Elin:Random Nefia: Difference between revisions
Sakumashiki (talk | contribs) m (→Danger Levels in Nefia: The characteristics of Nefia with a danger level of 51 to 199 (the strength of general monsters remains the same, only the boss level increases) and the equivalent floor number of Nefia from the 200th floor onwards are clearly indicated.) |
Sakumashiki (talk | contribs) m (In the Machinarium Nefia, mechanical monsters now appear more frequently.) |
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{{Version|23. | {{Version|23.214}} | ||
{{DISPLAYTITLE:{{SUBPAGENAME}}}} | {{DISPLAYTITLE:{{SUBPAGENAME}}}} | ||
[[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]] | [[File:Elin_SS_Cave.webp|thumb|300px|right|alt=Inside the cave of Random Nephia]] | ||
Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]]. | Random Nefia are different from [[Elin:Nefia|static Nefia]] in that they appear in various places on the [[Elin:World Map|World Map]]. | ||
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Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned). | Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned). | ||
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th | As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5the level is at Danger level 40.) For the type of veins that appear at various danger levels in Nefia, see [[Elin:Mining|Mining]]. | ||
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher. | ||
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===Types of Random Nefia=== | ===Types of Random Nefia=== | ||
There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor | There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor, [[Elin:Nefia#Traps|traps]] rate and monster type changes. | ||
For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia. | For now, it seems that the type of [[Elin:Shrines and statues|shrines and statues]] do not change depending on the type of Nefia. | ||
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*'''Mining''': Big rock | *'''Mining''': Big rock | ||
*'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | *'''Gathering''': Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap) | ||
== [[File:Elin_Icon_Ruin.png|alt=Ruins]] Ruins == | |||
A simple nefia surrounded by stone blocks. It's not as distinctive as other random nefias, but it's useful if you want to get a lot of granite or slate stones. | |||
*'''Wall Material''': Stone block (Granite) | |||
*'''Flooring''': Stone floor (Slate) | |||
====Other==== | |||
*'''Furniture''': Wall-mounted torches | |||
==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands== | ==[[File:Elin_Icon_Forest.png|alt=Grasslands]] Grasslands== | ||
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*Brightness varies from time to time and is often affected by rain (No snow) | *Brightness varies from time to time and is often affected by rain (No snow) | ||
*The incidence of traps is low and many neutral wild animals emerge. | *The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge. | ||
==[[File:Elin_Icon_Forest.png|alt=Forest]] Forest== | ==[[File:Elin_Icon_Forest.png|alt=Forest]] Forest== | ||
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*Brightness varies from time to time and is also affected by rain. (No snow) | *Brightness varies from time to time and is also affected by rain. (No snow) | ||
*The incidence of traps is low and many neutral wild animals emerge. | *The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge. | ||
==[[File:Elin Icon Cave.png|alt=Cave]] Cave== | ==[[File:Elin Icon Cave.png|alt=Cave]] Cave== | ||
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====Other==== | ====Other==== | ||
*'''Furniture''': bonfire | *'''Furniture''': bonfire | ||
==[[File:Elin_Icon_Machinarium.png|alt=Machinarium]] Machinarium== | ==[[File:Elin_Icon_Machinarium.png|alt=Machinarium]] Machinarium== | ||
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*'''Furniture''': Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots) | *'''Furniture''': Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots) | ||
* [[Elin:Bestiary#Machine|Machine-type monsters]] appear. If you are the follower of [[Elin:Mani of Machine|Mani]], you can dominate them. | |||
==[[File:Elin Icon Underwater ruins.png]]Underwater Ruins== | ==[[File:Elin Icon Underwater ruins.png]]Underwater Ruins== | ||
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*Floors composed of coral blocks may be generated | *Floors composed of coral blocks may be generated | ||
**The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. <ref>Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.</ref> One type is selected from the list | **The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. <ref>Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.</ref> One type is selected from the list | ||
**Destroying them will give you shards, which are useful for making | **Destroying them will give you shards, which are useful for making Glass, a material that is otherwise difficult to obtain. | ||
==Remarks== | ==Remarks== | ||
*If you see the message "A big roar was heard." it means that [[Elin:Big Daddy|Big Daddy]] is around. | *If you see the message "A big roar was heard." it means that [[Elin:Bestiary/Machinegod/Big Daddy|Big Daddy]] is around. | ||
*In the next floor, whether [[Elin:Shrines and statues|shrines and statues]] will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using [[Elin:Detector|Detector]] at this time will make searching more efficient. | *In the next floor, whether [[Elin:Shrines and statues|shrines and statues]] will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using [[Elin:Detector|Detector]] at this time will make searching more efficient. | ||
Latest revision as of 12:18, 8 October 2025
Random Nefia are different from static Nefia in that they appear in various places on the World Map.
