is less than 30.0s, it is considered light equipment, and if it is above that, it is considered heavy equipment.

Furthermore, the equipment weight seems to be calculated to the second decimal place, which is not displayed in the game, so if it is exactly 30.0s, it may be either light equipment or heavy equipment.

Heavy equipment gives a penalty to spell casting success, with spells that were 100% chance to cast at light equipment being 90% to cast with heavy equipment, and spells with a lower chance to succeed having a larger penalty. This penalty can be reduced or eliminated with ranks in the Heavy Cast feat.

Equipment Rarity

In addition to randomly generated generic items, there are artifacts that have a number of enchantments based on rarity. These items will have a ☆『Name』 for Miracle equipments or ☆《Name》for Godly equipments.

You can also tell the rarity of equipment by looking at the background color of the item icon.

Poor, Standard: None (transparent)

Superior: Light blue

Miracle: Yellow

Godly: Red

Apart from these background colors, newly picked up items may also have a white background color, so please be careful not to confuse them.

Weakening and Strengthening

Using certain items on equipment or being attacked by enemies can add positive or negative correction values to the equipment.

Reading a scroll of Enchant Weapon/Armor or using a shrine of "Armor" will strengthen the equipment; Weapons will have an additional damage modifier, and armor will have an increased PV. In addition, the material effect of the equipment is increased by 10% per enhancement value +1. Conversely, for the negative material effects of copper and ether, the disadvantage is exacerbated by 10% per +1 enhancement value. The maximum enhancement value that can be granted depends on the type of scroll and shrine.

+1 +2 +3 +4 +5
Enhance weapon/armor

Shrine of Armor (Grey)

× × ×
Enhance weapon/armor(blessed) × ×
Greater enhance weapon/armor

Shrine of Armor (Gold)

×
Greater enhance weapon/armor(blessed)

Conversely, equipment that is not resistant to acid will rust and weaken when exposed to acid attacks or acid traps. The damage modifier will be negatively affected for weapons, and the PV will decrease for armor.

You can prevent acid corrosion by mixing an acid-resistant coating solution with your equipment, and some equipment materials are inherently resistant to acid.

Restoring rusted equipment

Rusted equipment can be restored to its initial condition by using a spinning wheel in Mysilia or Willow. To use the spinning wheel, you need a polishing powder, which is made by mixing junk stone and sulfur in a millstone.

Weight change

When you change the weight of an item of equipment with a flying scroll, the performance of the equipment will also change.

When you use a normal/blessed flying scroll to reduce the weight of an equipment, the weapon's damage will be reduced instead of its hit rate being increased, and the armor's PV will be reduced instead of its DV being increased.

Conversely, using a cursed flying scroll will make the equipment heavier, and for weapons, instead of increasing damage, the hit rate will be reduced, and for armor, instead of increasing PV, the DV will be reduced.

Enchants

High quality equipment and artifacts may have the following enchantments added to them.

Enchantments may also be added to or removed from ranged weapons separately from these enchantments.

For more information about that, see the Modification Tools page.

Name Text Effect Applied to
Attribute It increases ~ by ##.

It decreases ~ by ##.

Applied to attribute, perfect evasion, physical damage reduction, elemental damage reduction, etc.

Some attribute are currently limited to artifacts.

Skill It strengthens your ability to ~.

It decreases ~.

Corrects skill level. Text varies by skill.
Critical It grants you ~ Resistance.

It decreases your ~ Resistance.

Applies a correction to damage taken to elemental damage.

The value can be checked from the "Resistance" tab on the character sheet.

Critical It increases your chance to deliver critical hits. It increases your chance to deliver critical hits.
Sustain attribute It sustains your ~. It prevents the wearer's attribute from being reduced by weakening attacks.
Immunity to abnormalities It negates the effect of ~. Negatess state abnormalities.
Immunity to pickpockets It protects you from thieves. Disables theft by enemies and food theft by gluttonous sea lions.

Items can still be stolen from NPCs equipped with this enchantment.

Anti-Teleport It prevents teleport. Disables teleportation due to traps, failed deciphering of magic books, etc.
Levitation It makes you float. Makes the wearer levitate and treats them as if they were in a high place. Avoids traps and puddles underfoot.
Resist Mutation It protects you from mutation. Resists mutation. It does not completely prevent it.
Protection from weather It negates the effect of being stranded by bad weather. Disables confusion caused by thunderstorms and random slowdowns caused by snow.
See invisible It lets you see invisible objects. Makes invisible NPCs visible.
Increase travel speed It speeds your travel progress. Reduces travel time on the World map. Also increases speed.
Iron stomach It lets you digest rotten things. No penalty for eating rotten food or food with [Tainted] trait.
Defect Faith It reveals the faith of others. When you mouse over an NPC, you can see the faith of the target.
prevent decapitation It protects your neck. Disables neckhunting by weapons and some NPC abilities. Head, neck
Enhance spell It enhances your spells. Increase the power of magic.
Mana management It reduces your mana consumption. Decreases mana consumption when chanting magic.
Force Weapon It is wielded by the power of the Force. Enchanted weapons become Force weapons. Attacks will now refer to magic's main attribute and magic device and chanting skills. Melee weapon
Elemental damage It deals additional ~ damage. Additional elemental damage. Melee weapon

Ranged weapon

Race Bane It inflicts massive damage to ~. Target races are human, animal, machine, undead, dragon, god, fairy, or fish. Some artifacts are limited to artifacts, but some work on all races. Melee weapon

Ranged weapon

Spell It triggers "~". When an attack hits, the added ability is triggered. It is not activated if the attacker is killed by the damage of the hit. Melee weapon
Mana absorb It absorbs mana. Absorbs mana according to the damage inflicted.
Stamina absorb It absorbs stamina. Absorbsstamina according to the damage inflicted.
Elemental conversion It is electrified.(Lightning) Permanently grante lemental attacks to weapons.

Elemental weapons do not benefit from song buffs and do not consume song buff uses when attacking.

Drill It drills through the target when hit. Allows weapons to attack all enemies in their path, piercing through them.

Drill distance depends on the enchantment's strength.

Weapons

For randomly generated melee and ranged weapons, see the Weapons page.

Armor

See the Armors page for randomly generated shields, armor, and light sources.

Precious Items

There are also static artifacts known as Precious Items, which are powerful and have sometimes unique abilities.

Fixed artifacts have purple background color of item icon and ★ 《Item Name》.