Random nefias are automatically generated on the world map at regular intervals. You can also make random nephias appear by using maps or listening to rumors from Adventurers or informers. Random nephias generated by maps or rumours disappear about eight days after they appear, regardless of entry or conquest, when switching between the world map and area maps. [要検証]
Overview
Danger Levels in Nefia
Random Nefia has a measure of difficulty: danger. The danger level varies depending on the player's fame and level (total feat points earned).
As the danger level increases, the monsters that appear become stronger and the number of monsters generated on a floor increases, but this also results in better items. Every floor in a Nefia also increases the danger by one, from the base level that the Nefia spawn at. (For example, if you entered a level 35 Nefia and are on the 5th floor, that 5the level is at Danger level 40.) For the type of veins that appear at various danger levels in Nefia, see Mining.
The maximum danger level of the initially generated Nefia is 50, and the advanced adventurer license sold by the scrivener in Palmia will unlock Nefia with a danger level of 51st floor or higher.
From danger level 51 to 199, the monsters you encounter are the same strength as those up to level 50, but the boss level increases according to the danger level.
Furthermore, random Nefia monsters with a danger level of 200 or higher will have the same level scaling as the Void. So the difficulty jumps to the equivalent of Void level 150 or higher.
Types of Random Nefia
There are various types of random Nefia, and depending on the type of Nefia, the structure of the floor, traps rate and monster type changes.
For now, it seems that the type of shrines and statues do not change depending on the type of Nefia.
Bosses in Nefia
At the bottom of the random Nefia is a stronger than usual monster with 『』 called the boss.
The monster type is selected from the monsters of a level that correspond to the danger level of the Nefia.
As a reward for conquering a Nefia, you will receive a treasure chest (may be locked), +5 karma and fame.
If you leave the level (including using a tent) before defeating the boss, it is treated as a failure of conquest, and the boss of the lowest level will despawn.
Bosses are able to locate the player even without line of sight.
Common Objects
These are common objects that can be found in any Nefia.
- Mining: Big rock
- Gathering: Mushrooms, weeds, chunks, stones, stalagmites, bones, remains, spider webs, vines, debris (stones, logs, bones, fibers, precious stones, scrap)
Ruins
A simple nefia surrounded by stone blocks. It's not as distinctive as other random nefias, but it's useful if you want to get a lot of granite or slate stones.
- Wall Material: Stone block (Granite)
- Flooring: Stone floor (Slate)
Other
- Furniture: Wall-mounted torches
Grasslands
It is an outdoor-type Nefia with a wide variety of trees.
In addition to the grass trees often found in the forest of world maps, many rare herbs are native.
- Wall Material:Grass block (soil), soil block
- Flooring:Forest grass
Specific Objects
- Mining: veins
- Lumberjack: tree(oak, cedar, birch, rosewood)
- Gathering: Pasture, Silver Grass, Blue Grass, Green Grass, Yellow Flower, White Flower, Berry, Api, Krim
- Apart from the above-mentioned objects, rare breed-improved crops may be generated.[1]
Other
- Brightness varies from time to time and is often affected by rain (No snow)
- The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge.
Forest
It is an outdoor-type Nefia with a wide variety of trees.
In addition to the grass trees often found in the forests of world maps, many rare herbs are native.
- Wall Materials: Grass block (Soil), soil block
- Flooring:Forest grass
Specific Objects
- Mining: veins
- Lumberjack: tree(apple tree, pear tree, orange tree, mushroom tree (green and purple), oak, cedar, birch, rosewood), stump(various)
- Gathering: Blue grass, purple grass, red grass, green grass, yellow flowers, white flowers, bird nests, coffeee
- Apart from the above-mentioned objects, rare breed-improved crops may be generated[1]
Other
- Brightness varies from time to time and is also affected by rain. (No snow)
- The incidence of traps is low (1/5 of indoor Nefias) and many neutral wild animals emerge.
Cave
Reference: Mining
Many blocks are generated that can obtain rough stones such as veins and precious veins. The type of vein varies depending on the degree of risk.
- Wall Material: Soil block
- Flooring:Soil
Specific Object
- Mining: Veins, precious veins, crystal
- Digging: Soil floor
- Gathering: Stone
Other
- Furniture: bonfire
Machinarium
It is a factory-like Nefia surrounded by metal blocks. You can get a lot of items not found in other Nefia, such as scraps, dirty water, and fragments.
- Wall Material: Frame (Copper scrap), Metal block (Copper scrap)
- Flooring: Metal floor (Copper scrap)
Specific Objects
- Mining: Crystals
- Gathering: Debris (fragment of silica sand), debris, chemicals (dirty water)
Other
- Furniture: Conveyor belt (chrome scrap), Trolley (Oak logs), Wall light (Plastic ingots), Light stand (Plastic ingots)
- Machine-type monsters appear. If you are the follower of Mani, you can dominate them.
Underwater Ruins
An underwater nefia produced only on sea tiles. Underwater breathing enchantments or extremely high swimming skills are required to explore the inside.
Underwater breathing enchantment can be replaced with Coralwood equipment or Workshop Miral Garrock ★ribbon if you have it.
- Wall Material: Underwater temple block (Granite cut stone), Coral block (various material fragments)
- Flooring: Sand floor (Sea sand soil)
Specific Objects
- Mining: Rock salt, sulfur rock, coral reef (coral debris)
- Lumberjack: Coralwood tree
- Gathering: Seaweed, shells, corals, deep seaweed
Other
- Deep seaweed is rarely generated. A plant endemic to the subsea ruins, with a sickle, you can collect seeds to grow it.
- Pearl oyster is generated. The normal treasure chest and contents are the same, but with a higher probability than other Nefias.
- In addition to the large number of aquatic organisms such as fish, normal monsters and wild animals appear with a low probability.
- Depending on the character's swimming skills, the speed will be penalized or boosted. (+1 swimming skill required per 50 danger levels)
- Floors composed of coral blocks may be generated
- The material of the coral blocks are various materials, such as pearls, topaz, and coral wood. [2] One type is selected from the list
- Destroying them will give you shards, which are useful for making Glass, a material that is otherwise difficult to obtain.
Remarks
- If you see the message "A big roar was heard." it means that Big Daddy is around.
- In the next floor, whether shrines and statues will occur and their number is predetermined. However, the type is determined when you enter that floor and the map is generated. In other words, if you save in the last floor, you can reload if you do not find the type you are searching for. Using Detector at this time will make searching more efficient.
Notes
- ↑ 1.0 1.1 Krim, radish, carrot, imo, cotton, api, cabocchi, pasture and silver grass may be produced. The maximum value of + value is the value of the lower of the danger level and the player's agricultural skills x 2/3.
- ↑ Detailed variations are under investigation. At this time, the list is known to include Coralwood, Cobalt, Jelly, Topaz, Faywood,, Rose Quartz, Quartz sand, steel, cherry blossoms, forest soil, deep grass, pearls and platinum.
Update History
| Some of the text on this page is currently untranslated. |
- EA 23.142 :
- ネフィアに生成される作物は作物自体の強化レベルがあがるように(前バージョンでは種のみ)。
- 草原ネフィアでは低確率で牧草以外の作物も生成されるように(試験的)。
- 森ネフィアでもランダムに作物が生成されるように(試験的)。
- EA 23.141 : ネフィアに生成された作物を鎌で採取した時、ネフィアの階層に応じて強化された種が手に入る用に(強化Lvの最大値は農業スキルに依存)。
- EA 23.133 : 海底遺跡のネフィアがランダムに生成されるように。